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Old 03-09-2006, 02:00 PM #1
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••• The Quest Manual ••• Everything you need to know!

Here you go ladies and gentlemen.

O-Ring Sizes:
• 006- Under the LPR
• 011- LPR Piston
• 014- Bolt Pin
• 015- HPR Piston
• 017- Bolt
• 017 Urethane- Breech
• 018- Back of bolt pin and inbetween LPR and body

Table of Contents:
Warranty ……………………………………….……………………………..…………………………2
HP & LP Regulators …………………….……………………………………….………………….3
Care & Maintenance ………………….…………………………………………………………….3
Trigger Adjustment …………………….…………………………………..………………………4
Electronics & Operation ………….………………………………………………………….…..4
Board Programming ……………….……………………………………………………………….. 6
Technical Support ………………………………..........................………………… .. 8

Warnings:
• The Quest paintball marker is not a toy. Misuse may cause serious injury or death.
• Read entire owners manual before operation.
• Paintball industry standard gear designed specifically for paintball and meet ASTM standard F1776 (USA) or CE standard (Europe) must be worn at all times under operation by user and anyone within range of a paintball projectile.
• Recommend at least 18 years of age to purchase and use. Persons under the age of 18 recommend adult supervision.
• Do not exceed 850 psi input pressure.
• Use compressed air/nitrogen only. Do not use CO2 as a source of air.
• Use only factory-approved grease in The Quest. All others will void warranty.
• Always turn off and insert a barrel-blocking device while The Quest is not in use.
• Always chronograph The Quest not to exceed 300fps before each game of play.
• Never look down the barrel or unscrew the bolt/pin assembly while The Quest is aired up.
• Never insert any item other than a 0.68 caliber paintball into The Quest breach.
• Always dry fire The Quest after air has been removed to ensure no air is stored in the marker.
• If you do not understand any information included in this manual please contact technical support found on the last page of this manual for further instructions.

-1-
Warranty:

First Endeavor Paintball, Inc. will warranty all electrical and mechanical
components, except the battery, o-rings, and seals, against defects in material and workmanship for a period of one (1) year from date of purchase. The solenoid is warranted for a period of thirty (30) days from date of purchase. This warranty card must be returned to First Endeavor Paintball, Inc. in order for the warranty to be in effect. All returned markers must beaccompanied by a RMA number and proof of purchase in order to be accepted. Return shipping will be paid by customer. Use only approved lubrication in the marker. Please contact technical support with any questions about this limited liability warranty. For further information regarding returns please visit www.firstendeavorpaintball.com or call 1
(805) 487-5297.

The following Items/Occurrences are not covered under this warranty under any circumstances:

Damage due to accident, misuse, or alteration; Damage due to environmental conditions (surface scratches and nicks) or aftermarket products; Damage caused by lack of maintenance, or the cost of the maintenance service itself; Items requiring replacement or repair due to routine wear, use and exposure; Damage resulting from causes other than defects in materials and workmanship, including but not limited to, lack of technical skill, competence, or experience of the user.

Specifications:

Operation - Electro-Pneumatic

Power - 9V Battery

Length/Height/Width - 9.8”/7.5”/1.2”

Weight - 1lb 14oz w/o Barrel - 2lb 3oz w/ Barrel

Max Rate of Fire - 23+ bps

Modes of Fire - Semi-Auto, PSP, NXL

Eye Sensor - Break-Beam Anti-Chop Eyes

Propellant - Compressed Air/Nitrogen Only

Operating Pressure - 220 psi

Cycling Pressure - 85 psi

Efficiency - 1500rds per 68/4500 Fill

Barrel Threads - Cocker

Barrel - 14” 0.690 2-Piece w/ 7” Control-Bore

Lubricant - Dow 55 O-Ring Lubricant

-2-

Introduction:

Congratulations and Thank You for purchasing The Quest Paintball marker. In this manual you will find useful information for setting up, adjusting, and maintaining your The Quest paintball marker. Should you have any additional questions feel free to give us a call at the number found at the end of this manual.

First Endeavor Paintball, Inc. has made every effort to make sure your experiences with The Quest are trouble free and enjoyable. A lot of designing and testing has gone into the creation of The Quest paintball marker so that you will never have to choose another marker again. Period.

HP & LP Regulators

The Quest is equipped with a high pressure (HPR) and a low pressure (LPR) regulator. The HPR can be found on the marker as the vertical grip just in front of the trigger guard. The HPR is used to adjust the velocity of the paintball exiting the marker and is set between 210-240 psi. The LPR can be found just under the area where the barrel inserts into the marker in a horizontal position. The LPR is set to cycle the bolt inside the marker and is set between 80-100 psi.



