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View Poll Results: Should the cfoa change the rof cap?
yes 71 40.11%
no 71 40.11%
marshmellows dipped in hot sauce 35 19.77%
Voters: 177. You may not vote on this poll

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Old 12-23-2007, 03:58 PM #43
Impulsin15
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I changed my PM8 from 15.4 to 13 BPS and there is a huge difference. But if they change it were going to have to get used to it so might as well start practicing now.
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Old 12-23-2007, 04:10 PM #44
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keep it the same across the board. if psp goes to 13.3, it makes all the sense in the world for cfoa to do the same. no sarcasm.
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Old 12-23-2007, 04:17 PM #45
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Hey guys, I'm still here.

If any of you guys know me, you've heard me say that I'm not a fan of ramping guns. Heck, if we had the technology to police it, I'd ban ramping guns today. Ramping hasn't done anything for the sport. There's a part of me that believes that ramping guns bear some of the responsiblity for the downturn in the paintball industry over the last couple of years. Back in 2004, the CFOA was the wild west of tournament paintball when it came to guns and rates of fire. Announcing a ROF cap in 2005 was the only means that we had to reign in the massive amounts of firepower you guys were putting on the field. In essence, we dropped the rate of fire from 26 bps to 15 bps with this decision. In the past 2 seasons, I've had the opportunity to watch a ton of games and a bunch of teams. I personally believe that the ramping guns are killing the game. The guns practically shoot themselves these days. There was a time not so long ago, when shooting fast was a skill, being able to do it with either hand made you exceptional. If you could shoot fast and run at the same time, you had a bright future. The game has become extremely predictable. Everything from how the field lays out, to the strategies of how teams will play has become very predictable. CFOA players today tend to play more of an XBall style. Dominate your lane and go. I miss the days of dominant 5-Man teams. I'd love to see a dominant 5-Man team like Quake, Flipmode, Evil Intentions, XSF, or Runnin' Wild re-surface in today's CFOA. When these teams put a 30 second beatdown on you, it was no fluke.

Now concerning the PSP: the PSP is the pinnacle of tournament paintball. They have the best format, the best teams, and the best players. Everything that we've ever done in the CFOA has always worked well with whatever is current in the PSP. The PSP has experienced the exact same problems that we have locally. Having standard solutions to those problems makes everyone's life easier. Also, the PSP is the paintball industry. If these companies all agree that the rate of fire is too high, and they deem it prudent to reduce the rate of fire, then that has to tell you something.

The last time we did anything with the rate of cap, that decision was made public 2 weeks prior to the season opener. I don't recall many of the players at that event having too many issues with the new ROF cap. I'd think that you guys have ample time before the season to get with the new program. The CFOA will follow the PSP and reduce the ROF cap. The PSP has not announced what their cap will be, but Lane did post that everyone should prepare, plan and practice for 13.33 bps.

Personally, I'd make the ROF cap lower than that.

End of rant.

Larry
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Old 12-23-2007, 04:21 PM #46
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Quote:
Originally Posted by LarryCFOA View Post
The CFOA will follow the PSP and reduce the ROF cap. The PSP has not announced what their cap will be, but Lane did post that everyone should prepare, plan and practice for 13.33 bps.
nice, good decision.
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Old 12-23-2007, 04:49 PM #47
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either way im looking forward to 2008 and the ROF change will not damper that.

now larry, how about a schedule
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Old 12-23-2007, 04:54 PM #48
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Got one more date/location to confirm and it'll be released.

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Old 12-23-2007, 05:02 PM #49
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Quote:
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Got one more date/location to confirm and it'll be released.

Larry

hot damn thanks

i got to start putting in for those days off next year...
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Old 12-23-2007, 06:26 PM #50
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i hope they dont change it
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Old 12-23-2007, 06:41 PM #51
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i hope they dont change it
Go back and read post #45 in this thread.

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Old 12-23-2007, 06:48 PM #52
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um... ok
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Old 12-23-2007, 06:55 PM #53
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I hate it when people talk of the old days. No offense but it is deffinately is not the old days. These are the days of ramping guns and where ramping levels out the playing field so that your skills may shine through. Not how fast you can pull a trigger, but rather how good your snap shot is and how agile you are. Because, lets face it, theres no better way to test your snap shot then to have a person shoot 15bps at you. Ever since i started playing there was ramping and I love it. Everyone says that the guns shoot themselves and that the players just have to sit back and do nothing. If you think this is todays game, then you have no idea. Also, if the guns shooting themselves theory is correct, then why cant a Begginner team practice with an NXL team and not get stomped?

