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11-21-2005, 04:07 PM
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#43
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Running Riot
Join Date: Mar 2005
Location: Huntingtown, MD
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Jon...y must u mock my thread?
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11-21-2005, 04:27 PM
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#44
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FISH
Join Date: Jun 2004
Location: Prince Frederick, MD
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hey, i am telling teh truth lol. they ask, they get
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11-21-2005, 04:47 PM
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#45
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Running Riot
Join Date: Mar 2005
Location: Huntingtown, MD
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o well mad props to u jon. listen to this guy kiddies!!!!! he'll own you!
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11-21-2005, 05:39 PM
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#46
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Its sunshine *****es!
Join Date: Sep 2004
Location: Derty jerzy
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Bunkering tip(got this from lasoya):
Aim for the neck, not to injure the player, but if the player gets hit in the neck he will be less likely to turn on you because he will be so concentrated on his neck hit.
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11-21-2005, 06:03 PM
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#47
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FISH
Join Date: Jun 2004
Location: Prince Frederick, MD
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i totally aggree with you. also helps keep em from cheating. the top of the head, back of thighs and of course private areas also work
as to you mike.....
i lol'd
and you just got sigged.
Last edited by paintballer331 : 11-21-2005 at 06:06 PM.
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11-23-2005, 05:29 PM
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#48
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Running Riot
Join Date: Mar 2005
Location: Huntingtown, MD
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yay.
i re edited my thread so if anyone wants to read and give me some feedback, ill love you forever.
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11-26-2005, 10:24 PM
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#49
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Join Date: Jan 2005
Location: Sacramento
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your right.
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11-30-2005, 03:22 PM
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#50
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another reason why a run throug is good is because if the opposing team is holding the key bunker on the field it doesnt hurt to do a 1 for 1 because assumiong you have a good team they should take that bunker and use it to there advantage which should produce a win. but doing this takes alot of trust and alot of time playing with your team.
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killin in the name of!
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11-30-2005, 03:46 PM
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#51
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couple shots in the neck does the trick to keep em' form turnin on you.
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11-30-2005, 03:55 PM
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#52
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Its sunshine *****es!
Join Date: Sep 2004
Location: Derty jerzy
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that has been stated already by yours truely
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11-30-2005, 04:05 PM
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#53
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Word up
Join Date: Dec 2003
Location: nc
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somethin my teamate told me is to never drop your gun when your a front player even if you just looking, because you never know when someones going to be moving and your close enough to shoot them out quick
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12-02-2005, 10:40 PM
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#54
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wat?
Join Date: Oct 2005
Location: AK-UT
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something i use on people that no one expects, and that WORKS, is the crawl.. say ill start off at a dorito at the 35 or 40, something next to the snake, and there is a brick on the snake shielding me from above so he cant see me start my crawl, then i can make snake no problem. you can get into the snake and no one even saw you move if the angles were right.
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TombstoneBlack
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" coolestguyonplanet: I have huge balls."
" awkward silence: Dunno what a woman needs to use twitter for. "The stove was hotter than usual today."
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12-02-2005, 10:42 PM
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#55
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wat?
Join Date: Oct 2005
Location: AK-UT
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when you pop out to snapshoot, have your gun lined up for elevation already, visualise something at the same height they are at, and also where they are, try to picture them where they will be when you pop out if they are posted, so you can shoot faster and get back in.
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TombstoneBlack
Old school feedback
" coolestguyonplanet: I have huge balls."
" awkward silence: Dunno what a woman needs to use twitter for. "The stove was hotter than usual today."
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12-02-2005, 11:03 PM
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#56
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Join Date: Jun 2005
Location: SD
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ive been told aim for the packs in bunkering, you are guarenteed a break on that player, but at that range a shot in the back would probly break to
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12-03-2005, 04:28 PM
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#57
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hits happen..get some!!!
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Quote:
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Originally Posted by dm5bangbang
I wouldn't suggest doing superman dives because you could scew up your gun. The hopper could fall off and dirt could get in to your gun.
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If you intend to make the snake often...much less live there...you had better damn well learn how to superman correctly...just my .02
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breath through your nose.....paint offers very little in nutritional value....
Quote:
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Originally Posted by Chadgasm
PS - All of you who basically said "deal with it" - I'm assuming you don't have kids...and if you do, I will personally hang out with them for a whole day swearing, telling dirty jokes, and just overall being a bad influence...freedom of speech - deal with it :dodgy:
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12-03-2005, 05:19 PM
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#58
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When your bunkering someone your supposed to aim for the back of the head so they won't turn on you.
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WTB 2k5 Timmy
MW06
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12-03-2005, 05:23 PM
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#59
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Its sunshine *****es!
Join Date: Sep 2004
Location: Derty jerzy
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Quote:
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Originally Posted by D.P.4life
When your bunkering someone your supposed to aim for the back of the head so they won't turn on you.
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neck still works better because the whole head area is where players usually have the most padding. trust me a shot to the neck and then some body/pack shots do the trick quite well.
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12-03-2005, 06:36 PM
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#60
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USN
Join Date: Feb 2004
Location: SoWisc
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Quote:
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Originally Posted by blindsideballer655
somethin my teamate told me is to never drop your gun when your a front player even if you just looking, because you never know when someones going to be moving and your close enough to shoot them out quick
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In theory, that sounds like a good idea. In reality it doesn't work. Quick, short headchecks are the best for frontplayers. If you have your gun up, you move slower. Anyone who has played front will agree with me. I've seen many times other front players get gogged when they have their gun up, for just a check. As front players, we aren't giving the same luxury that back players are, and that is time. We always have to be moving quickly, but thinking even more quickly. A .5 sec check should tell you enough of the info you will need. If you need more or your not sure, check again. But its a whole lot better than coming out slower and getting eliminated.
*note*
I do not mean that you should never check with your gun up. I'm just saying that in many cases, one may be better served to not have the gun out.
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Last edited by timberlin2418 : 12-03-2005 at 06:55 PM.
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12-06-2005, 10:58 PM
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#61
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Quote:
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Originally Posted by timberlin2418
In theory, that sounds like a good idea. In reality it doesn't work. Quick, short headchecks are the best for frontplayers. If you have your gun up, you move slower. Anyone who has played front will agree with me. I've seen many times other front players get gogged when they have their gun up, for just a check. As front players, we aren't giving the same luxury that back players are, and that is time. We always have to be moving quickly, but thinking even more quickly. A .5 sec check should tell you enough of the info you will need. If you need more or your not sure, check again. But its a whole lot better than coming out slower and getting eliminated.
*note*
I do not mean that you should never check with your gun up. I'm just saying that in many cases, one may be better served to not have the gun out.
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Agreed
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12-07-2005, 12:22 AM
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#62
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Join Date: Jun 2005
Location: SD
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Quote:
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Originally Posted by D.P.4life
When your bunkering someone your supposed to aim for the back of the head so they won't turn on you.
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yeah, they wont be able to turn on you because they will be on the ground unconsious, i got shot in the head from a guy a good, 50-75 feet away and i got put into a daze for at least 5 seconds, dont aim for the backs of their heads,
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12-07-2005, 06:46 AM
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#63
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Join Date: Nov 2003
Location: Nor*Car
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Quote:
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Originally Posted by runner31490
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yes shoot for the heads...
trust me i have been playing national tournament for 3 years now... You always shoot for the head/face. They will be less likely to spin. If pain is a deterrent for u then dont play paintball
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