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Old 12-18-2008, 06:28 PM #127
pa1ntball 56
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dye boards can go down to 10, im not sure about nxl mode tho for stock dye board
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Old 12-18-2008, 07:05 PM #128
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so it seems dye guns dont have nxl mode...so it would have to be psp or a choice between psp or nxl
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Old 12-18-2008, 09:01 PM #129
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changing mid-season or "testing" at nationals is just stupid... why would you test a new idea out at the biggest and most important event of the year?
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Old 12-18-2008, 09:03 PM #130
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Quote:
Originally Posted by LessThanJake77 View Post
or maybe the neic could test run it at our 3rd event and then do it at nationals but ill only agree if its nxl mode
or we could test it
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Old 12-18-2008, 09:55 PM #131
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Quote:
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changing mid-season or "testing" at nationals is just stupid... why would you test a new idea out at the biggest and most important event of the year?
I agree, you don't test it out at just one event, and especially not nationals. It only makes sense to see how it works out in the PSP and then try it out for a whole season.
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Old 12-18-2008, 10:37 PM #132
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I'll only say this once....test it with a MICT-NEIC all star xball game at nationals.....well someone had to throw it out there anyway since it was bound to come up.
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Old 12-18-2008, 11:32 PM #133
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or................MACC-NEIC all star xball game
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Old 12-19-2008, 12:13 AM #134
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Jesus, the better team will still win ramping or semi, I don't understand why you guys are so disinclined to perhaps try ramping. Seeing as the only legit national league uses ramping, why would it be so bad for the NCPA?

The majority of tournament paintball players look at the NCPA/College paintball as a joke. Maybe if we adopted some of the PSP's policies (such as ramping), and played real x-ball, it would be more fun, why not try?
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Old 12-19-2008, 12:28 AM #135
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I like semi. It is a legitimate skill to be able to shoot fast. Ramping takes that away. However, ramping is A LOT easier to enforce. A compromise of capped semi (maybe something a little high like 16 or 18) would be good, I think. Also, people will always find new ways to cheat. Getting rid of semi will not stop this. Anyone ever heard of velocity ramping? It's dirty AND dangerous. The more you restrict (to a point), the more "creative" and "liberal" the cheaters will become.

Let's keep semi. Cap it, but don't can it.
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Old 12-19-2008, 12:37 AM #136
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<Insert Sport Analogy for Ramping HERE>

AHHHHHHHHHHHH!!!!!! STOP THE SPORTS ANALOGIES!!!!!! IT'S PAINTBALL! NOT ****ING BASEBALL/NASCAR/ROLLERDURBIE!!
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Old 12-19-2008, 12:38 AM #137
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I like semi. It is a legitimate skill to be able to shoot fast. Ramping takes that away. However, ramping is A LOT easier to enforce. A compromise of capped semi (maybe something a little high like 16 or 18) would be good, I think. Also, people will always find new ways to cheat. Getting rid of semi will not stop this. Anyone ever heard of velocity ramping? It's dirty AND dangerous. The more you restrict (to a point), the more "creative" and "liberal" the cheaters will become.

Let's keep semi. Cap it, but don't can it.
"Velocity ramping" give me a break nobody does that ****.

Raehl- how many times at a PSP event have you dealt with a complaint about gun cheats?
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Old 12-19-2008, 01:14 AM #138
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Shooting fast isn't the only "skill" involved in paintball. There are so many other skills/variables that will determine the outcome of a match not just who has the fastest fingers. Switching to 10bps ramping won't drastically change the game.
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Old 12-19-2008, 01:16 AM #139
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Imo this whole capped semi thing is still stupid. Either go ramp or keep it how it is. Capped semi goes against what at least 80% of the complaining about ramping is on this thread: people who can shoot really fast and who think their ability gives the an advantage.
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Old 12-19-2008, 01:24 AM #140
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i think they should at least change it for class A. i think ramping suits xball better. they could leave aa semi to give it a nppl 7man feel. that way if you don't want to play ramping just play AA.
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Old 12-19-2008, 01:36 AM #141
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shooting fast is not a major skill, if you can do it while watching TV on the couch then it doesnt count, go work out, get in shape, learn to understand the game. Those are things that are skills, not pulling your trigger fast, anyone can get a gun today to shoot fast. I say we try to parallel the PSP as much as possible, I know many people dont give the NCPA the respect it deserves, so why not try and be the collegiate version of the PSP, not some version that is kinda like it but only in certain ways. Ramping for 2009
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Old 12-19-2008, 01:46 AM #142
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Quote:
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shooting fast is not a major skill, if you can do it while watching TV on the couch then it doesnt count, go work out, get in shape, learn to understand the game. Those are things that are skills, not pulling your trigger fast, anyone can get a gun today to shoot fast. I say we try to parallel the PSP as much as possible, I know many people dont give the NCPA the respect it deserves, so why not try and be the collegiate version of the PSP, not some version that is kinda like it but only in certain ways. Ramping for 2009
Thank you.
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Old 12-19-2008, 02:08 AM #143
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If you think twiddling your fingers fast is a skill outside of the bedroom, then you sir are a silly muggins.

