Yes, there are a lot of things. If you want info for your General and XO, to use, you will have to e mail me for that.
But for the average grunt playing night games.
If you are dead and walking back to the insertion point, you want to avoid "Bonus Balls" from either side.
Simply call out, "Dead Man Walking", "Dead Man Walking" "Dead Man Walking" "Dead Man Walking" "Dead Man Walking" as you walk back to insertion. A dead player cannot shoot, complete mission, etc. They are dead. A LOT easier than holding your marker above your head that no one can see anyway...
Walking back to the insertion point when you are dead is about the ONLY Time I use a flashlight on the field of play. I put a cord on my flashlight using a hose clamp. It is a landyard that goes around my neck and I can put the flashlight in my pocket when not using it. But if I engage people, get on the ground, roll around, crawl, etc. I wind up dragging that flashlight along the ground instead of losing it. I lost about 3 good Maglights that way.
I have a separate marker set up for night play with a C battery size Mag Light mounted ON my marker. The ball pattern falls right in the center of the narrow beam of the Mag Light at 20 yards. I put a battery interuptor between the last battery and the butt spring/ground. Wired the battery interrupter to a momentary push button right next to my thumb inside my grip. Push it with my thumb, LITERALLY light those guys up for ONE SECOND and then I rapidly move sideways about 10 feet and get low and still. Listen to the balls passing beside me. Preferably from behind cover. Some kid might get you with a poorly aimed shot.
Then you spend the evening sneaking around and ID targets with your EARS...
A penlight zip tied to a flexible tree branch can be entertaining. Just turn it on. Most fields will let you use 4-6 pound mono. It will break before it trips or clotheslines anyone. If you get that approved, tie a piece to the branch so you can move it back and forth. Draws fire... Moths to a flame....
If you want MORE entertainment, use a battery interuptor and use wire to pull it from 15-20 feet away. Then you can remotely turn it off and on as you move it back and forth. You get HERDS of players shooting at it.
Again, get field approval. Probably OK if they understand you are attending it at all times and holding it so it can pull out of your hand if someone charges into it. Safety first.
E mail me if you don't know how to make a battery interuptor.
NONE of the above helps your team complete missions or earn points. But you need a few players just causing chaos and uncertainty for the other team. It SLOWS them down, makes them cautious. EATS UP their mission time. There missions have a time limit. So chaos and confusion SLOWS them down a bit.. If everybody just plays the night game to go shoot someone, your team will LOSE. So have your general appoint the Chaos Squad and everyone ELSE does missions and mission support.
Perimeter security for HQ. With each insertion, the guy in charge of perimeter security will grab a dozen or so guys to do perimeter security for one insertion period. Then they will be relieved by the guys from the next insertion. Best for the General's Briefing to explain that to players before the game. It is a TEAM effort and everyone is expected to do their turn at perimeter security. Still, guys will desert their post and sneak off to find something to shoot at. The guy in charge of security will patrol the perimeter and try to fill those gaps. He makes noise so he will get shot and the XO will have to assign someone to fill that job until he gets back..
Again, if the field approves the 4-6 pound mono use, you can 'wire' the perimeter with mono and tie a pair of beer cans to it so they will make noise when someone walks into it. Have enough guys to blast their section of perimeter. You will need extra mono and beer cans before the night is over.
If a TEAM of 10-20 guys want to get together and chip in. I saw a GREAT thing in Dallas a decade or so ago. They HARD WIRED the perimeter to the drive way motion sensor floodlights from Lowes, Home Depot etc. Zip tied the lights to trees, ran the 110 wire on the ground so they don't trip anyone, Ran that wire to a 12 volt to 110 volt inverter attached to a WAGON of 12 volt Deep Cycle Batteries. The sensor field overlapped so anyone walking into sensor range was suddenly illuminated and died gloriously in a hail of paintballs. Two or three probes and they stopped trying.......
Passwords for identifying friend or foe at night does not work. You hear the challenge and the correct response, then EVERYONE on the other side within earshot knows the password... Couple of radio calls and insertions later and the whole other team knows the password.. EVERYONE knows this so they don't USE friend and foe passwords. So you can use that to your benefit.
"Challenge" Can be any cartoon character. "Goofy" for example. The correct response is ANY fast food item... "Quarter pounder" for example.
The other team hears Goofy and Quarter Pounder.
So they start challenging players falsely using Goofy. If you have already heard that challenge being used, shoot them..... You never use the same challenge twice.... Everyone on your team has to know not to use the same challenge more than once. Always use a different name in the challenge CATEGORY.
They you challenge someone, and they say Quarter Pounder. Just shoot them. You've already heard it. The guys on your team know not to repeat a response they have already heard.
Then of course, your team is smart enough not to use any friend or foe ID using this system other than BAITING the other team with a set.
You can really mess with their minds during the night game and have a lot of fun.....
Likewise, you can't effectively use passwords to re enter the security perimeter. Ditto inserting players.
But there is a similar tactic using passwords to ID players trying to sneak in using passwords they hear.
You will have to e mail me for that one....
Patrols, deep penetration missions in force.
You can't get there if you engage the enemy. You have to AVOID contact until you reach your objective.
Go SINGLE FILE at a distance the conditions permit so you can keep track of the guy in front of you. You follow him. ditto the guy behind and the guy behind. ONLY the first guy in line gets shot on contact. He is dead or should go right or left drawing fire and basically drawing attention AWAY from the guys behind him. The guy that watched the guy get shot LEADS the squad the opposite direction and flanks around them without engaging him. You will lose a few guys but you can snake a lot of players through the field without contact. This TAKES discipline. I would let an experienced squad be the first 10 guys....