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01-24-2012, 06:13 PM
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#316
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Atlanta Overdose
Join Date: Nov 2011
Location: Alpharetta GA
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can i get some clarification plz
what does
true semi mean
capped semi
uncapped semi
i thought semi was you pull the trigger 1 time and 1 shot comes out
and ramping by definition
i thought it was allowing the solinoid to shoot x balls per pull vs 1 per pull at the specified rate of fire.
but if you want my view on this
2 options
make certian players be only allowed to carry certian guns
ie a back player is allowed to shoot at x rate of fire and a front player is allowed to shoot at y rate of fire.
or
Mechanical guns only/1 shot per pull
now before you just blow me off out of the conversation I represent the guy who drops money and dosent understand the other aspects of pball
teach me guys
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01-24-2012, 06:16 PM
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#317
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NCPA President
Join Date: Mar 2001
Location: Chippewa Falls, WI
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Quote:
exactly! why?? everyone knows this is not needed. Its a waste of paint. He said himself he doesnt use ramping to control paint use. Yet still promotes ramping? well his version at 3 pulls = 12.5bps is killing paintball.
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And that's worse than electronic guns shooting 15 bps how?
Quote:
Originally Posted by Kaolinite
He knows it, he see's it and now promotes limited paint.... after 5 years why? why change? why not change sooner?
.....like I keep saying.... think hard about this these are the people running the sport
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You don't know what you're talking about.
I've been pushing reduced paint use for well more than 5 years.
Regardless, you guys still don't seem to get the point: In "semi-auto", EVERYONE shoots fast. There is no skill or talent or practice involved, people just adjust their gun until it "works right", where "works right" is adds the shots they want.
Most people don't even realize they're doing it because they don't understand how their guns work (and you guys might be some of those people) but semi-auto rules do absolutely NOTHING to reduce the number of paintballs a player faces on the field.
If too much paint is a problem, then a cap is a solution. That has nothing to do with semi-auto.
Electronic guns come in two varieties:
Ramping, and little more ramping.
- Chris
Last edited by raehl : 01-24-2012 at 06:29 PM.
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01-24-2012, 06:23 PM
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#318
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NCPA President
Join Date: Mar 2001
Location: Chippewa Falls, WI
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Quote:
Originally Posted by firl21
true semi
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One pull of the trigger causes the gun to fire once. While it's technically possible to set up an electronic gun this way, in practice virtualyl no electronic guns have this mode.
There is a minimum time required between each shot, putting a limit on the number of paintballs that can be shot in a second.
There is no limit, and the gun can add as many shots as possible unless a ref decides it is adding too many shots.
Quote:
i thought semi was you pull the trigger 1 time and 1 shot comes out
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That's the definition of semi-auto, yes. But with the advent of electronic guns, and with everyone wanting to be able to shoot faster, many guns set in a "semi-auto" mode still add extra shots on top of the number of times the trigger is pulled so that the gun shoots faster.
Quote:
and ramping by definition
i thought it was allowing the solinoid to shoot x balls per pull vs 1 per pull at the specified rate of fire.
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Right. The detail these guys seem to be missing is that electronic guns can still ramp even when set in semi-auto mode, because nobody (not the player, not the manufacturer) wants guns that shoot slow, and no one can tell if a gun that has its trigger being pulled at 8 bps is actually shooting 10 or 12 bps.
Quote:
but if you want my view on this
2 options
make certian players be only allowed to carry certian guns
ie a back player is allowed to shoot at x rate of fire and a front player is allowed to shoot at y rate of fire.
or
Mechanical guns only/1 shot per pull
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Both of those will work. The important part is that if you allow electronic guns, then NO ONE is shooting one shot per pull. The board is doing the shooting, not the player, and there is no way to regulate how much shooting the board is doing.
- Chris
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01-24-2012, 06:26 PM
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#319
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NCPA President
Join Date: Mar 2001
Location: Chippewa Falls, WI
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Quote:
Originally Posted by super_stanchy
penalize heavily for it
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How do you penalize for something you can't catch in the first place?
Quote:
it will be discouraged and with manufacturers help, it could be eliminated
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What incentive does a manufacturer have to make their guns shoot slower?
Even if all the manufacturers agreed to do it, it still wouldn't work, because then you would simply have after-market companies selling boards that will do it.
