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Old 11-21-2005, 04:07 PM #43
A.O.D.snakerunner
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Jon...y must u mock my thread?
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Old 11-21-2005, 04:27 PM #44
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hey, i am telling teh truth lol. they ask, they get
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Old 11-21-2005, 04:47 PM #45
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o well mad props to u jon. listen to this guy kiddies!!!!! he'll own you!
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Old 11-21-2005, 05:39 PM #46
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Bunkering tip(got this from lasoya):
Aim for the neck, not to injure the player, but if the player gets hit in the neck he will be less likely to turn on you because he will be so concentrated on his neck hit.
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Old 11-21-2005, 06:03 PM #47
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i totally aggree with you. also helps keep em from cheating. the top of the head, back of thighs and of course private areas also work

as to you mike.....

i lol'd

and you just got sigged.
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Old 11-23-2005, 05:29 PM #48
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yay.
i re edited my thread so if anyone wants to read and give me some feedback, ill love you forever.
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Old 11-26-2005, 10:24 PM #49
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your right.
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Old 11-30-2005, 03:22 PM #50
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another reason why a run throug is good is because if the opposing team is holding the key bunker on the field it doesnt hurt to do a 1 for 1 because assumiong you have a good team they should take that bunker and use it to there advantage which should produce a win. but doing this takes alot of trust and alot of time playing with your team.
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Old 11-30-2005, 03:46 PM #51
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couple shots in the neck does the trick to keep em' form turnin on you.
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Old 11-30-2005, 03:55 PM #52
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that has been stated already by yours truely
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Old 11-30-2005, 04:05 PM #53
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somethin my teamate told me is to never drop your gun when your a front player even if you just looking, because you never know when someones going to be moving and your close enough to shoot them out quick
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Old 12-02-2005, 10:40 PM #54
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something i use on people that no one expects, and that WORKS, is the crawl.. say ill start off at a dorito at the 35 or 40, something next to the snake, and there is a brick on the snake shielding me from above so he cant see me start my crawl, then i can make snake no problem. you can get into the snake and no one even saw you move if the angles were right.
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Old 12-02-2005, 10:42 PM #55
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when you pop out to snapshoot, have your gun lined up for elevation already, visualise something at the same height they are at, and also where they are, try to picture them where they will be when you pop out if they are posted, so you can shoot faster and get back in.
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Old 12-02-2005, 11:03 PM #56
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ive been told aim for the packs in bunkering, you are guarenteed a break on that player, but at that range a shot in the back would probly break to
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Old 12-03-2005, 04:28 PM #57
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Quote:
Originally Posted by dm5bangbang
I wouldn't suggest doing superman dives because you could scew up your gun. The hopper could fall off and dirt could get in to your gun.
If you intend to make the snake often...much less live there...you had better damn well learn how to superman correctly...just my .02
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Old 12-03-2005, 05:19 PM #58
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When your bunkering someone your supposed to aim for the back of the head so they won't turn on you.
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Old 12-03-2005, 05:23 PM #59
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Quote:
Originally Posted by D.P.4life
When your bunkering someone your supposed to aim for the back of the head so they won't turn on you.
neck still works better because the whole head area is where players usually have the most padding. trust me a shot to the neck and then some body/pack shots do the trick quite well.
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Old 12-03-2005, 06:36 PM #60
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Quote:
Originally Posted by blindsideballer655
somethin my teamate told me is to never drop your gun when your a front player even if you just looking, because you never know when someones going to be moving and your close enough to shoot them out quick
In theory, that sounds like a good idea. In reality it doesn't work. Quick, short headchecks are the best for frontplayers. If you have your gun up, you move slower. Anyone who has played front will agree with me. I've seen many times other front players get gogged when they have their gun up, for just a check. As front players, we aren't giving the same luxury that back players are, and that is time. We always have to be moving quickly, but thinking even more quickly. A .5 sec check should tell you enough of the info you will need. If you need more or your not sure, check again. But its a whole lot better than coming out slower and getting eliminated.

*note*
I do not mean that you should never check with your gun up. I'm just saying that in many cases, one may be better served to not have the gun out.
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Old 12-06-2005, 10:58 PM #61
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Quote:
Originally Posted by timberlin2418
In theory, that sounds like a good idea. In reality it doesn't work. Quick, short headchecks are the best for frontplayers. If you have your gun up, you move slower. Anyone who has played front will agree with me. I've seen many times other front players get gogged when they have their gun up, for just a check. As front players, we aren't giving the same luxury that back players are, and that is time. We always have to be moving quickly, but thinking even more quickly. A .5 sec check should tell you enough of the info you will need. If you need more or your not sure, check again. But its a whole lot better than coming out slower and getting eliminated.

*note*
I do not mean that you should never check with your gun up. I'm just saying that in many cases, one may be better served to not have the gun out.
Agreed
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Old 12-07-2005, 12:22 AM #62
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Quote:
Originally Posted by D.P.4life
When your bunkering someone your supposed to aim for the back of the head so they won't turn on you.


yeah, they wont be able to turn on you because they will be on the ground unconsious, i got shot in the head from a guy a good, 50-75 feet away and i got put into a daze for at least 5 seconds, dont aim for the backs of their heads,
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Old 12-07-2005, 06:46 AM #63
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Quote:
Originally Posted by runner31490


yeah, they wont be able to turn on you because they will be on the ground unconsious, i got shot in the head from a guy a good, 50-75 feet away and i got put into a daze for at least 5 seconds, dont aim for the backs of their heads,

yes shoot for the heads...

trust me i have been playing national tournament for 3 years now... You always shoot for the head/face. They will be less likely to spin. If pain is a deterrent for u then dont play paintball
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