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Old 01-24-2006, 02:46 PM #1
fastgun4hire
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Questions About Board Programming!

Hey I just got my quest yesterday, and i cant seem to get psp mode to work. Ive only been dry firing it but i cant figure out whats wrong. Also, the gun seems to not be registering all of my shots I love this gun, i just need to figure these little tech difficulties out, and your help would be great!
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Old 01-24-2006, 03:19 PM #2
aceofspades05
 
 
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put some paint through it with the yellow color set at 2 and it will psp ramp, it wont ramp with the eyes off because that wouldnt make to much sence, so go ahead and put some paint through it, also im pretty sure (never used it) but one of the dipswitches (the one that isnt tournament lock) can be switched to the on position and it will make the quest simulate paint being in the breech, that MIGHT let you dry fire in modes, else your stuck in semi for dry fire
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Old 01-25-2006, 08:36 PM #3
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the only mode that works with the eyes off is semi. and also make sure the triigger is adjusted properly. when i first got mine, the magnet was too far in.
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Old 01-25-2006, 08:39 PM #4
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everyones quest bounces when they get it at first
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Old 01-25-2006, 08:56 PM #5
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PSP mode isn't so legal unless its been changed....PSP mode starts as semi for 3 then ramps, but never goes back to 3 semi after a 1 second wait...but putting it in fire mode 5 "ramp starts @ 5" works great & if u cap the BPS @ 15 its PSP legal, but i hope they changed the programmin
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Old 01-25-2006, 09:32 PM #6
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Quote:
Originally Posted by ibunkerfulz
PSP mode isn't so legal unless its been changed....PSP mode starts as semi for 3 then ramps, but never goes back to 3 semi after a 1 second wait...but putting it in fire mode 5 "ramp starts @ 5" works great & if u cap the BPS @ 15 its PSP legal, but i hope they changed the programmin
i dont know psp rules as far as the ramping, i do nppl, but again, it takes dm chips, thats a pretty simple solution
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Old 01-25-2006, 11:07 PM #7
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PSP rules say that 1st 3 shots r semi then ramp to 15.4 MAX, then after not firing it for 1 second it resets, so u hafta make 3 semi-auto pulls then the 4th goes back to rampin & so on.........
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Old 01-25-2006, 11:13 PM #8
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Quote:
Originally Posted by ibunkerfulz
PSP rules say that 1st 3 shots r semi then ramp to 15.4 MAX, then after not firing it for 1 second it resets, so u hafta make 3 semi-auto pulls then the 4th goes back to rampin & so on.........
15.4... .4.... why .4? cant it just be 15? Lol, its like me getting this drink from 7-11 today that ended up at 99c... i get a penny back... whoo! a penny! Make it a dollar! Sorry, just dont get it. Im sure there is a perfectly good reason... Nppl rules make sence to me so ill stick with that for now.
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Old 01-25-2006, 11:19 PM #9
ibunkerfulz
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yeah well the .4 is a buffer so guys who set the guns for 15 & the 15 is approx so when itz off a lil they don't get raped by havin a fast gun, but if they break 15.4 like ryan greenspan did @ chicago, they get the boot
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Old 01-26-2006, 06:04 AM #10
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So .....what your trying to say is that if i play X-ball i wont be legal because the psp isnt really psp legal ?
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Old 01-26-2006, 06:12 AM #11
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Quote:
Originally Posted by ibunkerfulz
yeah well the .4 is a buffer so guys who set the guns for 15 & the 15 is approx so when itz off a lil they don't get raped by havin a fast gun, but if they break 15.4 like ryan greenspan did @ chicago, they get the boot
ryan did a little more than break the 15.4... he shot a good bit above that cap
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Old 01-26-2006, 10:50 AM #12
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i am having the same problem with my psp setting, only mine sparatically will reset after 1 second then 1 3 shot burst then semi so its kinda like

1 semi>2semi>3semi>psp burst>...1 second...>burst> 1semi>2semi>3semi

its really wierd but i think ill just get a dm chip for it
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Old 01-26-2006, 01:35 PM #13
ibunkerfulz
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the stock PSP mode on the quest isn't quite right...it doesn't fit into the PSP rules, or at least the one i've been using doesn't....however if u put it into fire mode 5 it will b legal as long as u cap it @ 15 bps, & in that mode u only hafta shoot 1 more BPS than the MINIMUM legal PSP setting, so it doesn't really take that much effort....& yeah ryan was WAY over, he wuz @ 21 or 22 i think........thatz bad
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Old 01-26-2006, 01:37 PM #14
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Quote:
Originally Posted by ibunkerfulz
the stock PSP mode on the quest isn't quite right...it doesn't fit into the PSP rules, or at least the one i've been using doesn't....however if u put it into fire mode 5 it will b legal as long as u cap it @ 15 bps, & in that mode u only hafta shoot 1 more BPS than the MINIMUM legal PSP setting, so it doesn't really take that much effort....& yeah ryan was WAY over, he wuz @ 21 or 22 i think........thatz bad
well if his shocker was ramping like i believe it was it was more like 24, thats a weee bit over 15.4 in MY opinion, refs seemed to agree as well
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Old 01-26-2006, 02:21 PM #15
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ramping...eh...i like the burst so much more for snapping and such..i dunno. will the dm chips work flawlessly or do they have issues in the quest?
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Old 01-26-2006, 02:46 PM #16
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Originally Posted by isnt_it_ION-ic
ramping...eh...i like the burst so much more for snapping and such..i dunno. will the dm chips work flawlessly or do they have issues in the quest?
im a big fan of NPPL Semi, i can shoot the 15bps cap so the only benifit to ramping for me is the fact that i can sustain a rof while reloading, but you dont need that if you play right
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Old 01-26-2006, 06:25 PM #17
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i might get the speedy chip for mine when it comes
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Old 01-26-2006, 08:55 PM #18
ibunkerfulz
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he wuz def over 15.4.....his bad, i'da pulled him too
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Old 01-30-2006, 02:54 PM #19
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dm chips wont work in the quest the timing is differant
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Old 01-30-2006, 03:02 PM #20
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virtue has a chip out for the quest now
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Old 01-30-2006, 04:43 PM #21
Maverick_1369
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well no, the psp ramp allows you to a lot more interesting things than just shootings while reloading, such as

shooting while sliding in
shooting when crawling up the snake
shooting when reloading (mentioned above)

I personally like the PSP ramp

And Mad Turtle, the DM chips will work in the quest, because people have stated they have worked in them before. And plus, if people can get DM boards to work in timmies, a drastically different mechanical working marker, then they will work in the quest.
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