Blitz Paintball Series
Located Just North (about 10 miles) of Denver, Colorado. Approximately 2 miles east of I-25 in Dacono, Colorado
Please contact Blitz paintball for more info and registration
http://blitzpaintball.net/
Blitz has expanded and moved its entire field for the 2013 season.
Come play on some of the nicest fields in the nation. Brand new tournament field, staging and facilities.
Dates:
April 7th 5 Man
May 5th 3 Man
June 2nd 5 Man
July 14th 3 Man
Aug 4th 5 Man
Sept 22nd 3 Man Autism Charity Tournament hosted @ Blitz by Dynamic
Also the Autism charity Big game will be Sept 8th
Please read the rule changes below.
Entry and Paint
Pre Reg.
3 Man – $75.00 ($60.00 if team pre-registers)
5 Man – $150.00 ($125.00 if team pre-registers)
Paint:
$45 Standard
$50 Medium
$55 High
Rules: Events are race to 2 matches and scored PSP style. All rule disputes not covered by Blitz rules sheet will be decided by the current PSP regulations. Additional rule sheets and any other additional instructions will be given out the day of the event
Captain's Meeting is at 8:30 am, all teams must have their team packets finished and turned in by the beginning of captain's meeting!
Event Prizes:
Gold, Silver and Bronze Medals that list your division will be given for 1st, 2nd and 3rd place.
Open class receives 70% of all entries split between 1st-3rd. Payouts have been as high as $1,400 for 1st.
Prizes are awarded to novice teams. Examples of past event prizes for novice teams include , Markers, Loaders, HP Tanks, Masks, Jerseys.
Rookie receives medals, minor prizes like t-shirt's, hats exct. and a season trophy.
Blitz Season champion's for open and novice will receive the Blitz practice pass. giving your 7 players a 12 month pass for no entry, $5 ada , and $30 per case 1 case per visit.
Rules- Please read, there are several changes you need to be aware of.
2013 BLITZ TOURNAMENT RULES
3 Man/5 Man
We will use PSP 5 man rules for anything not covered by these rules, we encourage all players to read the PSP rule book. All Events will be a race to 2 match.
GAME FORMAT: Center Flag
No Coaching
Divisions: Open/Novice/Rookie
GAME TIME: 3 Man = 3 Min with 2 min break minimum
5 Man = 5 Min with 2 min break minimum
(4 teams will pit, as one game is played the other teams prepare, when a game is over you switch this allows for a 2 minute minimum break while constantly running games.)
SCORING: Race to 2 match winners receive match point
In the case of a tie’s in match points, winner will be determined by 1st- Who won head to head play. 2nd-Total flag hangs 3rd- opponent flag hangs 4th-Counted live players at the end of each point. If time runs out during the game, the more dominate team wins the game. However the hang is not awarded. An example is more live players, or a flag pull with the same players, and so on. In case of a perfect Tie game is struck from record and point is replayed.
FINALS: Top 4 or 6 teams depending on the number of brackets from each division will advance. Semi finals if needed consist of a sudden death race to 2 to determine team in finals. Finals will be Race to 2, sudden death to determine 1st through 4th.)
MISC.: Do not knock over or climb on bunkers. No dead man walks. If all players are not present team may play short or forfeit. Eliminated players don’t talk (May Yell HIT once.)
MAX CHRONO SPEED: 300 FPS
Ramping and Semi Auto allowed
MAX BPS 12 for ramping/ 15 semi auto (all semi auto guns will be marked)
LUNCH: 12:30 Subject to change
ELIMINATIONS: Player is hit (Marked with paint). Out of bounds. Inappropriate Language after warning. Player signals elimination. Dead man walks. Faulty check out (with an unobvious hit).
PENALTIES
Hot Gun : 300-325 1 game suspension , team may not substitute.
326+ 2 game suspension , team may not substitute
Ramping/Semi Auto:
4 game suspensions with no substitutions
1. Any gun marked Semi Auto, shooting 15 BPS that is ramping,
2. Any marker ramping over 12 BPS as well as Semi shooting over 15 BPS
2 game suspension with no substitutions for Shooting 15 BPS Semi without marked gun.
ONE FOR ONE : Playing on (with obvious, not easily verifiable hit).
Faulty check out (with obvious, not easily verifiable hit)
Freight training, talking after eliminated, disobeying Ref,
If Flag is hung, players not previously called out by ref must check out
or receive 1 for 1.
TWO FOR ONE: Playing on (with obvious hit)
Faulty check out (with obvious hit)
THREE FOR ONE: Wiping
Continuing play (shooting, maneuvering ect.) with the intent to
Alter game after Ref has called player out.
SUSPENSION’S: Players will be suspended 1-6 games or expulsion ,
Determined by severity of offense for physical contact, verbal abuse,
Unsportsmanlike conduct, or outburst’s (verbal or throwing equip).
ELEMINATION OF LAST PLAYER: Any assessment of a 1 for 1 , 2 for 1, or 3 for 1 penalty where there are not enough live players left on the field will result in the opposing team being awarded the hang.
FORFITURE: In case of forfeiture , forfeiting team receives 0 points and the other team receives game point. If team drops out of an event after playing all games the team played will be stricken.
UNOBVIOUS = Hit in the pack
OBVIOUS (not easily verifiable) = not easily seen while wearing a mask by player or players teammate.
OBVIOUS: ALL OTHER HITS (front, back, leg, foot, marker, loader, arms, hands ect).