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Old 02-27-2009, 06:35 PM #22
JT Paintball Rentals
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Originally Posted by Ditch-77 View Post
I might get a big red bow and a basket of cookies to put next to the base for you, I figure with a free base and cookies you wont feel too bad about my guys owning the rest of the field, as for the jugular..I'm thinking about your knees, arch of your left foot then an eye, maybe a nut, then the corrated arteries and then the heart I will take out with a spoon, ya got to get creative and have fun with the prey bofore the kill. it makes it that much more satisfying.
In the time it takes you to be "creative," I've already got another 5 kills. 1-5, those are stats that I can live with. My assault teams are well set up, and will easily get 5 kills for ever 1 of yours. So, by all means, be "creative." Creative is for the SISSYS that have to savor the few kills they get. Creative is for all the coffee shop, poetry reading, mama's boys up in SLC. We're the Utah Valley Militia, we love our guns. We know how to get down and dirty. All's fair in love and WAR!

I wish I could see your face when my teams close in on your base, and then send you packing! We'll DOMINATE the field!
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Old 02-27-2009, 07:25 PM #23
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I actually cuddle up with my nice warm cozy A-5A2 in the coffee shop while reading city weekly and sipping my hot chocolate wow, how did you know so much about me .. oh .. wait,, your silly spy is so crafty he/she is already at work, so sneaky I wont even know the sex of the spy,, is it Pat?? hmm from snl? or Chris also from snl
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Old 03-02-2009, 09:10 PM #24
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His/her name is Pat! Amazing how intuitive you are! That's what SLC can expect from their "fearful" leader. My spy is hard at work, and you'll never know what or where they are. I'll take all my point ahead of the game. You might as well just start digging your grave!
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Old 03-03-2009, 12:07 AM #25
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your spy is of little consequence. as for fearful leader well I dont have much fear in me, I fear you might be sad when my guys dominate the field and we conquer you so completely that you decide to quit paintball and close down shop, with pegleg gone and others on the down we dont need to lose any more paintball stores. especially a local one.
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Old 03-03-2009, 10:15 AM #26
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Unfortanetly we have desided to not do spys this year.

Sorry










OH... hold on... yes we are, sorry for that.


Also so that both of you know, we have decided to add a scout in to the mix.

15 min before the start of the game both sides will be aloud to send out there 3 snipers and also 1 scout. At this time it is game on for those players. The scout may not carry a weapon.

Ok guys use them wisely.
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Old 03-03-2009, 11:23 AM #27
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Field layout

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Old 03-03-2009, 11:33 AM #28
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GET READY..... The plans are busily in the works on both sides for this event.

I have some intercepted photos from one of the spies of the preparation on the opposing team. As you can see things are getting serious.

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Old 03-03-2009, 11:51 AM #29
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CALLING ALL SNIPERS!!!



We are looking for 6 VERY skilled snipers for this event. We need 3 for each team. This is a special set of objectives for Snipers in this game so we are calling out to skilled players to fill these positions.


Please post here or Email me at dan@teamdesertedge.com
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Old 03-03-2009, 01:25 PM #30
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GET READY..... The plans are busily in the works on both sides for this event.

I have some intercepted photos from one of the spies of the preparation on the opposing team. As you can see things are getting serious.

Hey, I know who that is! Is that the best you could do? Seriously?! He's on defensive fire team alpha! Pathetic Ditch!
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Old 03-03-2009, 05:51 PM #31
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you underestimate my alpha squad leader, he can see two directions at the same time. he will kick your *** if you make fun of him though.
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Old 03-04-2009, 04:45 PM #32
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LOL that's funny.. The photo of the guy no one would want on their team and BOTH generals claim him. This will be an awesome game.
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Old 03-05-2009, 01:12 AM #33
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So is pre-reg anything before the 28th, or is there a cut off date for pre-reg?
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Old 03-05-2009, 10:26 AM #34
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pre Reg is anything before the 28th. We just want to have an idea of the #'s so we can plan accordingly.
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Old 03-05-2009, 01:33 PM #35
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Cool cool Dan. I'll be out there in Utah by then for sure. Can't wait to meet my future paintball community. It's gonna be tough leaving my southern boys, but I think this will be an awesome event to press the flesh with everyone out there and meet everyone.

BTW Dan, my new phone should hit my mail box either today or tomorrow, so as soon as I get it, I'll holla about the DE info.

Love, Peace, & Chicken Grease,
Mr.M
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Old 03-17-2009, 12:00 AM #36
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anyone signing up for the north especially teams or groups please pm me, I am the north general, we have a very good command structure I am proud to say the Rangerball Regiment will be leading our squads to victory
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Old 03-20-2009, 02:20 AM #37
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Ditch...are you the Dutch I'm gonna be helping in the CP? Dan wants me to help out one of the generals out, and I assume it's you? PM me and we can talk.

Peace
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Old 03-20-2009, 01:55 PM #38
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Actually I want to switch it up on you and send you over to JT Paintball Rentals. He just lost one of his command staff so he is hurting for good help.

Ill have Sterling give you a call and get you up to speed.
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Old 03-20-2009, 05:56 PM #39
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JUST RELEASED!!



Come join us and 200 or so of our closest friends!




Format and Rules

Battlefield Utah 2009 format is built from last yeas success and fine tunes the action and complexity with new additions and alterations to the game. 2009 BU will bring the addition to pre game Snipers and Scouts. Some other small modifications to the objectives have also been made.

