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Old 01-11-2009, 11:24 AM #106
Auzuken
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Question for those of you who play L4D. I am making a map, and want to know what you would write on a wall if you were one of the survivors?
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Old 01-11-2009, 12:03 PM #107
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Old 01-11-2009, 12:33 PM #108
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"Kilroy was here"

"Why are you looking up here? The infected are outside"

"Can't read? Call 1-800-CAN-READ"

"Who squeezed the cheese?"

"I traveled 10 miles and fought off hundreds of zombies. And all you have is LIGHT beer?"

"That's it. I need a new job!"

I still like the game because if you want, you can play it differently every time.

For example - on No Mercy, you can fight off the horde at the end on the roof, in the stairwell, in the closet or under the ramp to the helicopter pad. I've heard you can fight it off in other closets and rooms up there as well. Same goes for all the maps.

Yesterday, we fought the horde off from the barn in Blood Harvest, but you can do it in the bedroom at the top of the stairs or the bathroom as well. Every map has many things/rooms to explore, then on top of that, you can play it on advanced and expert, going fast or slow, which all add whole new challenges - it's not really THAT boring!

Of course, that's just my opinion...
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Old 01-11-2009, 01:35 PM #109
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Quote:
Originally Posted by vikingshadow View Post
"Kilroy was here"



For example - on No Mercy, you can fight off the horde at the end on the roof, in the stairwell, in the closet or under the ramp to the helicopter pad. I've heard you can fight it off in other closets and rooms up there as well. Same goes for all the maps.

Yesterday, we fought the horde off from the barn in Blood Harvest, but you can do it in the bedroom at the top of the stairs or the bathroom as well. Every map has many things/rooms to explore, then on top of that, you can play it on advanced and expert, going fast or slow, which all add whole new challenges - it's not really THAT boring!

Of course, that's just my opinion...
Exactly, i play it on 360 but just do something different everytime i love going inot rooms on normal and kids are like lets do this and i go off somewhere else and try to beat it, if i die who cares, its a game.

Does anyone find expert easy on 360? Because i cannot beat a single damn campaign, its ridiculous.
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Old 01-11-2009, 02:48 PM #110
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Quote:
Originally Posted by Violent J View Post
Exactly, i play it on 360 but just do something different everytime i love going inot rooms on normal and kids are like lets do this and i go off somewhere else and try to beat it, if i die who cares, its a game.

Does anyone find expert easy on 360? Because i cannot beat a single damn campaign, its ridiculous.
I'm going to say the reason why you can't finish a campaign on expert is highlighted.
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Old 01-11-2009, 03:07 PM #111
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Originally Posted by cameron122000 View Post
I'm going to say the reason why you can't finish a campaign on expert is highlighted.
Thats when im playing normal lol. I dont try stupid **** on expert.
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Old 01-11-2009, 03:30 PM #112
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Quote:
Originally Posted by Auzuken View Post
Question for those of you who play L4D. I am making a map, and want to know what you would write on a wall if you were one of the survivors?
a dickbutt
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Old 01-11-2009, 04:20 PM #113
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How are you making a map if the sdk isn't out?
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Old 01-11-2009, 04:59 PM #114
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I cant imagine playing on normal, myself and 3 friends just ran an entire campign melee only on normal, and made it.
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Old 01-11-2009, 07:01 PM #115
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Originally Posted by Toxin01 View Post
I cant imagine playing on normal, myself and 3 friends just ran an entire campign melee only on normal, and made it.
No tanks?
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Old 01-11-2009, 07:05 PM #116
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Originally Posted by vinnie_scarecrow View Post
How are you making a map if the sdk isn't out?
Im using the CSS SDK (uses the same map editor) to make the map, and then port it when SDK comes out, and add L4D specific stuff like entities, models, and materials after.

Im going to make 3 maps, and I want writing on the walls from other survivors(serious things like last words). The first map is still WiP, and needs a lot of work, this ss is a little old, I have fixed up this room since then...



I have a special idea for my map, that I hope I will be the first to do also.