The only gripe I have about semi-auto x-ball is the fact that you do not have a ref chronoing and checking every gun before entering the field of play, like you had at the NPPL. There are definitely a lot of players in the college league who have guns that add a couple shots in higher rates of fire, whether intentional or not. Refs are not going to constantly check guns during the course of an x-ball match, and there is nothing stopping a player from lowering their debounce mid-match. There has never been enforcement on the tourney lock of electro guns in the college league. Switching to some sort of capped mode of fire will just make it easier for the officials to enforce fairness throughout the game and focus on making calls that matter. Whether it be capped semi, nxl, or psp ramping modes, and whatever the rate of fire (so long as it isn't snail speed) is capped at, the only thing that matters is the fact that something like this will just add more legitimacy to the way our league's games are played. You will never hear *****ing on the sidelines about how Penn State's shockers are cheater guns or how Mike Deimus's egos shoot insane. Or how OU's Karni's shoot 24 bps in unassisted semi-auto.
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Old 12-19-2008, 03:08 AM #144
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If you think twiddling your fingers fast is a skill outside of the bedroom, then you sir are a silly muggins.

The only gripe I have about semi-auto x-ball is the fact that you do not have a ref chronoing and checking every gun before entering the field of play, like you had at the NPPL. There are definitely a lot of players in the college league who have guns that add a couple shots in higher rates of fire, whether intentional or not. Refs are not going to constantly check guns during the course of an x-ball match, and there is nothing stopping a player from lowering their debounce mid-match. There has never been enforcement on the tourney lock of electro guns in the college league. Switching to some sort of capped mode of fire will just make it easier for the officials to enforce fairness throughout the game and focus on making calls that matter. Whether it be capped semi, nxl, or psp ramping modes, and whatever the rate of fire (so long as it isn't snail speed) is capped at, the only thing that matters is the fact that something like this will just add more legitimacy to the way our league's games are played. You will never hear *****ing on the sidelines about how Penn State's shockers are cheater guns or how Mike Deimus's egos shoot insane. Or how OU's Karni's shoot 24 bps in unassisted semi-auto.
I will have to agree with this. Our guns are NEVER checked, so ramping capped at a certain speed would def. help make things easier for both the players and the refs. I wasn't leaning either way, but I think this post has just changed my mind. Deimus not only made great points, but also got me to laugh quite a bit
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Old 12-19-2008, 03:51 AM #145
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Chris as far as your concerns about boards not going down to 10bps, the only boards that really had the issue going from 15 to 13 were tadao boards the old code only went down to 14. I can't honestly can't think of a board now that can't go down to 10bps.

I second that the All star game should be the trial run of the ramping.

And ya, Chris did think of 10bps ramping first I think it was last year when we were having this debate, everyone thought he was crazy lol.

Everyone seems to be in favor of us doing our own thing, I say 11.5bps, right in the middle of 10 and 13
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Old 12-19-2008, 05:28 AM #146
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"Velocity ramping" give me a break nobody does that ****.

Raehl- how many times at a PSP event have you dealt with a complaint about gun cheats?
The only *****ing at PSP events re: guns is from the people whose guns go over the limit and draw penalties.

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Old 12-19-2008, 09:09 AM #147
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the reason the ROF in psp last year was 13.33333 bps is because it shows up on a pact timer at 65 ms between shots, they don't just pick random numbers, im pretty sure that 15.4 had a significant pact timing as well
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