Find fields & stores near you!
Find fields and stores
Zipcode
PbNation News
PbNation News
Community Focus
Community Focus

ReplyScenario Ups
 
Thread Tools
Old 06-26-2012, 09:32 PM #400
AoSpades
I'll set you straight.
 
AoSpades's Avatar
 
Join Date: Oct 2008
Location: Texas?
AoSpades supports Cereal Killerz 2
AoSpades supports our troops
AoSpades supports Pev's Paintball
AoSpades is one of the top 1000 posters on PbNation
AoSpades is Boss
AoSpades supports Ninja Paintball
Quote:
Originally Posted by N2extreme1
Anyone get any tank battles on film?
I know I laid my fair share of suppressive fire on them
AoSpades is offline   Reply With Quote
Old Sponsored Links Remove Advertisement
Advertisement
Old 06-26-2012, 10:16 PM #401
rsnhm
FU
 
rsnhm's Avatar
 
Join Date: Jul 2011
Location: north dakota
rsnhm is playing at Living Legends VII
rsnhm owns a Planet Eclipse Geo
rsnhm owns a Planet Eclipse Ego
rsnhm supports Team VICIOUS
just a few quick comments without trying to be too biased or getting into a pissing match with someone.. which i would win anyway because im a fallschirmjager. someone said they were disappointed that the 6th didn't participate fully in the parade.. and right on with what static said most of the 6th guys that i knew or was camping around played all the mini games with the exception of the valley; we had a full turnout for the friday game and i guess i'm not really sure what it is but playing with the 6th really inspires you to play hard and play to win.. so we really came out slugging and stayed on the field. with that in mind i guess walking in a parade wasnt at the top of my list of priorities especially considering every player in the 6th was expected to stay on the field for a full 8 hours on saturday.. or at least give their all. i for one did not leave the field until 4:50 when there was nothing left to do anyway.. since the allies bailed on us.
in terms of the actual game i felt there was a lot of competitive action going on.. until later on in the game i didn't really have to look far for a place to throw my paint. in terms of the score i guess i feel like thats horse****. if the allies can rack up such a huge score in the first 4 hours that the germans can't come back then there is a definite flaw in the scoring system or just the layout of the game itself.
another thing i wanted to touch on was the enitre 'honor tag' system. to me it seemed like a copout to try to have the players enforce themselves due to a lack of knowledgable staff. i heard so many reports of people shooting hot that there had to be at least some truth to it. i hardly ever saw a ref in the chrono stations.. the 6th command took chronoing and the honor tag system very seriously having us all show up to chrono our guns and marking us off on a list, i guess to prove we at least showed someone we had chronoed correctly. i was in multiple DZs where the staff didn't seem to know what was going on or where we were allowed to spawn. at one point a ref tried to insert 12 of us into caen where there must have been 150+ commonwealth bunkered down waiting for us. like wtf is that?
the last thing i wanted to say.. because this was actually kind of upsetting for me.. was watching the 82nd airborne intentionally insert from out of bounds directly behind utah beach. i was part of a 6th detachment tasked to scout and watch the northern boundary line and lo-and-behold right at game on we caught allied jumping the fence. the ref even called some of them out but they just kept coming.. this is my first year at d-day and veterans had told me the 82nd basically cheats every year by coming in from out of bounds.. so who the **** allows that to keep happening? basically allowing our beach defense to get gang****ed from every angle. i'm not saying i don't enjoy a good fight or a challenge but at least follow the rules.. especially since it doesn't seem like there are a whole lot of them that need to be enforced.
overall the saturday game was a lot of fun and i had a great time at d-day.. it just seems like the german army kind of gets dickholed the whole week.. whether its from participation or just some kind of sick joke to let the allies win all week i'm not sure.. but i know the 6th played some of the most hardnosed paintball ive ever been a part of.. and ill dickpunch anyone who says otherwise
rsnhm is offline   Reply With Quote
Old 06-27-2012, 05:08 AM #402
dorsai
 
 
dorsai's Avatar
 
Join Date: Oct 2004
Location: SW Fla
 has been a member for 10 years
dorsai posts videos on PbNation
So far I haven't seen any footage of tank on tank fighting, but
it's still early and people may not have finished editing their footage.
Perhaps next year we can get someone to film themselves and
share it with the rest of us?

