Find fields & stores near you!
Find fields and stores
Zipcode
PbNation News
PbNation News
Community Focus
Community Focus

Reply
 
Thread Tools
Old 11-20-2012, 03:38 PM #1
AdrenalineGames
...
 
Join Date: Apr 2008
Location: Myrtle Beach, SC
 has been a member for 10 years
AdrenalineGames works for a Paintball manufacturer
AdrenalineGames has perfected Level 1 in PbNation Pursuit
AdrenalineGames has achieved Level 2 in PbNation Pursuit
Exclamation 2013 PSP field and added bunkers

After talking to team owners and coaches, countless hours computing information gathered all season long from the games themselves and from the type of games Paintball Sports Promotions wants to showcase, adding a few more bunkers to the existing PSP field is the best remedy to slow Race-to games.

The length of the PSP field increased in 2011 to help keep players alive off the break. Though it helped, those 20 extra feet also increased the gaps between bunkers once primary positions were taken, making the progression a bit more difficult. We all saw countless games going to time again season. We all saw countless players running out of paint on the field again this season.
Shooting more paint cost too much to the teams and slow games are definitely not attractive to watch.

To demonstrate the difference between 46 bunkers and 50 bunkers on the field, we took the most recent layout: PSP World Cup. (see below)
What could be considered as an insignificant change is indeed a crucial one. Looking at the routes towards Snake1 and D1, the total distance is about the same, but that distance is broken into 4 segments with the new configuration, making each move that much shorter.
On the Dorito side, you had to run 27’ off the break, then 19’ from the Small Dorito to the Aztec. With the alternate configuration, you would have a 9’ shorter break and two short bumps: 11’ then another 16’ to make it to that Aztec. You can see the alternate route is much safer and the bunkers much easier to get to.
The Snake would have been even also easier to get too.

At PSP MAO, we all remember that huge gap between the Tall Aztec and D1. An extra bunker would have broken that gap in half, making the game that much faster. (And we would have had an extra bunker to place on the field to offer more options or shorter moves).


Now it’s on you to win your gun battles and get to the key positions before your opponent.

Those 4 added bunkers are shapes we already use on the PSP field. There will be no new shape for 2013, guaranteed.
This new addition will come at almost no cost to those buying a new field and, to those buying the bunkers individually; this is going to be the cheapest PSP Upgrade Kit ever.

We are looking forward to the 2013 season with more exciting games for those on the field or watching the webcast!

__________________
Damien's new account is here. https://www.pbnation.com/member.php?u=650657
AdrenalineGames is offline   Reply With Quote
Old Sponsored Links Remove Advertisement
Advertisement
Old 11-20-2012, 04:03 PM #2
Gdude2008
__________DOOM___________
 
Gdude2008's Avatar
 
Join Date: Jul 2006
Location: Orlando, FL
Gdude2008 plays in the PSP
Gdude2008 helped look for balloons
Gdude2008 supports Team VICIOUS
Gdude2008 is an NCPA player
Gdude2008 plays in the APPA D4 division
Gdude2008 has achieved Level 4 in PbNation Pursuit
I think this is the wrong direction plain and simple, more bunkers give more people places to plant their ***** and shoot paint. More bunkers are going to slow the game down even more, only time will tell.
__________________
____DOOM__________
___FIERCE________
__FLORIDA _____
ASMC

Orlando DOOM | HyperSports Park
MACDEV Clone GT
Gdude2008 is offline   Reply With Quote
Old 11-20-2012, 04:12 PM #3
Ninfofan
Baller
 
