4 eye system? - PbNation
Find fields & stores near you!
Find fields and stores
Zipcode
PbNation News
PbNation News
Community Focus
Community Focus

 
Archived Thread - Cannot Edit  
Old 09-15-2006, 02:19 PM #1
koolguysk8r14
 
 
koolguysk8r14's Avatar
 
Join Date: Nov 2003
Location: USA
 has been a member for 10 years
koolguysk8r14 plays in the PSP
koolguysk8r14 is an NCPA player
koolguysk8r14 plays in the APPA D2 division
4 eye system?

can someone please explain the 4 eye system or draw a picture or something. very confused.
koolguysk8r14 is offline  
Old Sponsored Links Remove Advertisement
Advertisement
Old 09-15-2006, 02:23 PM #2
bcoffron
My Wife Is Hot!
 
bcoffron's Avatar
 
Join Date: Nov 2005
Location: Bay Area, California
bcoffron is a Supporting Member
I found this from The Incubus in another thread:

Quote:
I Posted this in the News section just yesterday in response to a lame assumption that Bob's New Eye System is a Gimmick/Marketing Ploy

In JT's system, the second set of eyes is a backup system that acts as a safety in the event one set fails and BOTH sets are located at the base of the breech.

Now with the System on Bob's NEW ONYX, both sets of eyes have 2 different locations. One in the feedneck & one at the bottom of the breech. TOTALLY DIFFERENT.

Bob's system was designed to have they eyes communicate with one another in order to TIME the feedrate of the loader mounted on the Marker. It times how long it takes for a ball to travel from the TOP SET OF EYES located in the feedneck to the BOTTOM SET OF EYES located in the base of the breech. The purpose of this is to syncronize the Marker's firing rate with the feedrate of the loader in order to optimize both systems performance. Furthermore it serves to reduce ball breaks to an absolute minimum since the system constantly monitors the feedrate of your loader and in the event your batteries start to lose their juice, the system will recognize it and adjust the firing rate accordingly.

Still think it's the same thing?... Think Again!
__________________
Dark Green to Light Green Dragon Timmy

Vampire Marq 6

old pbn feedback|ebay feedback

Last edited by bcoffron : 09-15-2006 at 05:41 PM.
bcoffron is offline  
Old 09-15-2006, 04:47 PM #3
the incubus
BLAST Manuals '05-'08
 
the incubus's Avatar
 
Join Date: Sep 2003
Location: Miami, FL
the incubus is a Supporting Member
 has been a member for 10 years
the incubus supports Pev's Paintball
Actually... I posted that.
__________________
POWER - Performance Optimized Weapon Enhancement Research
VICTORY & G6R TRIGGERS AVAILABLE GET YOURS TODAY!!!
Custom Colors Available!!!
GEN5/MARQ POWER Series Triggers will be run in VERY LIMITED Quantities! Currently Sold Out but can be run again with 25 Pre-Paid Orders!!!

www.boblongdirect.com BLAST Manual Specialist '05 - '08
www.tadaotechnologies.com The Yakuza has arrived!
www.125customs.com The best in Paintball Anodizing!
the incubus is offline  
Old 09-15-2006, 04:51 PM #4
xXinpayneXx
MW
 
xXinpayneXx's Avatar
 
Join Date: Aug 2005
Location: 920
I dont think the 2 sets of eyes are really neccicery.

Becuase the 1 pair of eyes tell if theres a ball in it or not, why does it matter that your gun knows how fast your hopper is feeding?

If theres a ball in there, than it can fire, if theres not one then it wont.

They should follow the old rule.... KISS (keep it simple stupid)
__________________
ΣTΓ
xXinpayneXx is offline  
Old 09-15-2006, 04:58 PM #5
the incubus
BLAST Manuals '05-'08
 
the incubus's Avatar
 
Join Date: Sep 2003
Location: Miami, FL
the incubus is a Supporting Member
 has been a member for 10 years
the incubus supports Pev's Paintball
Quote:
Originally Posted by xXinpayneXx
I dont think the 2 sets of eyes are really neccicery.

Becuase the 1 pair of eyes tell if theres a ball in it or not, why does it matter that your gun knows how fast your hopper is feeding?

If theres a ball in there, than it can fire, if theres not one then it wont.

They should follow the old rule.... KISS (keep it simple stupid)
Ahh... But that KISS theory of yours would not allow the higher shot rate of this engenious design without a higher volume of chops.

Not saying that this is a fool proof system, but certainly it has already proven to shoot at an extremely high rate of fire WITHOUT chopping.

Perhaps Terry can come in here & elaborate further.
__________________
POWER - Performance Optimized Weapon Enhancement Research
VICTORY & G6R TRIGGERS AVAILABLE GET YOURS TODAY!!!
Custom Colors Available!!!
GEN5/MARQ POWER Series Triggers will be run in VERY LIMITED Quantities! Currently Sold Out but can be run again with 25 Pre-Paid Orders!!!

www.boblongdirect.com BLAST Manual Specialist '05 - '08
www.tadaotechnologies.com The Yakuza has arrived!
www.125customs.com The best in Paintball Anodizing!
the incubus is offline  
Old 09-15-2006, 05:07 PM #6
Lurker27
Engineering the Future
 
Lurker27's Avatar
 
Join Date: Jun 2003
Annual Supporting Member
Lurker27 is a Supporting Member
 has been a member for 10 years
Lurker27 posts videos on PbNation
Lurker27 has been published on the PbNation Youtube Channel
My question about this system is if it is actaully attempting to make it so the ball stack DOESN'T STOP on the bolt.


