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Old 05-19-2007, 08:56 PM #1
DARKOPS@COUSINS
 
 
Join Date: Mar 2007
What Are The Rules For Tanks At Scenario Games

I am intersted in finding out what are some of the "official" rule for tanks in scenario games.[IE their max speed, what kind of weaponry can be used, how can it be eliminated, anything you are aware of I would be extremely interested in hearing reason being as of May 19,2007 DArk OPs Paintball at manchester NJ is pleased to announce the addition of a tank to be used regularly in nthe dark ops game in manchester NJ anyone with any relevant information or regulations for tanks It would be greatly appreciated for your response to this
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Old 05-19-2007, 09:00 PM #2
Harbinger[TG] (Banned)
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Tank rules vary by field. They generally are not allowed to go real fast for safety.
The main issue is insurance, which is why we have a non-motorized tank AKA a mobile bunker.

Grenades usually disable the tank from moving but it can still fire, whereas rockets destroy the tank.
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Old 05-19-2007, 09:01 PM #3
Harbinger[TG] (Banned)
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try this link
http://www.pbnation.com/showthread.p...ght=tank+rules
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Old 05-20-2007, 06:32 AM #4
sloonan
 
 
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You need to have a ref accompany the tank all the time but please get that poor ref a shield.
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Old 05-20-2007, 10:44 AM #5
BlackAngelSS
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haha you should have had a Suit of armor at Stalingrad. The SS Panzer draws alot of fire.


As for rules one id like to see at more Feilds (Cough cough Skirmish)
Is Clearing bunkers with the main cannon. it sucks that a guy with an rpg can hide behind a pile of logs,or in a small building ect and you cant take him out by nailing the structure with your main cannon. Its a huge disadvantage for the tank
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Last edited by BlackAngelSS : 05-20-2007 at 10:47 AM.
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Old 05-20-2007, 01:11 PM #6
Harbinger[TG] (Banned)
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Quote:
Originally Posted by BlackAngelSS View Post
haha you should have had a Suit of armor at Stalingrad. The SS Panzer draws alot of fire.


As for rules one id like to see at more Feilds (Cough cough Skirmish)
Is Clearing bunkers with the main cannon. it sucks that a guy with an rpg can hide behind a pile of logs,or in a small building ect and you cant take him out by nailing the structure with your main cannon. Its a huge disadvantage for the tank
what, thats lame
i thought all laws and cannons cleared everyone IN the structure or behind the bunker
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Old 05-20-2007, 05:06 PM #7
sloonan
 
 
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The problem with that is mostly because of liability. That is why Skirmish and other fields don't allow you to fire LAWs and other spudgun type weapons at other players or the structures they are in, only at tanks.
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