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- What is Debounce? What is Trigger bounce? What is switch bounce? What is sweet spotting?
Trigger bounce comes in two forms. The first is switch bounce. This occurs because the tiny contacts in a microswitch (such as the one behind your trigger) connect and disconnect several times each time the switch is turned on or off. If a microcontroller does not properly filter these out, you’ll get multiple firing sequences per pull.
The seconds is trigger bounce, or sweet spotting. This occurs when the marker is tuned such that it’s own recoil will pull the finger off of the trigger *JUST* enough to release the microswitch, and the finger’s continuing pressure re-pulls it. The marker then recoils again, and the process repeats.
The easiest way to tell the difference is this: Does the bounce occur even when the marker does not have air?
If so, then you have microswitch bounce. There were a few Tantrum/Chaos chips shipped without a completely effective debounce filter – If you believe you have one, contact myself or your supplier for a replacement or reflashing. Or, if you’ve got a 2k3, turn the debounce up or install the tourney lock.
If it only bounces with air, then this has nothing to do with a chip. The trigger is actually being completely actuated again, so it really SHOULD be considered a trigger pull. “Why did my stock chip not do it, then?” Simple: the stock chip IGNORES any trigger pulls that occur while the previous firing cycle was occurring. Thus, if you had your ROF set at 13bps, if the event occurred before that 1/13 of a second was up, the stock chip ignored it. This is slow and causes skipped shots. The chaos chip buffers one shot in a “shot-smoothing” pattern, which severely increases trigger responsiveness – but, since the bounce actually occurs in a timeframe that could just as well be a true trigger pull, there is no practical way to ignore it without skipping shots – besides, the problem actually lies in the trigger adjustment anyway; any fix would be a “band-aid” that causes performance loss. Just fix your trigger!
As explained before, this occurs when the trigger can be actuated again by the marker’s recoil. So, there are several preventative measures to take in order to stop this. First, don’t put your “fire point” at the extreme rear of the trigger pull. Make a small bit of space after the fire pull. Not much, but some. This way, the recoil shouldn’t push your finger back past the firing point. Second, install a stiffer spring – or, at a minimum, A spring. This way, if the recoil pushes your trigger back past the firing point, it will tend to continue moving back, rather than just ‘flopping’ against the microswitch.
Keep in mind, trigger bounce OR switch bounce, it’s still not tourney legal, and it’s still not truly semi auto. Cheaters bite.
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- Does the chaos chip support the stock (…)
Currently, all models of chaos chip/board support ALL of their equivelant stock markers’ functions – including LCD and PDS.
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-What is normal Vs. untimed eye mode?
-Why does my eye bypass when I fire without air
-What is After-eye delay?
-(A basic description of eye logic)
Technically, untimed is not a correct description. Let me explain – for the chaos series eye interface, the marker starts in a “ready to fire” mode. As soon as the trigger is pulled, the eye monitors bolt position until the bolt opens. If the bolt never opens, eye cannot do it’s job, so it bypasses. Prior to 2003, this would remain until the marker was power cycled. New chips now automatically monitor for eye operation even when the eye is not being used, and will “kick back on” after a few shots of working properly. In any case, once the system sees the bolt retract, it begins watching for a ball to drop. In normal operation*, the ball drops in a moment, and assuming that the ROF limitation isn’t still waiting to clear, the system delays for the “after-eye delay” (to allow the ball to settle), then the ready-to-fire bit kicks back on. There is a one-bit buffer at this point, so if the trigger has been pulled while the marker was waiting on the ball, it will at this point delay for the “after-eye delay” (to allow the ball to settle), then immediately fire.
* One thing to keep in mind is that the system, for safety and logic reasons, will only wait up to ¼ second for a ball drop. At this point, the difference is figured in – if there is a shot in queue, then if the marker is in standard operation, the marker immediately fires and starts over – thus allowing for dry-firing. If, on the other hand, the marker is in ‘untimed’ mode, it instead clears the shot buffer and continues to wait. As soon as a ball has dropped, it will allow you to fire again. (note – if the trigger is pulled again, the buffer will re-populate, but it will never hold for more than ¼ second – thus, if you have no feeding for 10 seconds, then you pull the trigger, then a ball falls within ¼ second, it will still fire the shot you just pulled)
SO … clear as mud? Believe me, that is an extremely rough run-down, there’s more to it, and this logic is the culmination of years of adjustment and feedback, and it works VERY well.
For comparison: Stock logic:
Pull trigger > Is ball present? –Yes> fire / -No> Ignore trigger pull
(supplement – on 2k3’s, if a ball loads while the trigger is still pulled, it will fire as well)
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- Can I install an eye on any chaos chip? If so, how?
- I have an older chaos eye, and it has broken/cracked - where do I get a replacement?
All chaos systems currently produce support antichop systems. Recommended parts are available from digikey, and the part numbers are listed below. Note that older chaos systems use the reflective eye part listed, and it is a drop-in replacement.
Reflective eye: OR535-ND
Reflective eye hns: OR559-ND
2-sided eye emitter: QED522-ND
2-sided eye detector: QSD722-ND
Keep in mind, eye installations take some electrical and mechanical skill – so, I’m not going to post detailed pinouts here. However, if you are up to snuff, email me and I’ll give you whatever details you need.
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- Tantrum vs chaos – what’s the difference?
From this point forward, nothing. DIP settings were marginally different (see the notes in the dip setting segment above). Tantrum had one extra mode (tantrum – Contrary to popular belief, chaos has had unfiltered semi for the same amount of time that Tantrum has). Tantrum also had an option for ROF programming with the trigger. Chaos, on the other hand, first offered the dual-mode eye logic discussed above.
As of now, however, there are getting to be too many chaos versions being maintained – so, for simplicities sake, I have combined the tantrum and chaos lineup. The Tantrum/Chaos chip now has all of the modes of the chaos (though now the extra two modes must be trigger programmed), the ROF trigger programming, and the selectable eye mode.
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- Trigger programming?
For non-2k3 MAX chips, trigger programming of the mode or ROF is simple. Simply hold down the trigger while the marker boots up. The LED will begin flashing (and if you have an LCD, it will begin displaying modes). It will flash a number of times, then pause, then flash an incremented number, then pause, etc. You simply must release the trigger when as or after the flashes correspond to the mode number you want. Modes are:
1) – Semi
2) – Turbo
3) – Autoresponse
4) – Full Auto
5) – Unfiltered Semi
6) – Tantrum
After releasing the trigger, wait 3 seconds and it will be ready to fire. If you wish to program the ROF as well, pull the trigger again after 1 second, and the same sequence will begin again – only this time, the blinks correspond to ROF’s. The ROF’s are as follows:
1) – 20/UL bps
2) – 18 bps
3) – 16 bps
4) – 14 bps
5) – 13 bps
6) – 12 bps
7) – 10 bps
8) – 9 bps
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- Where are the chips available?
Vaporworks
http://www.vaporworks.net
and
Tantrum paintball
http://tantrumpaintball.com
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- What is (x) mode?
Semi – one pull, one shot. You know the drill.
Turbo – alternating one pull one shot and pull-shoot, release-shoot.
Autoresponse – pull-shoot, release-shot.
Full Auto – fires at maximum set ROF (limited by ACE/PDS if enabled)