Before most of tournament paintball moved over to ramping, there were multiple companies whose SOLE business was selling after-market boards that let people play semi-auto tournaments with ramping guns.
- Chris
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01-24-2012, 06:27 PM
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#320
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Atlanta Overdose
Join Date: Nov 2011
Location: Alpharetta GA
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Quote:
Originally Posted by super_stanchy
the point of view from a beginner is completely different than a point of view of a tourny player
the beginner sees a constant, unstoppable, unbeatable stream of paint rocking their bunker, they are affraid to fight back
Yes if your using a 98c or equivalent. I bought a electro to keep up with the rate of fire on the speed ball course. IMHO the speed and rapid rate of fire drew me into pball not the woodsball aspect. I hate woods-ball unless im using a phenom or similar. i don't like using a speedball gun for it, even if it is better.
with ramping, its easier to pin your opponent
with a semi, your stream is going to be inconsistent, its going to spurt, you are going to have to try to keep it fast
True but its a equalizer but that also begs the response why does jimmy shoot fast as me if im pulling he trigger faster
should semi have a cap... no, if you work on your bps and accuracy, and can hold it, sweet, congrats, you EARNED IT
As stated above. I agree to some extent. perhaps a percentage increase would be better than a bps cap. pull at x and shoot 25 percent faster one your above 6bps
should ramping be in the sport? i dont believe so, it only intimdates new players, if they come back after they get introduced to the sport, it makes some kid drop $500 on a etek so he can ramp too, he never learns how to shoot a lane with semi this kid will end up putting a lane in the back of a guys head because he couldnt control it. the kid wanted to be competitive, now he looks like a dick, now the other guy is pissed, and there in lies the problem (this happened locally last month)
great argument. but heres my view. dont ramp because once somebody does it in recball than everybody will. If everyone uses semi and ids a softban on ramping the kid will learn how to use semi. and if he cant aim and lane maybe back is not for him
i would love to see this league survive YES
i would love to see paintball grow yes
i would love to see TRUE semi back in the game, no ramping, no cheater mode, just 1 shot per pull end of story. At the recball level i agree i cant make a decision either way for tournys.
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my thoughts
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01-24-2012, 06:31 PM
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#321
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Atlanta Overdose
Join Date: Nov 2011
Location: Alpharetta GA
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Quote:
Originally Posted by raehl
The important part is that if you allow electronic guns, then NO ONE is shooting one shot per pull. The board is doing the shooting, not the player, and there is no way to regulate how much shooting the board is doing.
- Chris
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What if there were tourny boards that were Leauge aproved. If the team wants to play in a event they have to use x board.
The board would be hard wired to shoot at x speed or in x mode.
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01-24-2012, 06:32 PM
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#322
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Dein Tot kommt schnell!
Join Date: May 2007
Location: RENO
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are we sure there isnt a "ramping vs semi" thread maybe we could move out of the PB news thread and into a debate thread. good points are flying but i think an NPL discussion was the intention of the thread.
__________________
Dust White Bob Long Closer
SmartParts ION TadaoRaider TechTL7 RedzBody
★☆ If your parents DONT pay for your PB stuff, put this in your Sig ☆★
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01-24-2012, 06:35 PM
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#323
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NCPA President
Join Date: Mar 2001
Location: Chippewa Falls, WI
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The problem, firl21, is that YOU can decide to set up your gun so that it only shoots one paintball per trigger pull.
But your OPPONENT can set up their gun to shoot 18 bps even when they only pull the trigger at 8 bps and there is nothing anyone can do to stop them.
That's why no one uses "uncapped" semi-auto anymore - because without the cap, there are people running around whose guns shoot 20bps+. And it's not because their fingers are that fast.
And even with the cap, everyone's gun is shooting 15 bps, regardless of how "good" they are at "pulling a trigger". The board just adds enough shots to get them up to 15, and there's no way to stop it from adding shots.
Since there is absolutely NO WAY to stop an electronic marker from firing the solenoid more times than the trigger is pulled, the only fair thing to do is put a limit on how many shots the gun can fire in a second and not care about how many times the trigger was pulled to get there.
- Chris
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01-24-2012, 06:41 PM
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#324
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NCPA President
Join Date: Mar 2001
Location: Chippewa Falls, WI
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Quote:
Originally Posted by firl21
What if there were tourny boards that were Leauge aproved. If the team wants to play in a event they have to use x board.
The board would be hard wired to shoot at x speed or in x mode.
