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12-17-2008, 11:25 PM
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#106
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Jason Kohout
Join Date: Feb 2006
Location: VA
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Quote:
Originally Posted by WarpedGreg
paintball is paintball 
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yep thats true...why dont we have our own bps rate?
__________________
SEC Class A director
www.lupaintball.com
Christ Krew
Rusty Glaze fan club #7!!
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12-17-2008, 11:35 PM
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#107
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99 problems. All *****es.
Join Date: Jan 2006
Location: Ken****y
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Quote:
Originally Posted by DFAHerby
yeah full auto, that's gonna make the games fun and interesting, + i'm sure it will cut down on paint bills
If you want to go play with full auto, I know of a good scenario team... they even have M4-like paintball guns and talk in code... pm me
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I love you.
__________________
Shun wenches, acquire currency
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12-18-2008, 12:02 AM
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#108
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Join Date: Aug 2004
Location: Milwaukee
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if the ncpa goes to 10bps ramping, i'm building a pneu-mag.
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12-18-2008, 12:49 AM
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#109
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If we go to ramping going to full auto at the same rof wont really change your paint consumption, for some people possibly but I don't see it affecting how much I shoot, when using ramping I'm normally pumping out a pretty consistent stream so going to full auto wouldn't change much in my opinion.
On a related note I shot probably the same amount of paint playing NEO as I did at our first college event using the exact same field layout. If we go to 10bps I wouldn't be surprised if I shot less.
One thing that hasn't really come up is that if we do in fact go to ramping, it might increase the need for fingers; in my opinion the NCPA (in class A anyways) has already gotten to the point where its players are skilled enough that even shooting semi they really help, nationals last year was a headache, the successful teams put all 5 guys in the back center and 2 cans and hitting the corners against a decent laning team was like a 25% gamble at best.
I know Raehl has always been very opposed to pillars because of them blocking camera angles and I can see your point, but I think that it has already been hard enough to play with a PSP layout with them simply removed on semi, ramping can only make it harder (especially when most teams are playing PSP layouts at their regional events with the pillars). So sorry for the little tangent but if we go ramping, I think its important we look into either using the pillars or making our own layouts because the PSP ones are designed to work with the pillars and without them there are typically enormous lanes, last years nationals layout pretty well epitomized this fact.
__________________
MISFIT TOYS - D2 XBALL PSU Paintball Dan "Snack" Kerszencwejg Fanclub Member #8
Russian Legion Fanclub member 724
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12-18-2008, 01:35 AM
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#110
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Jason Kohout
Join Date: Feb 2006
Location: VA
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Quote:
Originally Posted by misfitty
If we go to ramping going to full auto at the same rof wont really change your paint consumption, for some people possibly but I don't see it affecting how much I shoot, when using ramping I'm normally pumping out a pretty consistent stream so going to full auto wouldn't change much in my opinion.
On a related note I shot probably the same amount of paint playing NEO as I did at our first college event using the exact same field layout. If we go to 10bps I wouldn't be surprised if I shot less.
One thing that hasn't really come up is that if we do in fact go to ramping, it might increase the need for fingers; in my opinion the NCPA (in class A anyways) has already gotten to the point where its players are skilled enough that even shooting semi they really help, nationals last year was a headache, the successful teams put all 5 guys in the back center and 2 cans and hitting the corners against a decent laning team was like a 25% gamble at best.
I know Raehl has always been very opposed to pillars because of them blocking camera angles and I can see your point, but I think that it has already been hard enough to play with a PSP layout with them simply removed on semi, ramping can only make it harder (especially when most teams are playing PSP layouts at their regional events with the pillars). So sorry for the little tangent but if we go ramping, I think its important we look into either using the pillars or making our own layouts because the PSP ones are designed to work with the pillars and without them there are typically enormous lanes, last years nationals layout pretty well epitomized this fact.
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i totally agree that without pillars, that it would be really hard to make a corner especially on last years nationals layout
__________________
SEC Class A director
www.lupaintball.com
Christ Krew
Rusty Glaze fan club #7!!
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12-18-2008, 02:02 AM
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#111
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National Sales Mgr @ Raza
Join Date: Mar 2004
Location: •619•
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cant go to ramping because then OU couldn't use their super fast karnivors
__________________
RAZA LIFE • Contact me for all of your Custom Jersey needs! • zap@razalife.com
Fast Five/Playground Legends/Drexel University NCPA Alumni/Bulldogs Athens Millennium/Washington Winstons
Feedback
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12-18-2008, 08:02 AM
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#112
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this color ends in urple
Join Date: Nov 2002
Location: Indiana
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Ratfink!
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12-18-2008, 08:47 AM
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#113
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Hi my name isn't Titties
Join Date: Jun 2005
Location: Temple Univ.
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Quote:
Originally Posted by raehl
That's really the problem - if there was any way to enforce semi-auto, everything would be semi-auto.
But there's no good way to enforce semi-auto.
- Chris
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straight from PSP forums
so why don't we move to ramp?
__________________
Temple University Paintball - Head Coach RIP Ron Butler and Dan Donlon - You will be missed.
