Originally Posted by shocktrooper
Would i need to carry a pod if i used a pocket hopper or would 50 shots hold me?
Trial and error will tell you that for certain; it depends on lots of things such as how aggressive you are, play format/field size, how often, if at all, you use autotrigger, how many opponents are on the other team, how long you usually survive, and how many games you play back-to-back w/o recharging, among others. With my SC Phantom, I usually go through one feed plus 2-5 10 round tubes per game (so around 30-60 shots). I almost never use the autotrigger and play fairly aggressively, however I play against 95-100% semis, so I tend to get eliminated quickly on large open fields. With my Ditto Deuce (double barrel Phantom), I run a Winchester on each barrel and carry 2x 100 round pods. I rarely get more than halfway through one pod (about 75 shots per barrel) unless I'm using autotrigger extensively, but I've never run out of paint.
I'd say a good rule of thumb for a bare minimum would be:
1/2 number of opposing players * 5 shots each * # of subsequent games
So if you're playing 10 on 10 for 2 games before a reload, you'd want to carry at least.
1/2 * 10* 5 * 2 = 50 rounds
You probably still want to carry some spare paint; 10 round tubes are super light and you can store them anywhere on your body (ew); a Ronin wrist harness holds 5 tubes and you can wrap it horizontally around your belt if you don't like it on your arm. Some sites (Wevo) also have 50 round pods, or you could pick up a 100 round Sportshot hopper. Personally, unless I'm in a limited paint situation, I always want to have a pod or some tubes on me in case of badness (i.e. hopper falls off, randomly long firefights, ref decides you can go one more game without a trip back to the loading area, etc.) Not being able to finish or start a game because you are out of paint is the worst thing ever.