BATTLEFIELD UTAH 2009

Field Layout:
The field is laid out so both teams have an equal opportunity for points and base assaults, including a center flag, a base flag, and four neutral flags. See diagram for specific flag/base layout.







Flags:
Center Flag* has a controlled radius of 15 paces. Players have ten seconds to enter the radius and make their color change. Any player who remains within the controlled radius for more than ten seconds is eliminated. The center flag is worth no points but ONLY the controlling team will be able to respawn from the Special Forces deadbox. If a team does not have control of the center flag that team’s Special Forces team will be required to respawn at the main team deadbox.

Special Forces/Neutral Flags have two colors. The team controlling will receive 15 points per flag raised their color once every 15 minutes, i.e. 10:15 am, 10:30 am, and so on.

Base Flags have two colors. The team controlling will receive 15 points per flag raised their color once every 15 minutes.

Special Forces:
The two teams will also have a 15 person “Special Forces” group that will have their own base and missions as they sustain their team’s efforts in capturing flags. See Center flag note regarding Special Forces respawning. These players will be marked with an additional yellow armband.

Special Missions & Objectives:
Downed Pilot: Each team will have the opportunity to locate and extract a “downed pilot”. These missions will be clearly marked. The Team General will be notified the moment the pilot’s location is determined. Teams who rescue their downed pilot and return “him” to their dead box within 15 minutes will receive 50 points.

Spy: The Spy will be a person that has been chosen by each teams General. That teams Spy will only be know by 4 of the DE Staff and who ever the General tells. The Spy will be registered and placed on the opposing team’s side. That spy will have a “Spy card” for use if he is captured. If the Spy is captured he will (ONLY in the presence of the base Reff) be questioned if he is the opposing team Spy. If he is he MUST present his Spy card to the General. That General must then collect that card to win his 50 points. If the General is wrong in his accusation he will be penalized 25 points.

When a Spy has been discovered and has lost his card he will then be placed on his home team with home team marking and join in the game as a normal player.

Sniper: The Sniper Mission is limited to 3 pre-designated “Special Forces” players. Snipers will be provided with special paint with a specific color and fill. Snipers will be awarded points for their team as follows: 25 pts for General, 15 pts XO/command staff, 5 pts for SF player (Snipers are considered SF). Snipers are allowed to enter the field 15 min before the start of the game. All Snipers are LIVE as soon as they enter the field. Snipers must enter the field from their main base.

Scouts:
Each team will have 1 Scout that is allowed to enter the field 15 min before the start of the game. The Scout may not carry a marker in this 15 minute window, but will be allowed to pick up their marker at game on. All Snipers and Scouts are LIVE as soon as they enter the field. Scouts and Snipers must enter the field from their main base.


VIP Delivery: This mission is limited to the main teams. A clearly marked (obnoxiously decorated) person will be escorted from the assigned Team’s Elimination Zone to a specific location within 30 minutes without getting the VIP shot. Teams who complete this objective will receive 50 points. Both teams will be given the chance to complete this objective.

*The center flag is not an actual “flag.” It is a “flip-stick” which is basically a broom stick with two colors painted on it that gets flipped and stuck in a piece of pipe to expose one teams color.

Nothing may be placed on the playing field before the start of the game.

No tanks or things representing tanks.

Any mark from a paintball that is more than a dime in size will be considered eliminations. If you're unsure, ask a ref.

Grenades are allowed. Any mark from a grenade is an elimination.

Field limit is 285 fps. We will be randomly checking and violations will result in point deductions and possible ejections for multiple infractions.

Barrel plugs are required in all non-play areas (staging, parking, etc.) and to show when a player is eliminated and returning to their dead box. "Dead man's walk" is allowed, but if a player has a hand or their marker above their head, they are not live players.

Masks are required in all play areas and on approach to play areas. Players will be penalized for infractions.

"Hot respawn." At respawn, all players are live and active targets. If a team has been pushed back in to their deadbox, the reffing staff will push the opposing team back to or as close to the halfway point of the field as possible. This allows teams a fair chance to get back on the field.

Rocket launchers will be allowed. They may only be aimed at non-human targets. The ground is acceptable, as long as the area behind it is clear. A ref must witness the shot and will eliminate anyone within 10 feet (about 4 paces) of an open ground shot, unless they are behind solid cover. A hit to a piece of cover will eliminate anyone behind it, up to 2 paces.

No markers are allowed in any dead box tent. Dead box tents will be slightly removed from respawn areas for safety reasons.

Respawn areas will be marked with tape or flags, as available.




Field layout

http://maps.google.com/maps/ms?ie=UTF8&amp...mp;t=h&z=17




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Old 03-20-2009, 10:58 PM #40
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i've been going back and forth on whether I want to get out to this but the above post may have just sold me. Looks like its going to be freaking awesome.
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Old 03-21-2009, 07:44 PM #41
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Actually I want to switch it up on you and send you over to JT Paintball Rentals. He just lost one of his command staff so he is hurting for good help.

Ill have Sterling give you a call and get you up to speed.
Is this directed at me Dan? If so, no problem man. I'll wait to hear from ole Sterfry.
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Old 03-23-2009, 10:03 AM #42
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Ya sorry I should have been more specific.


Looking forward to having you out.
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