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12-18-2008, 10:23 AM
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#114
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Pursuit of Professional
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Quote:
Originally Posted by FullMetalJester
If your going to cap it at 10, can we use NXL mode, please?
I'm too lazy to use both my fingers at that rate 
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Agreed. 2 fingers shooting 10BPS=depressing  lol.
__________________
Mass. Maritime Paintball - NCPA
Fox 4 Paintball - Upton, MA
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12-18-2008, 10:27 AM
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#115
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Pursuit of Professional
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Quote:
Originally Posted by imwayne002
I meant stock timings (which is why i said stock... ON SEMI).
I just don't understand why you would care if people shoot faster then other people on semi. The refs have every right to check ANY gun they guess might be bouncing/ramping. They have every reason to check my gun, which is why I let them, every time. I'm not worried they will find any cheating, because I'm not.
Do you have a 118.3mph slap shot? OR can you throw a baseball 101.9mph? I can't. But the NHL and MLB don't limit their play just because they are faster than everyone else, because its not just their speed that wins games. Soo, limiting ROF because its not "fair" is just stupid.
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Valid point, Nice analogy. 
__________________
Mass. Maritime Paintball - NCPA
Fox 4 Paintball - Upton, MA
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12-18-2008, 10:46 AM
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#116
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Jason Kohout
Join Date: Feb 2006
Location: VA
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i still think that it should only be applied to class a teams...gives incentive....can we vote on this too?
__________________
SEC Class A director
www.lupaintball.com
Christ Krew
Rusty Glaze fan club #7!!
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12-18-2008, 10:56 AM
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#117
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99 problems. All *****es.
Join Date: Jan 2006
Location: Ken****y
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I still don't know why we have to follow the PSP and use 10 if they do... why can't we do our own thing?
__________________
Shun wenches, acquire currency
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12-18-2008, 11:12 AM
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#118
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I am clean ref...
Join Date: Feb 2005
Location: NJ
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the main thing is Raehl is against ramping, but a while back he said that he may agree upon 10 bps ramping. Since there is talk about this in the psp, it brings up this debate again, which some people find interesting.
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12-18-2008, 11:29 AM
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#119
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Jason Kohout
Join Date: Feb 2006
Location: VA
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Quote:
Originally Posted by Skillet42565
I still don't know why we have to follow the PSP and use 10 if they do... why can't we do our own thing?
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i agree! lets do our own thing
__________________
SEC Class A director
www.lupaintball.com
Christ Krew
Rusty Glaze fan club #7!!
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12-18-2008, 03:21 PM
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#120
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Univ. of Georgia balla
Join Date: Aug 2005
Location: Athens, GA
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Quote:
Originally Posted by carr2jabar
assuming the psp goes to 10 bps, how would we go about deciding if we ramp or not? Would it be a vote or would raehl just make a decision that he believes is best for the league?
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Judging from the past Raehl would probably just make the call, we don't usually get to vote on stuff.
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12-18-2008, 03:29 PM
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#121
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NCPA President
Join Date: Mar 2001
Location: Chippewa Falls, WI
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Quote:
Originally Posted by Skillet42565
I still don't know why we have to follow the PSP and use 10 if they do... why can't we do our own thing?
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10 bps is our own thing. It's just taken PSP a few years to get where we wanted to be.
Unfortunately, we don't have the clout to get people to program boards a particular way, so it hasn't been possible for us to do 10 bps ramping.
Maybe one day, PSP will mandate readable-software boards and legit semi-auto will be possible again.
But, at the moment, our choices are 10 bps ramping or keep doing our best to enforce semi-auto.
- Chris
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12-18-2008, 03:29 PM
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#122
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NCPA President
Join Date: Mar 2001
Location: Chippewa Falls, WI
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Also, we don't have to make the decision now. We won't change it mid-season anyway, and we can then see how it works out for PSP.
- Chris
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12-18-2008, 03:50 PM
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#123
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what % of boards can go down to 10? Mine can, (im not sure what it is), dark ego.
__________________
Back to playing paintwarz.
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12-18-2008, 03:51 PM
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#124
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99 problems. All *****es.
Join Date: Jan 2006
Location: Ken****y
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Most aftermarket boards are easy to program down to ten.
__________________
Shun wenches, acquire currency
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12-18-2008, 04:49 PM
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#125
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Jason Kohout
Join Date: Feb 2006
Location: VA
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Quote:
Originally Posted by raehl
Also, we don't have to make the decision now. We won't change it mid-season anyway, and we can then see how it works out for PSP.
- Chris
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why dont we try it at nationals? 
__________________
SEC Class A director
www.lupaintball.com
Christ Krew
Rusty Glaze fan club #7!!
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12-18-2008, 04:57 PM
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#126
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Join Date: Mar 2003
Location: West Chester, PA
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Quote:
Originally Posted by captshorty7
why dont we try it at nationals? 
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or maybe the neic could test run it at our 3rd event and then do it at nationals but ill only agree if its nxl mode
__________________
PennStatePaintball #77
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