AKA...How fast is it with a gravity loader?
__________________
World's Best Hard-Parts Upgrades!
EigenBarrels, Mini, AXE, Intimidators, DM, Shocker
Lurker27 is offline  
Old 09-15-2006, 10:16 PM #7
paintballkilla*
Xplex Paintball
 
paintballkilla*'s Avatar
 
Join Date: Nov 2005
Location: Daytona Beach
Quote:
Originally Posted by xXinpayneXx
I dont think the 2 sets of eyes are really neccicery.

Becuase the 1 pair of eyes tell if theres a ball in it or not, why does it matter that your gun knows how fast your hopper is feeding?

If theres a ball in there, than it can fire, if theres not one then it wont.

They should follow the old rule.... KISS (keep it simple stupid)
actually the onxy does KISS you cant mess w/ dwell to much or too little very good idea IMO
paintballkilla* is offline  
Old 09-16-2006, 12:39 AM #8
assassinationACI
ONCE GREAT, ALWAYS GREAT
 
assassinationACI's Avatar
 
Join Date: Jul 2005
Location: GOOSECREEK, SC
assassinationACI is a Supporting Member
If you want KISS get a spyder. If we wanted to keep it simple stupid then we would never made as far as we did in technology. KISS is an opinion, if you dont want something complicated then dont get it.
__________________
OLD feedback
assassinationACI is offline  
Old 09-16-2006, 02:38 PM #9
alexjl (Banned)
 
alexjl's Avatar
 
Join Date: Dec 2005
this explains everything
http://www.motherfinmike.com/videos/zli.wmv
alexjl is offline  
Old 09-16-2006, 03:14 PM #10
Lurker27
Engineering the Future
 
Lurker27's Avatar
 
Join Date: Jun 2003
Annual Supporting Member
Lurker27 is a Supporting Member
 has been a member for 10 years
Lurker27 posts videos on PbNation
Lurker27 has been published on the PbNation Youtube Channel
No, it doesn't, at all.
__________________
World's Best Hard-Parts Upgrades!
EigenBarrels, Mini, AXE, Intimidators, DM, Shocker
Lurker27 is offline  
Old 09-16-2006, 03:28 PM #11
raymius (Banned)
 
raymius's Avatar
 
Join Date: Jul 2004
Location: Great Northwest
raymius is a Supporting Member
 has been a member for 10 years
Basically the upper eyes sense the ball dropping into the breach and the main set (Lower) make sure the ball is in the breech (like all other eyes do).

The second set of eyes is only needed if you want to shoot at 20+ BPS, and we always need to be shooting that fast . Good idea if current markers were limited due by ball recognition, but they are not. The fact of the matter is the main set of eyes (the ones at the bottom) are the ones that matter. I have yet to chop a ball in my timmy, but that may be due to the fact that I wasn't trying for 20+ BPS.

Last edited by raymius : 09-16-2006 at 03:31 PM.
raymius is offline  
Old 09-16-2006, 03:53 PM #12
leadfoot100
*holds up middle finger*
 
leadfoot100's Avatar
 
Join Date: Feb 2006
Location: Commonwealth of VA
leadfoot100 supports Cereal Killerz 2
leadfoot100 donated to help Peyton Trent
Quote:
Originally Posted by Lurker27
No, it doesn't, at all.
LOL
__________________
East Coast Resurrection
YUP
leadfoot100 is offline  
Old 09-16-2006, 04:20 PM #13
Lurker27
Engineering the Future
 
Lurker27's Avatar
 
Join Date: Jun 2003
Annual Supporting Member
Lurker27 is a Supporting Member
 has been a member for 10 years
Lurker27 posts videos on PbNation
Lurker27 has been published on the PbNation Youtube Channel
I understand WHY it is there, I am simply thinking about how it achieves synchronization with the bolt. I mean, if you ONLY had an eye at the top of the breech, and you knew you had a HALO, you would STILL be ALOT faster than a bottom of the breech eye, because you know that the ball is dropping in with spring tension (assuming the ball got there quick enough in the first place). This si why angels are naturally faster than timmies...The eye is higher. So, what I would program it like is:

if the top eye sees a ball immediately, assume spring tension and fire a ball, knowing the HALO will load fast enough to settle it. If the top eye sees a ball after a while, wait until we are SURE the ball has settled (poll the bottom eye).
__________________
World's Best Hard-Parts Upgrades!
EigenBarrels, Mini, AXE, Intimidators, DM, Shocker
Lurker27 is offline  
Old 09-16-2006, 05:09 PM #14
leadfoot100
*holds up middle finger*
 
leadfoot100's Avatar
 
Join Date: Feb 2006
Location: Commonwealth of VA
leadfoot100 supports Cereal Killerz 2
leadfoot100 donated to help Peyton Trent
I think you're on teh right track lurker. but here's my programing logic of the eye's:

I would have the board keep a constant running calculating application running in the background not interfearing with the firing sequence. What that calculation proccess would do is measure the time it takes between eyes1 and eyes2. but that time into a table and have a constant average of maybe say the last 5 readings. That average would then tell the board what the current loader delay should be for the next shot.

what do ya think? A little much, but could potentially make it very fast, depending on the calculation speed.