Ninfofan's Avatar
 
Join Date: Oct 2012
Location: Guadalajara, Mexico
Ninfofan owns a Planet Eclipse Ego
Ninfofan supports Team VICIOUS
Ninfofan has perfected Level 1 in PbNation Pursuit
Ninfofan has achieved Level 2 in PbNation Pursuit
On one side of the coin, more bunkers means more places to hide and shoot paint, but the aim of this change is to have shorter distances to move forward on the field at the begining of a game, meaning that you don't die every time you want to move to the snake or the Doritos. If players have the ability to move easier down the field they will do it. So in reality this change will make moving down easier and more viable.
Ninfofan is offline   Reply With Quote
Old 11-20-2012, 04:12 PM #4
JD9940
Forever an AA's Fan
 
JD9940's Avatar
 
Join Date: Jul 2005
Location: San Clemente
 has been a member for 10 years
JD9940 supports Cereal Killerz 2
JD9940 owns a Planet Eclipse Geo
JD9940 is reppin' sidebar 4 life
how about Sup Air brings back the taller snake beams and ditches the dickdragging ones in place for 2012?
__________________
Action Star Games

Headgear for Sale
Pants for Sale
JD9940 is offline   Reply With Quote
Old 11-20-2012, 04:14 PM #5
pbstar1792
 
 
Join Date: Feb 2007
Thank youuuuuuuuuuuuu!
pbstar1792 is offline   Reply With Quote
Old 11-20-2012, 04:19 PM #6
LockDown Zach
naughtydawgsfan11.
 
LockDown Zach's Avatar
 
Join Date: Jul 2008
Location: Bro-H-I-Bro U.
LockDown Zach plays in the PSP
 plays in the NXL
 plays in the NXL 2
LockDown Zach is an NCPA player
Bring back mini-x's yo.
__________________
HK
Ohio University Bobcats.
NCPA All Stars.
Xcape paintball.
LockDown Zach is offline   Reply With Quote
Old 11-20-2012, 04:23 PM #7
AKAForever
 
 
AKAForever's Avatar
 
Join Date: Apr 2004
Location: London ,Ontario
 has been a member for 10 years
AKAForever has achieved Level 1 in PbNation Pursuit
Just bring back the X-ball fields from back around 05-07. Those were my favorites, especially with the pins in the middle. Made for a more interesting game.
__________________
Canadian Paintball
HKanada
+TRUST+

TORONTO MAVERICKS
AKAForever is offline   Reply With Quote
Old 11-20-2012, 04:28 PM #8
AdrenalineGames
...
 
Join Date: Apr 2008
Location: Myrtle Beach, SC
 has been a member for 10 years
AdrenalineGames works for a Paintball manufacturer
AdrenalineGames has perfected Level 1 in PbNation Pursuit
AdrenalineGames has achieved Level 2 in PbNation Pursuit
Quote:
Originally Posted by AKAForever View Post
Just bring back the X-ball fields from back around 05-07. Those were my favorites, especially with the pins in the middle. Made for a more interesting game.
I read posts about the field layouts elsewhere on PBN and kept notes. Someone pointed out the repetitiveness of the layouts this season. I thought we had a good variety this season but I'll spend even more time on the designs for 2013 and do my best to bring you guys something everyone can enjoy playing and watching.
__________________
Damien's new account is here. https://www.pbnation.com/member.php?u=650657

Last edited by AdrenalineGames : 11-20-2012 at 04:35 PM.
AdrenalineGames is offline   Reply With Quote
Old 11-20-2012, 04:30 PM #9
a.casper7
 
 
a.casper7's Avatar
 
Join Date: Apr 2010
Location: Michigan
a.casper7 plays in the PSP
a.casper7 plays in the APPA D4 division
Like the added bunkers. Will see how it plays out with the position given in the sample. Looking forward to seeing how this will play out.
__________________
Tippman Effect #25
NPPL HB Open 2013 - D2 2nd NPPL Chicago 2013 - Semi-Pro 2nd
NPPL Las Vegas 2013 - Semi-Pro 1st

a.casper7 is offline   Reply With Quote
Old 11-20-2012, 05:02 PM #10
vincib
Twitter @Sensoro
 