Last edited by KKoTerski : 12-23-2007 at 06:59 PM.
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Old 12-23-2007, 07:09 PM #54
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Originally Posted by KKoTerski View Post
I hate it when people talk of the old days. No offense but it is deffinately is not the old days. These are the days of ramping guns and where ramping levels out the playing field so that your skills may shine through. Not how fast you can pull a trigger, but rather how good your snap shot is and how agile you are. Because, lets face it, theres no better way to test your snap shot then to have a person shoot 15bps at you. Ever since i started playing there was ramping and I love it. Everyone says that the guns shoot themselves and that the players just have to sit back and do nothing. If you think this is todays game, then you have no idea. Also, if the guns shooting themselves theory is correct, then why cant a Begginner team practice with an NXL team and not get stomped?
QFT!!
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Old 12-23-2007, 07:42 PM #55
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Quote:
Originally Posted by KKoTerski View Post
I hate it when people talk of the old days. No offense but it is deffinately is not the old days. These are the days of ramping guns and where ramping levels out the playing field so that your skills may shine through. Not how fast you can pull a trigger, but rather how good your snap shot is and how agile you are. Because, lets face it, theres no better way to test your snap shot then to have a person shoot 15bps at you. Ever since i started playing there was ramping and I love it. Everyone says that the guns shoot themselves and that the players just have to sit back and do nothing. If you think this is todays game, then you have no idea. Also, if the guns shooting themselves theory is correct, then why cant a Begginner team practice with an NXL team and not get stomped?
Obviously, you never got the opportunity to play a little 5-Man against a pure 5-Man team (like the ones I mentioned above). 5-Man and XBall are 2 distinct games with 2 distinct styles. Somewhere along the way, those styles have been blurred together. That's the game we have today.

Maybe when the AMs come back, you'll see what I mean.

Larry
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Old 12-23-2007, 07:48 PM #56
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Originally Posted by LarryCFOA View Post

Maybe when the AMs come back, you'll see what I mean.

Larry
Does that mean AM is coming back.
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Old 12-23-2007, 07:54 PM #57
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Now THAT would be hot...
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Old 12-23-2007, 08:32 PM #58
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Quote:
Originally Posted by KKoTerski View Post
I hate it when people talk of the old days. No offense but it is deffinately is not the old days. These are the days of ramping guns and where ramping levels out the playing field so that your skills may shine through. Not how fast you can pull a trigger, but rather how good your snap shot is and how agile you are. Because, lets face it, theres no better way to test your snap shot then to have a person shoot 15bps at you. Ever since i started playing there was ramping and I love it. Everyone says that the guns shoot themselves and that the players just have to sit back and do nothing. If you think this is todays game, then you have no idea. Also, if the guns shooting themselves theory is correct, then why cant a Begginner team practice with an NXL team and not get stomped?
Thank you!
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Old 12-23-2007, 08:36 PM #59
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AMs.... Long over due.. Time for things to speed up a little. HOLD ON!
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Old 12-23-2007, 09:07 PM #60
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trust me I had plenty of practices against Runnin Wild, one of the best Cfoa teams ever and it wasn't any fun. There was a difference from ramping and before ramping. Before ramping there was alot more skill, with out ramping not just anyone could pick a gun up and lane off the break. Now you pull the trigger 3 times and you are at 15 bps alot easier now.
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Old 12-24-2007, 01:03 AM #61
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I'm not a fan of ramping guns, but I can shoot faster than 13.3. I worked hard to get that and I feel that when a league restricts something that I can do naturally and truely(no bounce), that it cheapens my game. Granted that there's more to playing the game than gun skills, but I love playing in semi-uncapped. I played my first batch of tournaments with ramping about two years ago and found it to be unusually boring. I felt that the game had become a "point and click". I am a very big pump and mechanical marker player, the ramping detached me further from the control of my marker than I wanted. I don't think that ramping belongs in a normal 3/5/7-man game.
Xball is almost a whole other way to play, thats the only venue I'd use it in.

That being said, it still fun to roll in the range and turn on "uncapped auto-response" and have fun.
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Old 12-24-2007, 07:36 AM #62
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haha agreed w/matt praticing w/runnin wild coming into paintball has made a bunch of memories. or alot of scars either way. they were straight ballas. and i wouldnt mind seeing it be droped. Ill still aim high for a milacious either way. J/K but it would be nice to see the AM division back that way I can play w/some old friends
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Old 12-24-2007, 07:41 AM #63
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o ****...sounds like a Circus Runaways reunion is apon us...
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