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Old 12-16-2008, 04:46 PM #22
Skillet42565
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You're only using 10 cases per match in semi anyway, roughly... its not like thats a lot of paint. We already have a good way of doing things, why not just stick with what we do?
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Old 12-16-2008, 05:19 PM #23
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I think that ramping levels the playing field in the sense that yes everyone is shooting the same, but that doesnt mean someone is just as accurate, can snap as good as you, or knows when to move. I know that being able to shoot fast is considered a skill, but i think the other aspects of paintball are just as important, and actually promote more exciting games as opposed to having everyone put guns up and just sit for awhile
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Old 12-16-2008, 05:45 PM #24
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Quote:
Originally Posted by Skillet42565 View Post
I'm pretty against it, personally. I can shoot fast enough in semi, its all I've shot for years. I think running and gunning in semi is a necessary skill to have.
i agree
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Old 12-16-2008, 06:02 PM #25
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As mentioned either way won't bother me, since I'm used to semi and don't mind ramping at all, but 10 is where i'd draw the line of not caring. 8bps is just too damn slow imo lol.
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Old 12-16-2008, 06:06 PM #26
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Haha yeah...


We play xball, we should have ramping
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Old 12-16-2008, 06:14 PM #27
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But ramping at 10? I'd rather just shoot semi.
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Old 12-16-2008, 06:33 PM #28
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why dont we just skip forward a year or two and go with the 7.5666 ramping cap?
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Old 12-16-2008, 06:34 PM #29
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two thumbs down for ramping in the ncpa
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Old 12-16-2008, 06:34 PM #30
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^ Ditto.
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Old 12-16-2008, 06:54 PM #31
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i'd be ok with ramping considering Semi has too many variables with cheating. not that i think it makes a difference cause if you know how to put somebody in and go i don't see why you would have to worry about them ramping 20487203467 bps.
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Old 12-16-2008, 07:08 PM #32
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Semi ftw

It's nice to have a league where people like Chris Warren (#99) on our team can still shoot 24+ bps legitimately. He'll hand you his gun, you'll suck at shooting it, and then he'll rip on it again.

It's kinda funny to see how many times in a tournament his gun DOESENT get checked.... he's a beast.

Keep it real, no ramping.
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Old 12-16-2008, 07:19 PM #33
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Old 12-16-2008, 07:22 PM #34
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Quote:
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It's nice to have a league where people like Chris Warren (#99) on our team can still shoot 24+ bps legitimately.
He'll be getting penalized come nationals. He ain't shooting 24+ legit. He ain't shooting 16+ legit. Not for more than 2 shots anyway.

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Old 12-16-2008, 07:32 PM #35
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Quote:
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7-man is dead. Let it die in peace.
That's very relevant.
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Old 12-16-2008, 07:40 PM #36
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In support and response to the Illinois player's claim, why cripple such a skill, whether it is exaggerated or not (not that I'm saying it is)?

If a player spends his or her time developing any skill (trigger speed, running and shooting, snapping, etc.), why inhibit it? Ramping levels the playing field in the same way that allowing slow players to start the game in their bunkers does.

Why should players who walk their fingers on their notebooks in class everyday, adjust their triggers to that exact point, or spend hours of practice time working to run and gun with unaffected trigger speed be pulled down to the same playing field as someone who slaps down a paycheck for a new board, thus bypassing all the hard work?

As for the cap, though it may limit a player's ability to reach attainable trigger speeds, it does not have the same effect as ramping does.

To be clear, I do not believe that all those in favor of ramping are slow shooters or lame running gunners. I've seen plenty examples of such players tearing *** in semi-.

Also, I know as well as anyone else that trigger speed is only one among several skills in our sport. But I believe that by allowing a gun to ramp so that a player may more quickly achieve a skill that can be easily acquired with good, honest practice, we would be negating an important requisite for competition.
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Old 12-16-2008, 07:52 PM #37
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if your laning sucks it won't matter if you're ramping though
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Old 12-16-2008, 09:25 PM #38
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Speed is no longer a skill/talent if some players get to start behind their bunkers.

And trigger skills are no longer a skill/talent if some players are shooting faster because their board is helping them.

That's the problem - shooting fast can *NOT* be a skill if the semi-auto rule is not well-enforced. And there just isn't a great way to enforce semi-auto. (We do it better than anyone else, I think, but still not great.)

At 13-15 bps, ramping caused more damage than the semi-auto rule did, but at 10 bps, I'm not sure that's true anymore.


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Old 12-16-2008, 09:39 PM #39
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I think if we're going to do anything about the rate of fire rules, I think we should just play capped semi. I hate the thought of capping if someone can shoot faster without bouncing but that is one way that the bouncing rule can be better enforced. I personally think that ramping is a waste of paint but thats just me.
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Old 12-16-2008, 09:57 PM #40
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if it's at 10 bps then you wouldn't waste paint. i shoot faster semi than that consistantly so yea i don't see it as a problem. then again if you really need to save paint push the field harder

i'm up for whatever i don't care. paintball is paintball to me. as long as i can shoot someone on a field i don't care
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Old 12-16-2008, 09:58 PM #41
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ramping at 10 would suffice.

val kilmer stamp of approval.
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Old 12-16-2008, 09:58 PM #42
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My point is that ramping is to paintball as steroids are to baseball. Allowing everyone to ramp or, hypothetically, allowing everyone to use steroids, may even out the advantages one could take, but does nothing to improve the display of ability of the players.

The equipment a player uses in any sport should make their performance more efficient, but it should not enhance ability or help to compensate for a lackthereof.

The further the sport goes and the closer it gets to become legitimate in the public eye, the more we're going to need to expect from those who compete professionally. As professional basketball has grown, court sizes have changed, demanding more range from the players, as have the pitching distances and strike-zones in the MLB.

Why too shouldn't paintball make moves to demand more ability from the players? The X-ball format is a perfect example of what is good, and because of its point structure and timing, it has demanded more endurance and play-calling ability from its players. Ramping, however, in my opinion is more of step backwards and asks from the players nothing more than to buy more paint.
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