vincib's Avatar
 
Join Date: Nov 2003
Location: Aldie, VA
vincib is a Supporting Member
 has been a member for 10 years
vincib owns a Planet Eclipse Gtek
vincib supports Pev's Paintball
The layout needs to promote player movement, not more places to hide. Movement creates action, ~ action creates...
More action will be the basis for the strategy to win, not the 15bps your back players can put out for 3 minutes or the ability to get a key spot (snake) and hide while you pop up occasionally.
I think Clear bunkers would be an interesting idea. You can hide for protection but you wont stay long, just a thought.
Or maybe a hockey/lacrosse style rule, if one player crosses a certain point, the whole team has to either get to that point or the other team is given a one man advantage. Something to promote movement and strategy that fairly easy to understand by an onlooker.
__________________
My Feedback
vincib is offline   Reply With Quote
Old 11-20-2012, 05:29 PM #11
Shawn_Savage
RUSHian Mob
 
Shawn_Savage's Avatar
 
Join Date: Feb 2009
Location: Ladysmith, WI
Shawn_Savage plays in the PSP
 plays in the NXL
Shawn_Savage plays in the APPA D4 division
Shawn_Savage is Legendary
Most excellent. More bunkers, more movement. This plays perfectly to aggressive play.
Shawn_Savage is offline   Reply With Quote
Old 11-20-2012, 05:30 PM #12
ilikeike
Nice
 
ilikeike's Avatar
 
Join Date: Mar 2012
Location: Phoenix, Arizona
ilikeike plays in the PSP
ilikeike plays in the APPA D4 division
Lulz at clear bunkers
__________________
Keep rolling
Sandana Owners Club
AZ Menace
ilikeike is offline   Reply With Quote
Old 11-20-2012, 05:31 PM #13
sofla(dvs)
TCK
 
sofla(dvs)'s Avatar
 
Join Date: Apr 2009
Location: miami,florida
sofla(dvs) plays in the APPA D1 division
I think it's a good move, more bunkers to run and gun, trying to get that G. The news snake for this year was a good moe you truly saw really good snake players shine
sofla(dvs) is offline   Reply With Quote
Old 11-20-2012, 05:44 PM #14
LockDown Zach
naughtydawgsfan11.
 
LockDown Zach's Avatar
 
Join Date: Jul 2008
Location: Bro-H-I-Bro U.
LockDown Zach plays in the PSP
 plays in the NXL
 plays in the NXL 2
LockDown Zach is an NCPA player
Quote:
Originally Posted by vincib View Post
The layout needs to promote player movement, not more places to hide. Movement creates action, ~ action creates...
More action will be the basis for the strategy to win, not the 15bps your back players can put out for 3 minutes or the ability to get a key spot (snake) and hide while you pop up occasionally.
I think Clear bunkers would be an interesting idea. You can hide for protection but you wont stay long, just a thought.
Or maybe a hockey/lacrosse style rule, if one player crosses a certain point, the whole team has to either get to that point or the other team is given a one man advantage. Something to promote movement and strategy that fairly easy to understand by an onlooker.
These are some horrible ideas, not gonna lie haha.
__________________
HK
Ohio University Bobcats.
NCPA All Stars.
Xcape paintball.
LockDown Zach is offline   Reply With Quote
Old 11-20-2012, 05:44 PM #15
eforce
Factory PB
 
eforce's Avatar
 
Join Date: Aug 2004
Location: Chicago
eforce is a Moderator
 has been a member for 10 years
eforce plays in the PSP
eforce is an NCPA player
Quote:
Originally Posted by AdrenalineGames View Post
I read posts about the field layouts elsewhere on PBN and kept notes. Someone pointed out the repetitiveness of the layouts this season. I thought we had a good variety this season but I'll spend even more time on the designs for 2013 and do my best to bring you guys something everyone can enjoy playing and watching.
Would it be within the realm of possibilities to have a 'throwback' style layout with the traditional x-pins configuration? Obviously we can't expect you to commit to anything, but is it possible that we could see something like that?
eforce is offline   Reply With Quote
Old 11-20-2012, 05:52 PM #16
TruthSayer
 
