Quote:
Originally Posted by pievendor
I was one of the DPB team members (went by Adrenaline back then), so I figured I'd give an update on the internal state of DPB:
DPB2 started when most of the core team were moving onto college or into their professional careers (read: we acquired lives). Since then, there hasn't been a whole lot of momentum because our life priorities changed. Kuja/Kraln and I have made a couple attempts to get the team back together, but without much success.
We're in the very slow process of a full rewrite and will need all new art created as well. So that means we need 3D modelers, 2D artists, programmers and sound engineers. I'm sure PBNation has plenty of talent floating around.
So I guess this is a call to arms for anyone that is willing to help. We need help on every front, so if you're interested, let me know and we'll get to talking.
We don't have a projected time for completion because we're so far away. I can, however, show you two HUD concepts we came up with. The first got scrapped because the direction sucked. The second still sucks, but it's better than the first.
http://robzienert.com/dpb/concept1-b.jpg
http://robzienert.com/dpb/concept2-a.jpg
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I've got some programming experience (the company I work for develops system software for a manycore based super computer) and would love to see what you've got. My experience is very low level programming, but I should be able to pick up graphics programming rather quickly.