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Old 05-20-2007, 11:20 PM #1
John
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Terms

Glossary:

Fire Mode Definitions:

Semi – Semi-Automatic – Shoots one ball per trigger pull. Debounce, MBounce and DML settings may cause occasional double fires if set too low.

Ramp – Assisted mode which shoots multiple balls per trigger pull. Safety Shots, Ramp Activation and Ramp Time Out settings are used to fully configure how many shots must be shot before burst kicks in, how many trigger pulls per second must be fired to activate then sustain the burst and how long the marker can pause between strings before the safety shots must be shot again. DML and Debounce are turned off in Ramp Modes.

Response – Fires on the trigger pull and release. Safety Shots, Ramp Activation and Ramp Time Out settings apply. DML and Debounce are turned off in Response Mode.

Full Auto – Holding down the trigger will continuously shoot the marker. Safety Shots, Ramp Activation and Ramp Time Out settings apply.

Semi Breakout – Ramps on the first string then reverts to semi-automatic. Ramp Time Out settings apply on the first string. Ramping burst is controlled by Safety Shots so a high number of shots means more shots will be fired with each pull and therefore a more obvious ramp.

Ramp Breakout – Shoots using Ramp settings but with no safety shots on the first string. Ramp Activation and Ramp Time Out settings apply. Safety Shots settings apply on subsequent strings.

Complete Glossary of Terms

ABS – Anti-Bolt Stick – See FSDO.

BIP – see Eye Sensitivity.

BPS – Balls per second. Many tournament leagues put a maximum rate of fire cap on markers. That cap is measured in balls per second. BPS is also used as a unit of measure to set the maximum rate of fire with the eyes off.

Breakout – Semi Breakout – Mode of fire that ramps when first turned on then goes back to the normal firing mode. These modes are not tournament legal.

CFOA – Carolina Field Owner’s Association – Tournament League that limits rate of fire to 15bps and the rules say the marker needs to be semi-auto only. They actually enforce the rules the same as PSP.

Debounce – How the gun filters the unwanted additional electronic signals coming from the microswitch when the gun is firing fast.

Demonstration Mode – Mode of fire that does not shoot paintballs. It is designed to simulate shooting paint so it is perfect for in store demonstration or test firing the marker in the staging area. It uses the marker’s current settings for more accurate demonstration.

Dip switch – Small switches located on the board itself.

DML – Debounce Mbounce Limiter – Controls how the system identifies mechanical and electronic bounce.

Dwell – Duration of the pulse sent to the solenoid. Controls how long the solenoid stays open. Longer dwell means potentially higher velocity. Too low a dwell will not cycle the marker properly.

Eye Sensitivity – This setting adjusts the marker to the hopper. The faster the hopper, the lower the Eye Sensitivity can be set. If the marker seems to pause at times between strings, it means the automatic Eye Sensitivity is kicking in because the hopper is not fast enough to keep up.

Eyes Off Mode – In this mode the marker will fire without checking to see if there is a ball in the breach. This mode should only be used if there is a problem with the eyes. Also called dry firing.

Eyes On Mode – Normal Mode – Default mode when marker is turned on. Checks to make sure a ball is in the breach before firing. Will not fire when no ball is present.

Forced Shot – Allows a single shot to be fired without a ball in the chamber with the eyes on by simply holding the trigger in. Useful for clearing a ball that has rolled off the eye.

FSDO – First Shot Drop Off – A low velocity first shot or series of shots. Sometimes these are so low the shot does not even leave the barrel.

Gangster Mode – see Breakout.

LBI – Low Battery Indicator – LED will flash to indicate the battery is getting low.

LED – Light-emitting diode – This is the light on the marker that lights up when the marker is on. The LED acts as a feedback display for the marker.

MBounce – Anti Mechanical Bounce and Mechanical bounce are used interchangeably. This setting adjusts the amount of bounce caused by the gun moving while shooting slow. A higher value prevents doubles shots when pulling the trigger slow.

Membrane Pad – Optional plug in Power Button that also has a separate Eye button. Requires purchase of both a Membrane Wiring Harness as well as a Membrane Pad.

Millennium – European tournament series with a capped rate of fire and specific ramping rules that change often. Check current rules before playing. There’s a good chance they changed some of them the night before.