 
TruthSayer's Avatar
 
Join Date: May 2012
Location: Newport Ky.
This will help. Players are more likely to camp if there is a wide lane they can post on and they're more likely to camp if they don't think they can make their bump.
Make the lane smaller, the bump easier, the smart players will move out and forward.
__________________
The truth hurts
TruthSayer is offline   Reply With Quote
Old 11-20-2012, 05:53 PM #17
Wyatt Earp
RAW
 
Wyatt Earp's Avatar
 
Join Date: Oct 2006
Location: Philly
 has been a member for 10 years
 plays in the NXL
Adding bunkers makes breakouts more player friendly. If youre a good player, youll make your primary bunkers 99% of the time, no need for extra bunkers. It allows the un-athletic, less skilled players to easily make their bumps, and their bunkers off break. Not that its a terribly bad idea, but i feel its not necessary. Keeping the bunker count the same forces players to play smart by bumping when the time is right, not because the next one is only within an "arm's reach". If teams are going to just sit in the back and lane, then thats what theyre going to do while dragging out the time clock, its just another way to play the game.

I do, however, agree that the snake beams should be just a tad taller.
__________________
DEVTION
JET LIFE
Wyatt Earp is offline   Reply With Quote
Old 11-20-2012, 05:57 PM #18
byrontech
J.R.
 
byrontech's Avatar
 
Join Date: Jul 2009
byrontech plays in the PSP
 plays in the NXL
byrontech plays in the APPA D3 division
Finally!
__________________
MidWest

Last edited by byrontech : 11-20-2012 at 06:28 PM.
byrontech is offline   Reply With Quote
Old 11-20-2012, 05:57 PM #19
aspiderfreak
A Complete Vulgarian
 
aspiderfreak's Avatar
 
Join Date: Jun 2004
Location: NWA
 has been a member for 10 years
aspiderfreak plays in the PSP
aspiderfreak is an NCPA player
aspiderfreak is one of the top 100 posters on PbNation
aspiderfreak is a top reviewer
Quote:
Originally Posted by pbstar1792 View Post
Thank youuuuuuuuuuuuu!
+1

__________________
Old PBN Feedback
Luxe Mob
ac:Dallas ac:OT
.
aspiderfreak is offline   Reply With Quote
Old 11-20-2012, 06:20 PM #20
Gdude2008
__________DOOM___________
 
Gdude2008's Avatar
 
Join Date: Jul 2006
Location: Orlando, FL
Gdude2008 plays in the PSP
Gdude2008 helped look for balloons
Gdude2008 supports Team VICIOUS
Gdude2008 is an NCPA player
Gdude2008 plays in the APPA D4 division
Gdude2008 has achieved Level 4 in PbNation Pursuit
At least make the 50 bunkers, or the opposite 40 bunkers worth the risk of getting to by making a kill possible.

Adding bunkers to the back will only slow the game down more. Reward big moves with big rewards, don't put a useless bunker somewhere I already ran by.
__________________
____DOOM__________
___FIERCE________
__FLORIDA _____
ASMC

Orlando DOOM | HyperSports Park
MACDEV Clone GT
Gdude2008 is offline   Reply With Quote
Old 11-20-2012, 06:57 PM #21
631_Apathy
Dehh
 
631_Apathy's Avatar
 
Join Date: Dec 2011
 plays in the NXL
631_Apathy has achieved Level 1 in PbNation Pursuit
631_Apathy has achieved Level 2 in PbNation Pursuit
Is it just me or is that snake side not mirrored?

edit: or are those two different proposals? If so i like the green side better.

Last edited by 631_Apathy : 11-20-2012 at 07:01 PM.
631_Apathy is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
Forum Jump