Setting the regulators – In order to set your The Quest marker to optimal setting please follow the following instructions.

1) Turn the HPR in (clockwise) about 3 threads past flush on the bottom of the regulator housing.
2) Turn the LPR regulator in (clockwise) until the marker begins to fire and stop.
3) After the marker starts to fire, turn the LPR 1/4 - 1/2 a turn further in and leave alone.
4) Take the marker to a chronograph and turn the HPR in for an increase in velocity or out for a decrease in velocity to achieve 300 fps.

Care & Maintenance:

The Quest paintball marker has been designed to need little care and maintenance. The main thing to check is the bolt. After every day of play we recommend that you wipe the current Dow 55 grease off of the bolt and re-apply fresh Dow 55 grease. Observe the o-rings and look for any undue wear or tears, replacing them as necessary. Should a leak occur within the marker try replacing the outer bolt o-rings first then moving to the pin o-rings. If
those do not cure the leak check that the solenoid is properly mounted or that the LPR is not over pressurizing it. After a few days of play check and re-grease the HPR and LPR pistons by unscrewing the caps on each and removing the pistons themselves. Check to see if there is any debris inside the chambers that might cause undue wear to the side of the piston and
piston wall.

-3-

At the end of the day wipe down all paint from the marker and, if necessary, clean the eyes by removing the eye covers and eyes, and wiping the area down with a q-tip. If a breach break occurs remove the bolt and pin from the marker, clean as needed, and insert a battle swab through the body to clean the internals.

Trigger Adjustment:

The Quest is equipped with a triple adjustable trigger. The firing point, stopping point, and magnetic return can all be adjusted as follow.

Firing point – Adjust the firing point by inserting a 1/16” allen wrench into the bottom trigger adjustment screw seen in the trigger. To shorten the firing point, turn the screw clockwise. To lengthen the firing point, turn the screw counter-clockwise.

Stopping point – Adjust the stopping point by inserting a 1/16” allen wrench into the middle trigger adjustment screw seen in the trigger. To shorten the stopping point, turn the screw clockwise. To lengthen the stopping point, turn the screw counter-clockwise.

Magnetic return – Adjust the magnetic return by inserting a 1/16” allen wrench into the upper trigger adjustment screw seen in the vertical position on the trigger. To diminish the return, turn the screw clockwise. Tostrengthen the return, turn the screw counter-clockwise.

Electronics & Operation:

Power to the marker can be turned ON/OFF by pressing the Power Button located on the rear of the grip frame. To turn the marker on, press the Power Button. When first powered on, the LED will flash GREEN rapidly to indicate sufficient battery power. At power on, when the battery needs to be replaced the LED will flash RED rapidly. To turn the marker off, press and hold the Power Button for 1 second. The LED will turn off indicating that the marker has been powered off.



Tournament Lock – is enabled by setting the lower dipswitch to the right. It can be toggled between OFF/ON. OFF to the left, ON to the right. Tournament Lock turned ON does not allow the user to Program the marker through the trigger.

Anti-Chop Eye (ACE) – The Quest is equipped with a break beam ACE. When the marker is first powered on, the ACE is enabled. The ACE status can be enabled/disabled by pressing the Power Button for 1/2 a second until a BLUE LED appears, then letting go. Under normal operation a solid RED LED indicates the ACE is enabled and there is no ball in the breach. A solid GREEN LED indicates the ACE is enabled and there is a ball in the breech. The ACE will automatically shut off if there is an obstruction in the breach for 4
consecutive shots, indicated by a blinking RED LED. While the ACE is blinking RED the marker is capped at 12 bps.

Last edited by paintballer37991 : 03-17-2006 at 02:35 PM.
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Old 03-09-2006, 02:02 PM #2
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-4-

Demonstration Mode – allows the user to dry fire the marker uncapped without the need of paint. This mode is only meant to TEST the marker and should not be enabled to fire paint, it WILL cause chopping. To enable demonstration mode flip the upper dipswitch to the left. It can be toggled between OFF/ON. OFF to the right, ON to the left. While in demonstration mode the LED will stay a solid BLUE.

Dwell – is the amount of time the solenoid is energized during each firing cycle. If you are experiencing drop off or your bolt will not cycle completely increase the dwell in 1ms increments until desired result is achieved. The default setting is 8 ms and is adjustable from 7 ms to 15 ms.

