There seems to be an influx of newer pump players and those that are interested in playing pump but need some assistance in determining what pump marker they should purchase/build.
So you're interested in playing pump. Good choice! Not only is pump play challenging but seems to be more rewarding when you do get that elimination. Not to mention it helps focus on core skills that can make you a better player. Some players enjoy it because it usually has a lower cost paint bill, high end pumps are cheaper than high end electros, some pumps have more "character", and etc. Whatever you reason for playing or have an interest in starting up, you'll need a pump marker.
You can't go wrong with finding pump players in your area and asking them to try using their markers. Most of us even carry loaners to allow new pump players to try it out. After all, we want more pumpers.
The first thing you'll need to consider is a budget. Most of us are on a limited budget and since you might not be sure pump is for you, then you definitely don't want to spend alot and end up not liking it.
Your current barrel kit.
If you have a cocker threaded kit, purchase a marker that takes these threads to help lower costs. Most pumps need a multi-bore barrel system to prevent roll outs (ball rolls out due to a larger bore than paint size). Here are ways to prevent this (This works for almost all pumps)
. If you plan to purchase a kit, get one with a wide variety of bores/inserts. You will want this to prevent roll outs, aid with consistence, and more accurate shots. Alot of players use Deadly Winds Fibur kits
, SP or Empire Freak barrels
, etc. Whatever you chose, the more the merrier.
Your air system.
Most pumps will run off of Co2 or compressed air. However using Co2 in certain markers will require to be re-sprung or re-configured. The same applies for low pressure compressed air systems. Your best bet is to use the search tool here or try google. There is countless threads on the subject. All most all pumps (with stock internals) will run fine on HP.
Your current setup.
This bit of info will help determine which pump could help you transition to pump play better. If you are currently using a Tiberius T8 (or variant), TiPX or similar marker that uses 12 grams and limited paint (15 balls or less), or you want an ultra light setup, want the most challenge, don't have a lot of money to spend on paint, then you might want to try a Stock Class setup. If you are using a semi/electro setup, ie tank and loader, then you may want to try an Open Class marker. Open class markers use a tank and a loader. This will be the most obvious choice for someone that already is used to using a similar setup. Not to say that someone can't get used to either, but will likely yield a better transition to pump play.
Most of the markers listed can be found in the Buy Sell Trade
section of PbNation for a good price. If you want to build your own Sniper, then check this thread out
. You can find most of the pieces here on PbN to build one. If you choose to buy new, go to your favorite online store or pro shop to order one. The markers posted tend to be the cheapest, easy for new players to learn, can be customized.
Obviously there is a ton out there but this is just the basics to get you started.
WGP Sniper (an Autococker converted to pump, Trilogy versions tend to be the cheapest)
Azodin Kaos Pump
Empire Sniper (used aren't to pricey)
Custom built WGP Snipers
Open Class Phantoms
CCI Phantoms are pretty much the cheapest, most common, and customizable SC marker there is.
However, you can mod or purchase stock class feeds and setups from online stores.
Stock class feeds can be made using cheap hardware store parts
. These can be made for most OC markers.
This is a topic that many have wondered about. As a pump marker you will want some similar aspects to semi/electros. You will want a good barrel, a smooth pump stroke, a consistent regulator and a comfy trigger frame. You will want a smooth stroke, simply because it feels better, same for the trigger frame. A good barrel is an obvious, high advised it is a multi bore kit though. A good consistent regulator is needed to make that one shot count. A spring kit is high advisable to achieve field regulated speeds.
Some other aspects aren't as important. You may want a clamping feedneck to accept any loader. Bolts...unless your bolt is beat to heck, falling apart, or sometimes metal, then more than likely you won't need it. You're better off saving $30 to go play or put it aside for a different pump. You are using a pump, speed is not necessary and the risk of chopping a ball due to speed is slim. Efficiency can slightly be improved but unless you AT alot like me, play big games/scenarios, out law ball then shots per fill might not be a huge issue since you might not shoot more than 200 balls a game.
For all markers it is best to have simple rebuild kits, small parts, o-rings, seals etc. to keep you in the game.
The markers listed above are probably the most commonly found used or new, and are great starters. However don't let the word "starter" upset or worry you. As most experienced pump players will agree, you can get shot out by any marker whether it is a $800 CCM or a $20 pawn shop special.
For other help getting started check out these other great stickies:
Where to buy pump gear?!?!
Ultimate Pump Fourm Sticky
Pump Hopper sticky
Note: I don't take credit for making those stickies, minus mine.
I will be adding and updating this over time to keep it current and I feel it needs more info. Please keep the chit chat to the PMs.