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That's been an idea that's been around for a while. There's a few problems with it.
Who makes the boards? If it's the manufacturers, how do you know a manufacturer doesn't put in a special mode for their sponsored teams so they can add extra shots? If it's someone the league hires, how do you know they don't put a hidden mode in? How do you know the league itself isn't giving some teams an advantage?
Who pays for all the boards?
How do you make sure each gun on the field actually has the board installed?
How do you make sure that the installed board is connected DIRECTLY to the solenoid without some other chip in the middle adding shots?
How do you design boards that work with every gun available? They have to not only work electronically, but they also have to physically fit in all the guns. What about adjustable settings like dwell?
League-approved boards are a lot of cost and effort for a "problem" that can be solved by simply capping the rate of fire and being done with it.
- Chris
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01-24-2012, 06:54 PM
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#325
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NCPA President
Join Date: Mar 2001
Location: Chippewa Falls, WI
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Quote:
Originally Posted by Nick Brockdorff
You are assuming, to support your own argument, that movement will be just as restricted in 6 BPS as it is in 10 BPS. If that was true, movement would be just as restricted with a Tippmann shooting 1 BPS - and we all know that to not be the case.
Quite obviously, and every experienced tournament player will tell you this... the lower the BPS = the more movement = the faster the game.
So, your argument does not hold water.
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Huh? I didn't make any such assumption. I said a 6 bps cap still allows for more paint use than a hopper+1 limit. Hopper+1 is 340 paintballs. It's trivial to shoot more than 340 paintballs in a game even at a 6 bps cap.
Quote:
Again, nobody is keeping anyone from moving at 6 BPS - it's simple math:
At 15 BPS, 15 balls hit the area you are running through a second, at 6 BPS (well, you complete the rest yourself ).
The object of low ROF, is to increase the odds of movement.
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I agree that the odds of getting through 6 BPS are higher than the odds of getting through 15 bps, but you're still deciding to run through a stream of paint.
And I actually think that's a PROBLEM with your BPS cap. With a cap of 6 BPS, I can not have good odds at shooting someone making a move. At limited paint but unlimited BPS, if I see a player move, I can still get 3-4 balls on them in the quarter second I might have to aim and shoot at them as they try and get to the next bunker.
Quote:
Either way, I don't really get your preoccupation with this issue? Good players hit with the first ball - THAT is a skill we should promote, in a shooting sport.... the following balls are just bonus
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You and I both know that paintballs are not infallible. They bounce and do not possess the accuracy of bullets. If they did, we wouldn't need so many of them.
Quote:
I'd really like to see a mechanical marker shoot 6 BPS. And either way, if one such exists, we would just outlaw it in my format - no biggie.
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I'm pretty sure I can get my bag up to 6-8 bps without much issue.
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1. It will not be a succesful strategy to sit back and let the other team shoot their paint
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That's not a successful strategy in limited paint either. If you do that, then they will just move up the field and shoot you.
Quote:
2. Good players will not get beat by bad ones, just because they are out of paint
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If the player were good, they wouldn't be out of paint now, would they?
[quote]3. Players will not be turned away from playing an aggressive game from the get go, while the opponents still have paint.
Quote:
3. ROF limit makes the game faster and more aggressive - not slower and more strategic.
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I think you're pulling stuff out of your butt here.
Quote:
4. ROF limit is a SPORT, heavily focussed on athleticism and technical ability, just like a sport should be... not an advanced game of hide and seek or "trick them into shooting their paint"
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Again, I don't think you have any clue how limited paint games play out. You could play with your proposed "inevitible strategies" here, but you'd lose.
Quote:
5. ROF limit does means noob kids do not get bunkered with 25 BPS full auto
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So does limited paint. It's not like someone is going to put their gun into 25 BPS full auto mode and then not shoot it until they get to bunker someone. They'd never make it to the other bunker with paint left to shoot the player out with.
Quote:
Your whole notion that limited paint makes the game more aggressive, is flawed IMHO. If you make the game about conserving paint, you naturally also instill a defensive mindset into the players.
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This is bass-ackwards.
The problem with your reasoning is that you don't seem to see the other side of the equation. If my team decides to shoot less paint now in favor of having more paint later, that means my opponent is shooting more paint now, and SHOULD, if they are not playing craptastistically, have the advantage NOW.
