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Old 04-23-2013, 11:06 PM #22
Alpha {MWB}
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Bring a Reloder 2 or a revey and you will be fine.
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Old 06-08-2013, 11:57 PM #23
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What about an X-valve with a ULT? It removes the RT trigger effect.
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Old 06-11-2013, 10:04 AM #24
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yea but you can still over-shim a ULT to get that effect can't you?
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Old 06-22-2013, 12:58 AM #25
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We have spoken to Tom about this several times. Mags and Cockers are good to go, including xvalves on the mags. The rule is 10bps. If a marker cannot be capped to 10bps, then the hopper restrictions apply. Thus, mag (with xvalve) and approved hopper (ie Revy) is legal.
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Old 07-13-2013, 11:58 AM #26
Join Date: Jan 2013
I think UWL needs a special division Mag vs AC no retrictions. Old school style. Then after we beat each of up we throw a BiG Party and invite all the wimps playing SB with their new electro's to play a Autocoker/Mag combined team. No restrictions. On a really big field. Where the only Snakes are the real ones.

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Old 03-02-2014, 04:17 PM #27
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Old 03-02-2014, 06:26 PM #28
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That would be a hell of a match. All Cockers vs Mags.
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Old 03-22-2014, 12:39 PM #29
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I'm game for that idea!! Now, what side would I take?? I mean cockers are better but I'd love to use my mags if I could get them working reliably like my cockers haha!
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Old 03-27-2014, 09:17 AM #30
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Originally Posted by John View Post
However, if you have a Level 7 or before, you should be good to go. I think you can even have a Level 10 kit in a Level 7 valve (if that's even possible).
I've ran a Classic valve with Level 10 bolt. I think people use Cockers more because they're more efficient. Lots of paintballs to shoot in those trees.

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