Anti-Mechanical Bounce – allows the user to adjust the “full auto” effect associated with trigger bounce. AMB helps prevent the marker from going full auto only when the trigger is pulled slowly. The default setting is 2 and is adjustable from 1 to 5.

Trigger Delay – adjust trigger bounce throughout the firing range by creating a window where the board does not register microswitch “noise” created in between each trigger pull. It will enable a one-pull one-shot scenario. Setting this too low can lead to trigger bounce. The default setting is 10 and is adjustable from 1 to 50.

Loader Delay – adjust the amount of time delayed after the ACE sees a paintball in the breech and the marker fires that ball. This will allow the ball to “settle” properly before being shot. The Loader Delay can be adjusted to prevent chopping due to the type of loader (i.e. gravity feed or force feed) used. The default setting is 1 and is adjustable from 1 to 25.

Anti-Bolt Stick – is a built in feature to add additional dwell (ms) to the current dwell after 15 seconds of non-use. It will help eliminate the likelihood of first shot drop off. The default setting is 7 ms and is adjustable from 1 ms to 15 ms.

Max Rate of Fire – adjust the maximum rate of fire in all firing modes. The default setting is 1 (uncapped) and is adjustable from 1 to 10. The following chart shows the bps rating.

Settings:

Max Rate of Fire
(bps)

1 - Uncapped

2 - 14

3 - 15

4 - 16

5 - 17

6 - 18

7 - 19

8 - 20

9 - 21

10 - 22

-5-

Firing Mode – can be set to 1, 2, 3, or from 5 – 20 bps. The default mode is 1

• A setting of 1 enables the traditional Semi-Auto firing mode. This firing mode produces 1 shot for each pull and release for the trigger. Semi-Auto mode is only limited by the Max Rate of Fire.

• A setting of 2 enables the PSP firing mode. The PSP firing mode requires the user to continuously pull and release the trigger for the marker to fire at the Max Rate of Fire setting. More info on the PSP firing mode can be found in the PSP Equipment Rules for 2005.

• A setting of 3 enables the NXL firing mode. The NXL firing mode requires the user to pull and release the trigger 3 times before the marker can operate in Full Auto. NXL mode is only limited by the Max Rate of Fire.

• A setting of 5 – 20 controls the Ramp Threshold. This is the trigger rate at which the user can adjust to operate the marker in Ramp Mode. Ramp Mode allows the marker to fire as quickly as possible without having to pull and release the trigger at the same rate. For example if the Ramp Threshold is set to 7 and the user pulls the trigger equal to or faster than 7bps, then the marker will fire as quickly as possible up to the Max Rate of Fire.

Board Programming:

The Dwell, Anti-Mechanical Bounce, Trigger Delay, Loader Delay, Anti-Bolt Stick, Max Rate of Fire, and Firing Mode functions are programmable through the trigger by following these instructions. Please be careful when programming your marker. It is designed not to fire in programming mode, but still install a barrel blocking device while working in this mode for safety.

To enter Programming mode flip the lower dipswitch to the left/off position. Make sure the marker is off, then pull down the trigger and turn the marker on. The LED will flash a sequence of colors indicating you have entered Programming mode. The marker will start at the first function Dwell each time you enter the Programming mode, and will scroll through the Programming Menu in the order seen in the following table by pulling and releasing the
trigger. Each time you pull and release the trigger, the next function light will appear. To activate the function you would like to change pull and release the necessary amount of times to get to that function. Then hold the trigger down until the LED turns off to enter into the functions settings. Release the trigger after the LED turns off and the LED will begin flashing the number of times that function is currently set at. Once the flashing pattern has completed, the LED will stop. At this time, you can program a new value by pulling and releasing the trigger the amount of times of the new value they would like to set. The LED will flash every time the trigger is pulled to verify each pull. After you have entered the desired amount of pulls stop pulling and allow the marker to sit for one second. To indicate that the setting took
hold the next menu light will appear and you can move on to the nextfunction you would like to change.

-6-

Red: Dwell- Stock is 8ms and is adjustable from 7-15 ms

White: Anti-Mechanical Bounce- Stock is 2 and is adjustable from 1-5

Blue: Trigger Sensitivity- Stock is 10 and is adjustable from 1-50

Green: Loader Delay- Stock is 1 and is adjustable from 1-15

Teal: Anti-Bolt Stick- Stock is 7ms and is adjustable from 1-15ms

Purple: Max Rate of Fire- Stock is 1 and is adjustable from 1-10

Yellow: Firing Mode- Stock is 1 and is adjustable from 1-3 and 5-20

Example of Programming the Firing Mode to PSP Mode from factory defaults.