Quote:
Take the proposed NPL format (as flawed as it may be).... would it be most aggressive with limited paint, or with 6 BPS?
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Neither, because all you have to do is stop the flag carrier from advancing for 45 seconds. But I would go with limited paint - with limited paint you can't just keep shooting at the flag carrier's bunker constantly, which you CAN do with unlimited 6 bps.
Quote:
If you truly believe it would be most aggressive with limited paint, then I submit to you our playing background and experiences, are simply too far apart for us to understand eachother
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This is quite possible.
- Chris
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01-24-2012, 06:55 PM
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#326
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NCPA President
Join Date: Mar 2001
Location: Chippewa Falls, WI
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Quote:
Originally Posted by kitiper68
are we sure there isnt a "ramping vs semi" thread maybe we could move out of the PB news thread and into a debate thread. good points are flying but i think an NPL discussion was the intention of the thread.
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As long as we're talking about semi/ramping and limited paint, we're not talking about the rest of NPL's rule book, and that's a good thing.
- Chris
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01-24-2012, 07:29 PM
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#327
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Atlanta Overdose
Join Date: Nov 2011
Location: Alpharetta GA
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Quote:
Originally Posted by Nick Brockdorff
Not to mention the fact that all board manufacturers would refuse leagues access to their code, without a hefty payment... it's their intellectual property.
There is a reason all boards are made so that you cannot read the code on them
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ok so i conceide the board idea.
but what about my other idea. mechanical only?
it would be simmilar to pro baseball
in college and rec baseball you can use aluminum but in the pros wood only. seems to work for them.
and to enforce it. dunk each gun in water before the tourny. if it has a board its fried.
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01-24-2012, 07:40 PM
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#328
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Quote:
Originally Posted by raehl
As long as we're talking about semi/ramping and limited paint, we're not talking about the rest of NPL's rule book, and that's a good thing.
- Chris
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Doesn't matter, it's still OT.
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01-24-2012, 07:41 PM
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#329
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Atlanta Overdose
Join Date: Nov 2011
Location: Alpharetta GA
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Quote:
Originally Posted by Nick Brockdorff
I'd LOVE to play mechanical again.
But, it's not realistic, because every gun manufacturer on the planet would have their business upset..... they'd start their own league, before that happened.
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why
Louisville makes both aluminum and wood bats. so does easton. so does mizuno. so does combat. why dont they start a aluminum bat league. BECAUSE THEY CAN SELL TO THE REC CROUD.
why hasent tippmann started its own league and heavily promote it?
its because players would avoid having to buy from or 2 makers.
Quote:
" I want to play in the electro league."
do you have a dye or PE?
YES
Sorry we only allow bob long and empire
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a mechanical leauge would just be another division for the companies.
simmilar to dye and dye tactical.
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01-24-2012, 07:47 PM
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#330
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Pretty Much Pro
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Quote:
Originally Posted by firl21
why
Louisville makes both aluminum and wood bats. so does easton. so does mizuno. so does combat. why dont they start a aluminum bat league. BECAUSE THEY CAN SELL TO THE REC CROUD.
why hasent tippmann started its own league and heavily promote it?
its because players would avoid having to buy from or 2 makers.
a mechanical leauge would just be another division for the companies.
simmilar to dye and dye tactical.
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Adding on...
Bats are cheaper than guns and are sharable. I do not own a wooden bat. I still play competitively in wooden leagues. There are other ways to limit professional paintball players to achieve the same effect as enforcing mechanical guns. Baseball has absolutely no other way to prevent the homerun derby that would follow aluminum bats. Bigger field won't work since players are still limited by how fast/much they can run. You can't move the mound closer or raise it as you affect how often the players hit and not how much power is behind the hit.
Bad way to limit paintball.
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01-24-2012, 08:14 PM
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#331
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that one guy
Join Date: Apr 2010
Location: BC, Canada
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Instead of replacing the main boards on all guns in the league, the best bet would be to install custom longe range rf boards, which plug into the solenoid connector. this allows for every gun on the field to be sending an rf singal to an officials computer, where he could be monitoring all players ROF in real time. and since they plug into the solenoid, they will transmit the actual solenoid electrical pulses, insuring accurate readings despite whatever the main boards ROF is set at. this would allow for one universal board to be made, to work in all guns. plus if they had a live webcast of the event, the players names could be brought on screen with their current real time rof. be kinda cool to see how fast someone who was running to snake could shoot in semi, people like stats. compare it to nascars real time speed meters, lol.