Nitro Mode – see Breakout.

NPPL – National Paintball Player’s League – National tournament series that allows uncapped rate of fire but only in semi mode. The NPPL hosts both Amateur and invitation only Professional teams at the same venue with the same rules.

NXL – National X-Ball League – These tournaments are only open to professional teams by invitation and are played at the same time and at the same venue as the PSP tournaments, but with slightly different rules. Longer games and fully automatic markers are two of the changes.

Program Mode – Non-firing mode that allows the user to adjust all settings. Example - opening the grip panel and flipping the dip switch 4 to ON allows access to Program Mode.

PSP – Paintball Sports Promotions – Tournament series that runs X-Ball and 5-Man tournaments around the country. They play with a cap of 15 bps with 3 Safety shots and a Ramp Time Out of 1 second.

Pulse – Steady blinking light used to denote certain settings in program mode.

Ramp – Mode of fire that shoots several ball per trigger pull.

Ramp Time Out – Adjustable length of inactivity time that begins immediately after the last trigger pull

Response – One ball is shot on the pull and one on the release of the trigger.

ROF – Rate of Fire. The speed the marker can shoot measured in balls per second (bps).

Safety Shots – These are the shots needed before the Fire Mode kicks in. This way if the marker is dropped or the trigger is accidentally pulled, it will just shoot once. PSP uses three safety shots.

Semi – Semi-Auto – One ball is shot per trigger pull.

Strobe - Fast blinking light used to denote certain settings in program mode.

Tournament Lock – Locks the marker out of Program Mode so you have to use tolls (generally to open the grips) to get into program mode. This prevents a player from changing modes, rof, dwell, debounce or anything else while in the middle of a game.

TPPS – Trigger Pulls Per Second – Generally the number of trigger pulls per second needed to activate a mode.

Training Mode – Mode of fire that does not shoot paintballs because it does not fully the cycle the marker as it is being shot. It is perfect for sitting on the couch and practicing pulling the trigger without all the loud noise. It uses marker’s current settings for more accurate practice.

Uncapped – Unlimited maximum rate of fire governed by how fast your hopper can feed and how fast the marker can load a ball.
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Last edited by John : 05-21-2007 at 09:37 AM.
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Old 05-21-2007, 09:47 AM #2
Angel B0i FTW !!! (Banned)
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you forgot a bunch of modes, but a great post.
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Old 05-21-2007, 08:55 PM #3
IcE.Sl!dE.
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Old 05-22-2007, 04:25 PM #4
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definately needs to be stickie'd
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Old 05-22-2007, 06:16 PM #5
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stickied
sounds dumb, but what boards have semi-breakout? i have never found a board for egos or dm's that do that.
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Old 05-25-2007, 08:22 PM #6
malikowski
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CFOA = PSP ramping
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Old 05-25-2007, 08:28 PM #7
John
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Not according to the rulebook. That's why it says what the rules say and what is enforced since its two different things.
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Old 05-25-2007, 10:44 PM #8
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you should change "response" to "auto-response" since response triggers are on Tippmans and Reactive (though often confused with response) trigger technology is on mags. Also the first trigger frame for "1 pull, 2 shots" was called the autoresponse frame (also for mags). Board manufacturers probably use both terms.
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Old 06-01-2007, 09:28 PM #9
M1sTaWIggLes
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Great compilation.
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Old 07-11-2007, 12:40 AM #10
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great thread
helps alot
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Old 09-16-2008, 09:07 PM #11
WVprankster
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Great thread, but missing some definitions (keep in mind this is for the lowest common denominator)

Loader delay
Trigger Pull Filter


Sorry, just being thorough.
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Old 03-09-2010, 10:31 PM #12
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i think this should be updated

with all the guns that come with optical triggers those settings should be added

along with ramp percentage
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Old 04-10-2011, 09:11 PM #13
UR A DEAD MAN APPLES
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Quote:
Originally Posted by connors14 View Post
i think this should be updated

with all the guns that come with optical triggers those settings should be added

along with ramp percentage
They don't use percentage very often anymore, and it's not PSP legal. PSP states that the trigger cannot fire more than 3 shots on every pull and release of the trigger. So, it's a series of 3 shot bursts that blend together until you reach 12.5bps
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