I think either way, it would be Motha f'n fast
__________________
East Coast Resurrection
YUP

Last edited by leadfoot100 : 09-16-2006 at 05:11 PM.
leadfoot100 is offline  
Old 09-16-2006, 05:34 PM #15
Wenuliveudie
100% Organic
 
Wenuliveudie's Avatar
 
Join Date: Dec 2003
Location: New Jersey
Wenuliveudie plays in the PSP
Wenuliveudie donated to help Peyton Trent
Wenuliveudie helped look for balloons
Wenuliveudie plays in the APPA D5 division
Quote:
Originally Posted by assassinationACI
If you want KISS get a spyder. If we wanted to keep it simple stupid then we would never made as far as we did in technology. KISS is an opinion, if you dont want something complicated then dont get it.
KISS does not mean a direct lack of development. KISS merely means "Do not over engineer". For example, KISS could be used on the Autococker and develop into a Timmy or Spyder.

Sorry, just something that bugs me. Didn't mean to take it off topic.
__________________
Building nothing but targets...

Old Feedback +16
Don't lose touch.
Wenuliveudie is offline  
Old 09-16-2006, 05:53 PM #16
Icedrelm
 
 
Icedrelm's Avatar
 
Join Date: Nov 2005
Location: MA
Annual Supporting Member
Icedrelm is a Supporting Member
Icedrelm owns a Planet Eclipse Etek
Ok this may be wrong, but My local shop owner says that when in stream, it shoots an extra ball, so for example, if you shoot 11 balls, you get 12, Any one confirm this? If so is it legal?

Jeff
__________________
Icedrelm is offline  
Old 09-16-2006, 06:04 PM #17
Lurker27
Engineering the Future
 
Lurker27's Avatar
 
Join Date: Jun 2003
Annual Supporting Member
Lurker27 is a Supporting Member
 has been a member for 10 years
Lurker27 posts videos on PbNation
Lurker27 has been published on the PbNation Youtube Channel
Quote:
Originally Posted by leadfoot100
I think you're on teh right track lurker. but here's my programing logic of the eye's:

I would have the board keep a constant running calculating application running in the background not interfearing with the firing sequence. What that calculation proccess would do is measure the time it takes between eyes1 and eyes2. but that time into a table and have a constant average of maybe say the last 5 readings. That average would then tell the board what the current loader delay should be for the next shot.

what do ya think? A little much, but could potentially make it very fast, depending on the calculation speed.

I think either way, it would be Motha f'n fast
This will lead to chopping if you predict the next ball to be fed under the same force as the average of the previous 5. I doubt this uses much of a loader delay hard coded.
__________________
World's Best Hard-Parts Upgrades!
EigenBarrels, Mini, AXE, Intimidators, DM, Shocker
Lurker27 is offline  
Old 09-16-2006, 06:11 PM #18
Bayne
Trucks? Haha, 7/8/08
 
Bayne's Avatar
 
Join Date: Sep 2005
Location: Talkeetna, Alaska.
Quote:
Originally Posted by Icedrelm
Ok this may be wrong, but My local shop owner says that when in stream, it shoots an extra ball, so for example, if you shoot 11 balls, you get 12, Any one confirm this? If so is it legal?

Jeff

not true.
__________________

ST: Photo- Rimjobs and tummy rubs all around.
I am heaven sent, don't you dare forget.
Bayne is offline  
Old 09-16-2006, 06:13 PM #19
Icedrelm
 
 
Icedrelm's Avatar
 
Join Date: Nov 2005
Location: MA
Annual Supporting Member
Icedrelm is a Supporting Member
Icedrelm owns a Planet Eclipse Etek
Thank you Mr bayne.

Jeff
__________________
Icedrelm is offline  
Old 09-16-2006, 06:19 PM #20
Bayne
Trucks? Haha, 7/8/08
 
Bayne's Avatar
 
Join Date: Sep 2005
Location: Talkeetna, Alaska.
__________________

ST: Photo- Rimjobs and tummy rubs all around.
I am heaven sent, don't you dare forget.
Bayne is offline  
Old 09-16-2006, 08:24 PM #21
M0nkWitaGat
!! $MK !!
 
M0nkWitaGat's Avatar
 
Join Date: Dec 2005
Location: the keystone state
the top eyes detect the ball droping into the chamber, the bottom ones check the ball is correctly in the breach.. what the vid on pbstar zach long explains the whole thing ill go look for a link if someone didnt post it already
__________________
$nap$hot Productions

dust red 06 minion $200 shipped OBO NEED GONE ASAP
M0nkWitaGat is offline  
 




Posting Rules
Forum Jump