I've had this floating around my computer for a while... and since there seems to be a need for a manual, I might as well post it up.
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Please, do not ask questions in this thread because they will probably not get answered right away. Starting a new thread is your best bet, HOWEVER, do NOT start a thread if there is no need. We have many stickies posted up to help you figure out your problem yourself. If you are unable to figure it out, then we will be happy to help you, but please try to be self sufficient. Thank you.
----EDIT----I went through the whole thing bolding all of the tiles and some important parts. Later I will update with my own notes on certain sections and tips, but that's for later when i have time. Cheers!

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Wicked Air Sportz
Equalizer TM
Usage Manual for
System-X NME
AlienPB Alien
AlienPB Interceptor
EqualizerTM is a trademark of Wicked Air Sportz
Revision 1.2- 05/05/05
All material including, but not limited to photographs, text, and concepts contained in this manual is copyright ©2004-2005 By Wicked Air Sportz and Jim Drew. Distribution of this data without permission is strictly prohibited! All rights reserved, worldwide.
USAGE
The Equalizer has numerous features, which can be a bit overwhelming to those that are not use to having so much flexibility. However, every possible step has been taken to make sure that the use of this product is extremely simple.
Turning on the Equalizer
To turn on the Equalizer, press and hold the power button (located on the back of the grip frame) for ½ of a second, and release it. The LED should light solid orange or flickering orange and stay that way for several seconds after releasing the button.
Turning off the Equalizer
To turn off the Equalizer, press and hold the power button until the LED becomes solid red, and then release the button. The LED will blink red while the button is being held, this is normal.
Bypassing the Eye System
In order to be able to “dry fire” the marker, the eye system must be bypassed. When the eye system is enabled, the marker will not fire unless there is something in the breech. To bypass the eye system, press and hold the power button for ½ second. The LED will then blink orange (instead of green) indicating that the eye system has been bypassed. Repeating this procedure will enable the eye system.
General Usage Tips
The LED boot sequence is as follows: solid or flickering orange (booting), followed by either solid green (normal mode) or solid red (competition mode). The LED will be flickering orange at boot-up if the Firing Mode is not set to semi-auto. Viewing the LED boot-up is an easy way for tournament organizers to determine if the marker is in a semi-auto mode, and/or locked.
The rate of fire is limited only by how fast the pneumatics will cycle, how fast you can pull the trigger, and how fast your loader can feed your marker.
Because the Equalizer can easily exceed the feed rate of any loader in existence, it is recommended that you use a force-feed type of loader for the best possible performance.
LED Colors and Meanings
The LED used with the Equalizer can light up in one of 3 different colors. The Equalizer uses this to indicate to the user when certain events are occurring. This is a breakdown of what the LED states represent:
Blinking Green (once per second): Normal operation, anti-chop system is enabled, Eye Mode 1 (rate of fire capped at user preset).
Blinking Green (twice per second): Normal operation, anti-chop system is enabled, Eye Mode 2 (unlimited rate of fire).
Blinking Orange: Normal operation, anti-chop system is disabled.
Blinking Red: Battery is low.
Red/Green toggle: There is an error with the anti-chop system (Eye Mode 2 only).
Flickering green: object is in the breech.
Tournament Lock
It is possible to put the Equalizer into a tournament lock (COMPETITION) mode. You can do this by making sure the power off, grounding (connecting) the two center pins on the Equalink interface connector, and then turning on the power. Each time you ‘reboot’ with the pins grounded, the NORMAL and COMPETITION modes will toggle. The marker will not fire with the jumper in place! Removing the jumper will allow the normal operation of the marker.
You can also change the tournament lock mode using the Equalink.
It is necessary to remove the battery after changing the tournament lock or using the Equalink to alter settings or update firmware.
Trigger Programming
The Dwell, Debounce™, Eye Mode, BIP Delay™, ROF Cap, Eye Power, and Firing Mode functions are programmable by following these instructions:
Make sure the power turned off. During trigger programming, make sure that your marker has a barrel condom in place and the air supply shut off. Although it is not possible to fire the marker while in programming mode, it is always good to practice safe marker handling.
Pull the trigger, and hold it in the back position. Now, press and hold the power button for ½ second. During this time, the LED will light up green.
Now, release the trigger. The LED will light red. The marker is now in “trigger programming mode”.
Pulling and releasing the trigger will change the LED color, advancing to the next programming feature. This is also known as the “programming menu”. The following colors equate to the feature selected:
Solid Red: Dwell programming mode.
Solid Green: Debounce™ programming mode.
Solid Orange: Eye Mode programming mode.
Flickering Red: Ball In Place (BIP) Delay™ programming mode.
Flickering Green: Rate of Fire (ROF) cap programming mode.
Flickering Orange: Eye Power programming mode.
Alternating Green/Orange: Firing mode.
Once you have reached the last feature (alternating green/orange), an additional trigger pull will start the sequence of colors over again. This is also known as the “programming menu start”.
When you decide which programming feature you want to change, pull the trigger and hold it until the LED goes out, and then release the trigger. There will be a 2 second pause, and then the LED will flash the same color of the programming mode you are in (red=Dwell, green=Debounce™, orange=Eye Mode, etc.) the number of times that represents something associated with that feature. For example, if you were programming the Debounce™ and the settings were the factory default (10ms), you would see the LED flash green 10 times in a row, indicating the Debounce™ is set to 10ms. The flashing of the LED shows you the current setting before you change it.
Once the LED is done flashing, there is a 5 second time period to begin programming the new setting. To change the setting, pull and release the trigger the number of times equal to how you wish to program the feature. On each pull of the trigger, the LED will light up (indicating that the pull has been detected). If you decide not to change the feature setting at all, simply do not touch the trigger at all for 5 seconds. The LED will then blink green/red alternately to indicate there was a programming error, and then go back to the programming menu. The feature setting will not be changed.
Once you have pulled and released the trigger the number of times you wanted the feature setting to be, do not touch the trigger. After 5 seconds, the LED will flash a rainbow of colors indicating that the feature setting change has been accepted. After this, the marker is in the programming menu again. If you program a feature outside of its specifications (for example, programming the dwell to 1ms) the LED will blink green/red alternately indicating that there was a programming error.
Each feature and its programming are described in detail below:
Dwell
Trigger programming for changing the dwell is different than any other feature as there are two steps involved instead of one due to allowing for .1ms (tenths) increments.
After selecting the Dwell programming feature, and once the LED stops flashing, you can now pull and release the trigger once for every FULL 1ms of time you want the dwell to be. Once you have pulled the trigger the number of times you want the full milliseconds to be, after a 2 second pause the LED will blink orange and then off. You can then pull the trigger again, but this time with each trigger pull being 1/10th of a millisecond (.1ms). So, if you wanted to set the dwell to be 6.3ms, you would select the dwell programming mode by pulling/releasing the trigger until the LED was solid red. Next, you would hold the trigger until the LED went out. Next, the current dwell setting (say 7.5ms) would be shown as 7 red flashes, a pause, an orange flash, a pause, and then 5 red flashes. The orange flash is there to separate the full milliseconds from the 1/10th of a millisecond (.1ms) intervals.
The default dwell is 8.0ms. The lowest allowable dwell time is 4.0ms and the longest allowable time is 50.0ms. According to the solenoid manufacturer, the dwell should never be below 6.0ms for proper operation.
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