Where: Wichita ks, Edge paintball adventrues
When: October 16th-18th
There is free camping, always a fun time up there usually over 100 players there on a small scenario day. Lots of fun pm me Im a captian for a team recruting players needing guys that are down for some hardcore woodsball
visit
www.edgepaintball.com for more info go to forums
Game Schedule: Friday
Friday October 16th: Gates Open for Campers at 12:00
Friday October 16th: Registration/Air/Paint sales open at 4:00
Friday October 16th: First Strike Sniper Challenge (Win a A NPS CUSTOM Sniper Rifle)
Friday October 16th: Bob Long Heavy Gunner Challenge (See who can Break 10 clay pigeons the fastest to win a Bob Long Marker)
Friday October 16th: Rocket Launcher Contest after Super. Try out our custom built rocket launcher at the range. Players that can hit the tank win a prize.....
Game Schedule: Saturday
Paint/Air/Registration/Chrono Ranges Open at 7:00 a.m.
American Orientation on Mission 1 at 8:45
German Orientation on Mission 1 at 8:45
Player Deployment at 9:30 a.m.
Missions #1 for German and American Forces Commence at 10:00 a.m.
Fall Back Re-Group for Lunch at 12:00-1:00 p.m.
Mission #2
Commanders Briefing at 1:00 p.m.
Start Deployment at 1:15
Game Time 2 hours 1:30-3:30
Fall Back to lock and load at 3:30
Mission #3
Commanders Briefing at 4:00 p.m.
Player Deployment at 4:15
Game time 2 Hours 4:30-6:30
Break at 6:30 for Supper
Hot food will be served at $5 per plate or MRE's at $7
Night Game on Firebase Bravo & Sleepy Hallow to deploy at Sunset and play until 9:00 p.m. Prizes to be scattered through out field.
Game Schedule Sunday:
Registration/Air/Paint Open at 8:00 a.m.
Mission Black-Ops * Special Mission planned Day of Game where there are no leaks can be possible.
Commanders Briefing at 9:00 a.m.
Player Deployment at 9:45
Game Starts at 10:00 a.m. 2 hour Game
12:00 Break for Lunch
Player Awards and Prize Raffle at 1:00
Mission #1 Allied
Starting Point. Sleepy Hallow
Recycle Point Sleepy Hallow
Recycle time every 10 minutes with 5 minute open window
Nitro Available 3000 PSI
No Co2 at this re-cycle Station
Water Available Yes
Objective – Cross over Neutral Zone and raise Allied Flags
10 Points for Each Allied Flag held till the end of Game #1
Total Points Possible = 50 points
Special Mission Objectives:
Capture Axis Intel: These will be in Satchels carried by players in plain sight however you must ask for them.
10 Points Per Satchel
Total Points Possible = 30 Points
Decipher Intel:
With the capture of Axis Intel your convinced that you have found out where the Axis powers are hiding a new super weapon. Use your intel to find and disarm this new threat
Total Points Possible = 100 Points
Take a digital Photo of the super secret Eagles Nest Axis High Command Post.
Total Points Possible = 20 Points
Destroy Ammo Supply (Must locate it. It is hidden) Must Use Paint Grenade to Destroy it.
10 Points Per Ammo Supply
Total Points Possible= 30
Mission #2 Allied
Starting Point. Assassins Alley
Recycle Point Assassins Alley
Recycle time every 10 minutes with 5 minute open window
Nitro Available At Main Building 4500 PSi
No Co2 at this re-cycle Station ( Co2 Available at Main Building )
Water Available Yes
Objectives
What once was Axis Ground is now Allied. Our job however is incomplete as we have not rooted the evil of the Axis Powers. No as they retreat we must advance and gain each step with our hearts.
Capture the Flags in Order
Each Flag captured is worth 20 points Must Have an allied Player with-in 20 feet for 10 minutes per flag
Total Points Possible = 100 Points
Special Missions:
Find Pow Camps and rescue your POWS ( Must get them back to Assassins )
10 Points Per Pow
Total Points Possible = 100
Blow Up Axis New Super weapons XJ 97 Rocket based on Ariel Intel
10 Points Per Rocket
Total Points Possible = 30
Total Game Points = 230 Points
Mission #3
To Be A secret Only Allied Commanders will know it
Mission #1 Axis
Starting Point. Assassins Alley thru the eastern Boundary of Bunker Hill.
Recycle Point Assins Alley
Recycle time every 10 minutes with 5 minute open window
Nitro Available Upto 4500 PSI @ Main Building
No Co2 at this re-cycle Station ( Must Re-fill at Main Building )
Water Available Yes
Objective: Upon the dawn of the Allied advancement it is key that the Axis Forces hold 5- Landing points. Each of these points will have a red Flag Announcing it is Axis.
Each landing Point Held at the end of the Game = 10 Points
Total Points Possible = 50 Points
Special Mission Objectives;
Intelligence: Your Scientist have been working on a new Weapon however once they discovered its deadly potential they disassembled its main components and hid them across the countryside. Use your Intelligence Satchels to provide clues to the where abouts of these key components. There are keys on each Satchel that must be used to open the lock boxes. Satchels must be worn by players in plain view and if player is shot and asked for Satchel he must give it up.
10 Points Per Bomb Component
Total Points Possible = 30 points
Find All components and attach them to your new weapon once you find it.
Total Possible Points = 100 points
Take a digital Picture of Allied Command Post
Worth 20 Points
Protect Your Ammo Supply Line
Worth 10 Points Per Ammo Dump
Total Points Possible = 30 points
Mission #2 Axis
Starting Point. Sleepy Hallow
Recycle Point Sleepy Hallow
Recycle time every 10 minutes with 5 minute open window
Nitro Available 3000 PSI
No Co2 at this re-cycle Station
Water Available Yes
Objectives:
Capture what once was yours and uproot the powerful Allied Forces.
Place an Axis Flag in each one of these five locations and hold it for 10 minutes
Bunker Hill ~ FireBase Bravo Western Wall ~ FireBase Bravo Eastern Wall
Fort Apache Exterior Southern Out Post
Fotr Apache main Interior Fort
Must have a live player with in 20 feet of each flag if that 1 player is shot time starts over
Total Points Possible = 100 Points
Special Missions
Hold your POWS
10 Points Per POW
Total Points = 100 Points
Capture Launch Sequence codes Carried By Allied Forces in their Satchels. Get All three codes to launch your new XJ 97 Rockets. *Note Satchels must be worn on the outside of the player, however you must ask for the satchel if you shoot such player and if you are shot and asked for satchel you then must give it up ). Keys to the Satchels are at each rocket
10 Points Per Launch Code
Total Points possible = 30
Total game Points Possible = 230 Points
Mission #3 Top Secret Only Commanders will have Intel