Quote:
Originally Posted by Toxin01 View Post
I cant imagine playing on normal, myself and 3 friends just ran an entire campign melee only on normal, and made it.
pretty sure your going to run into at least 2 tanks in any campaign. Hard time believing you.
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Old 01-11-2009, 07:38 PM #117
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I've always wanted to make a map, but it seems pretty hard to make them.
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Old 01-11-2009, 07:40 PM #118
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I might try when the sdk comes out if I've got enough free time
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Old 01-11-2009, 08:55 PM #119
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I want to make a pitch black room. All you have to do is get to the other side of it, to the safe room. Make it like a huge zombie pit. lulz Then Director spawns a Tank. FUUUUUUUUU-
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Old 01-11-2009, 09:11 PM #120
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Originally Posted by cameron122000 View Post
I want to make a pitch black room. All you have to do is get to the other side of it, to the safe room. Make it like a huge zombie pit. lulz Then Director spawns a Tank. FUUUUUUUUU-
Director doesnt spawn zombies in sight of the survivors
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Old 01-11-2009, 09:12 PM #121
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No tanks?
We'd use things like buring pits or trash to lure the tank into fire so he would burn to death.
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Old 01-11-2009, 09:22 PM #122
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Quote:
Originally Posted by Auzuken View Post
Director doesnt spawn zombies in sight of the survivors
I guess I'd have to make small niches along the walls just large enough for spawn points.
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Old 01-11-2009, 09:22 PM #123
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okay guizz i have the l4d pack with all the parts and stuff from the game, how do i get it in garrys mod
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Old 01-12-2009, 01:21 PM #124
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Anyone else having L4D crash with the new 181 8800 GT drivers?
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Old 01-13-2009, 09:48 AM #125
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I dont have any of the expert achievements yet cuz I havent tried any solo campaigns. Who wants to get the expert achievements, just send me a FR and tell me youre from PBnation, thanks
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Old 01-14-2009, 10:39 PM #126
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update today
General
- Fixed Survivors being able to climb surfaces marked for versus infected only.
- Fixed a class of SurvivorBot bugs dealing with rescuing downed players.
- Players can no longer grab ladders while flying through the air after a Tank punch.
- Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises.
- Improved loading time.
- Fixed mini-gun physics exploit.
- Fixed propane tanks (and other physics objects) causing players to fall through elevators.
- Fixed rare achievement bug issues.
- Fixed several map exploits.
- Fixed various match making issues.
- Fixed NAT traversal issues.

Versus Changes
- Added HUD elements to show status of other infected players.
- Changed color of infected player name in chat to red.
- Fixed exploit where players could spawn infected bots
- Fixed instance where a Survivor changing to the infected team would be attacked by infected bots.
- Normalized special infected melee damage.
- Made the following client commands cheat protected: "Kill" and "explode".
- Fixed exploit where infected players could run away and teleport back to gain health.
- Players can only change teams once per map.
- Players can't change teams while other players are still loading.
- Tank spawns at the same % through the map for both teams in versus mode.
- Made the Tank and Witch spawn directly on the escape route.
- Increased chance of getting the Tank or Witch.
- Fixed team swap issue.

Hunter
- Easier to pounce a Survivor who is meleeing.
- Increased Minimum damage a Hunter pounce does.

Smoker
- Fixed Smoker tongue tolerance.
- Smoker now has to be killed or the tongue destroyed for the tongue to break.
- Survivor's cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
- Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer.
- Fixed cases where the ability timer was not using the correct time.
- Fixed case where you could point at a Survivor but not register a tongue hit
- Fixed Smoker tongue not targeting and landing properly through PZ ghosts.
- Smoker tongue does damage every second while dragging paralyzed Survivors.

Tank
- Bashable objects now appear with a red glow.
- Tanks hitting a car with an alarm disables the alarm permanently.
- Tank frustration timer is only reset by hitting Survivors with rocks or fists.
- Reduced autoshotgun damage against Tanks.

Witch
- Witch spawns at the same % through the map for both teams.
- Avoids spawning within a certain % of the tank.
- Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors.
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