1. Open the grip to expose the dipswitches
2. Make sure the marker is off and flip the lower dipswitch to the LEFT/OFF position.
3. Hold down the trigger and turn the marker on with the Power Button.
4. The LED will flash a sequence of colors for approximately 1 second indicating the marker is in programming mode.
5. The LED will show a solid RED indicating the DWELL function can be programmed.
6. Pull and release the trigger 6 times to switch to the Firing Mode function. The LED should now be YELLOW.
7. Pull and HOLD the trigger until the LED turns off. Release the trigger.
8. The LED will flash YELLOW 1 time indicating the factory default setting of 1.
9. When the LED stops blinking, enter the new setting by pulling the trigger 2 times and waiting.
10. The LED will now show the color of the next Programming function, RED, indicating the new Firing Mode has been set.
11. Turn the marker off to exit the Programming Mode.
12. (Optional) Flip the lower dipswitch to the RIGHT/ON position to engage the tournament lock.
13. Turn marker on and play in the new Firing Mode.

-7-

Technical Support:

Our technical support department is open Monday through Friday from 9am to 5pm (PST), and can be reached at (805) 487-5297. Additional support is available through our website, www.FirstEndeavorPaintball.com.


First Endeavor Paintball, Inc.
1601 Pacific Ave. #204
Oxnard, CA 93033
Phone: (805) 487-5297
Fax: (805) 487-5462
Email: Info@FirstEndeavorPaintball.com
© 2006 First Endeavor Paintball, Inc. All rights reserved. US & Foreign Patents Pending.

Last edited by paintballer37991 : 03-17-2006 at 02:35 PM.
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Old 03-09-2006, 02:54 PM #3
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good work
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Old 03-09-2006, 03:30 PM #4
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Old 03-09-2006, 04:25 PM #5
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wow thanks for taking the time to do this. nice job
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Old 03-09-2006, 04:26 PM #6
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Oh and by the way, STICKY this thread.
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Old 03-09-2006, 05:09 PM #7
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someone should sticky this *****
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Old 03-09-2006, 05:34 PM #8
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Very nice thanks
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Old 03-09-2006, 07:16 PM #9
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I'm all finished.
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Old 03-09-2006, 10:20 PM #10
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Old 03-10-2006, 12:14 AM #11
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man, you must have been bored if you typed that all out
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Old 03-10-2006, 02:17 PM #12
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Its called cut and paste, but nice job at that
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Old 03-10-2006, 03:54 PM #13
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It's not just cut and pasting, when you convert it from a .pdf file all the spaces are all messed up and that took so long to correct.
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Old 03-12-2006, 01:56 PM #14
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Tournylock
Quote:
OFF to the left
Demo mode
Quote:
OFF to the right
Weird?

Tournament Lock – is enabled by setting the lower dipswitch to the right. It can be toggled between OFF/ON. OFF to the left, ON to the right. Tournament Lock turned ON does not allow the user to Program the marker through the trigger.

Demonstration Mode – allows the user to dry fire the marker uncapped without the need of paint. This mode is only meant to TEST the marker and should not be enabled to fire paint, it WILL cause chopping. To enable demonstration mode flip the upper dipswitch to the left. It can be toggled between OFF/ON. OFF to the right, ON to the left. While in demonstration mode the LED will stay a solid BLUE.
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Old 03-13-2006, 02:35 AM #15
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I copied and pasted this from the manual that I was e-mailed by F.E.P. It was kinda hard to do because all the spaces got messed up and it took a long time to make it correct.
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Old 03-17-2006, 02:38 PM #16
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O-ring sizes updated.
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Old 04-03-2006, 08:46 PM #17
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Just out of curiosity.......is there a new manual for the quest? None of the colour and mode settings match anything on my gun accept dwell in red. Everything else is different. My colours go red, green, yellow, blue, purple, teal, white and the colours don't match the setting ranges in the manual. I'm confused......
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Old 04-03-2006, 10:59 PM #18
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Ya Sticky http://www.pbnation.com/showthread.php?t=1452557
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Old 04-03-2006, 11:15 PM #19
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Quote:
Originally Posted by MstrKey
Just out of curiosity.......is there a new manual for the quest? None of the colour and mode settings match anything on my gun accept dwell in red. Everything else is different. My colours go red, green, yellow, blue, purple, teal, white and the colours don't match the setting ranges in the manual. I'm confused......
This is for the original board and original chip. There is another manual for the WAS board.
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Old 04-04-2006, 12:02 AM #20
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Gotcha, thanks
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Old 09-30-2006, 11:06 PM #21
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