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01-24-2012, 09:02 PM
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#332
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Mr. "iminitforthecheck"
Join Date: Nov 2011
Location: bat country
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Firl21: are you aware there's mechanical markers that will shoot 25bps? (Not an exaggeration or estimation) . If you really want to be innovative in Paintball don't pull ideas from sports that have nothing in common. As far as I know Paintball is called "the only team played extreme sport".
Chris : I really like the idea of limited paint. Personally I think 3 pods would keep the right balance between running out premature yet forcing people to play each point differently. However if you want people to play different I propose you need a new field layout. Something where the center field is just as playable as the tape, which is opposite how a typical xball field is set up. To make people want to move you would have to remove alot of the dead spots. Also you could incorporate a timed regen rule. Say each player has to spend a certain amount of time in the dead box. This gives an incentive to make big closer moves after getting an elimination or 2. What do you think about these ideas?
__________________
"There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die." -Hunter S. Thompson
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01-24-2012, 10:33 PM
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#333
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NCPA President
Join Date: Mar 2001
Location: Chippewa Falls, WI
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Quote:
Originally Posted by Nick Brockdorff
Well, put it this way:
If your average Xball team shoots 1.5 case per point now (which is quite high for anyone but the Pros), that work out at 600 balls per player, per point, at 12.5 BPS
If you concede the point that lower ROF equals lower consumption, and leave out the part about points being over faster, because low ROF promotes movement, then:
600 balls / 12.5 x 6 = 288 balls per player, per point
So, no, it's not trivial, to shoot more than 340 balls in a game at 6 BPS.
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Somebody skipped the part in math class where they talked about averages.
- Chris
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01-24-2012, 11:14 PM
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#334
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Mr. "iminitforthecheck"
Join Date: Nov 2011
Location: bat country
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Nick : as for enforcing when a player regens there are many different ways to run it: fairly cheaply. If you want a faster running match then you make set regent times. Example : at the 4 minute mark reguardless of when they where elminated each team gets a player back. This can be done with a stop watch and air horn.
Or if you want a set time from player elimination to back on the field, players can car those white square looking timers found at radio shack.... Like in the old days. Or you can have a designated dead box ref with a smartphone capable of running multiple timers.
__________________
"There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die." -Hunter S. Thompson
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01-25-2012, 12:12 AM
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#335
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Dein Tot kommt schnell!
Join Date: May 2007
Location: RENO
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Quote:
Originally Posted by raehl
As long as we're talking about semi/ramping and limited paint, we're not talking about the rest of NPL's rule book, and that's a good thing.
- Chris
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after looking over the rules again i still haven't found a limit to the paint you can use. i found a minimum required purchase which says that the team is required to buy one case per player but other than that...i cant seem to find anything.
also with the new format we are attempting to hold tournament player to a higher standard of paintball. we are trying to put the years of "whoever cheats the most wins" behind us. if a team wants to compete in this league their coaches and individual [layers should grow up and play like professionals. can a person really feel good about winning if they know that they cheated. i know, too deep for this thread, but in reality if a person is aspiring to be a professional they should act as such. i find far more joy in a win if i have won honestly and fairly. i also feel much better about a loss if i know that i was beaten by players with better skill not because they beat the system.
__________________
Dust White Bob Long Closer
SmartParts ION TadaoRaider TechTL7 RedzBody
★☆ If your parents DONT pay for your PB stuff, put this in your Sig ☆★
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01-25-2012, 12:26 AM
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#336
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Quote:
Originally Posted by kitiper68
after looking over the rules again i still haven't found a limit to the paint you can use. i found a minimum required purchase which says that the team is required to buy one case per player but other than that...i cant seem to find anything.
also with the new format we are attempting to hold tournament player to a higher standard of paintball. we are trying to put the years of "whoever cheats the most wins" behind us. if a team wants to compete in this league their coaches and individual [layers should grow up and play like professionals. can a person really feel good about winning if they know that they cheated. i know, too deep for this thread, but in reality if a person is aspiring to be a professional they should act as such. i find far more joy in a win if i have won honestly and fairly. i also feel much better about a loss if i know that i was beaten by players with better skill not because they beat the system.
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Couldn't have said it better myself.
Why is this thread STILL made up of OT posts? I'm not a mod but it does seem its gotten out of hand here.
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