Sincerely,
__________________
Bg. Andy Van Der Plaats
"in bello, parvis momentis magni casus intercedunt"
Office: 239-997-2221
Cell: 239.410.9632
Email: ADorsai@aol.com
dorsai is offline   Reply With Quote
Old 06-27-2012, 05:17 AM #403
Andy726th
 
 
Join Date: Jan 2008
Location: Joplin Mo
 has been a member for 10 years
Big Joe I thought
__________________
Valken Midwest Regional Commander
Midwest@valkencorps.com
Join us on Facebook. Valken Corps Midwest
Avid Death Squad- Missouri
Andy726th is offline   Reply With Quote
Old 06-27-2012, 09:06 AM #404
Staticline
 
 
Staticline's Avatar
 
Join Date: Dec 2007
Location: United States
 has been a member for 10 years
Staticline owns a Planet Eclipse Geo
Staticline owns a Planet Eclipse Etek
Staticline has achieved Level 3 in PbNation Pursuit
OK,

I'm not giving anything away here. The 6th did support both Breacourt and Utah. We had two units around Breacourt and approximately 60 players eventually playing at Utah.

The Germans had approximately 80-90 players at Utah at Game-on. Those players were boxed in on three sides (4th ID, PF, and tanks, plus Rangers and French). The Germans were in a killing box that they could not defend. Add to that a DZ that had no paint (DZ8). You could have thrown 300 Germans in there and the result would have been the same.
__________________
German 6th FJR, D-Day, 2007-2013
Valken Corps Elite Member
Hellions Scenario Paintball Team, ODA 163
Staticline is offline   Reply With Quote
Old 06-27-2012, 10:01 AM #405
Thompsonshooter
Maker of fine custom guns
 
Join Date: Apr 2004
Location: Vermont
 has been a member for 10 years
Thompsonshooter works for a Paintball manufacturer
Thompsonshooter supports Bob Gurnsey
Quote:
Originally Posted by Staticline View Post
OK,

I'm not giving anything away here. The 6th did support both Breacourt and Utah. We had two units around Breacourt and approximately 60 players eventually playing at Utah.

The Germans had approximately 80-90 players at Utah at Game-on. Those players were boxed in on three sides (4th ID, PF, and tanks, plus Rangers and French). The Germans were in a killing box that they could not defend. Add to that a DZ that had no paint (DZ8). You could have thrown 300 Germans in there and the result would have been the same.
Looks like you had too much of an area to cover with the people you had. Do you know the exact numbers the german army hit the field with? The Allied know how many we had because we have a database of every player that went to our O tent along with our AARs of each unit.

It would help if this info was shared with the staff so they can see how each side played the game.

Since there is no rules about moving defending troops around the field, I think I'd have defended differently and the game may have had the same outcome but it may have lasted longer.
__________________
Eric Engler
President
Engler Custom Paintball Guns
Making Custom Paintball Guns Since 1999
http://www.englerpaintballguns.com
Thompsonshooter is offline   Reply With Quote
Old 06-27-2012, 11:42 AM #406
CrazyHarry
Evil Genius
 
CrazyHarry's Avatar
 
Join Date: Oct 2011
Location: OKC
CrazyHarry is playing at Living Legends VII
CrazyHarry has achieved Level 1 in PbNation Pursuit
CrazyHarry has achieved Level 2 in PbNation Pursuit
CrazyHarry supports Empire
Quote:
Originally Posted by Thompsonshooter View Post
Looks like you had too much of an area to cover with the people you had. Do you know the exact numbers the german army hit the field with? The Allied know how many we had because we have a database of every player that went to our O tent along with our AARs of each unit.

It would help if this info was shared with the staff so they can see how each side played the game.

Since there is no rules about moving defending troops around the field, I think I'd have defended differently and the game may have had the same outcome but it may have lasted longer.
I think you hit on a common theme that needs to be addressed, IMO. The field and the game was designed to be played with about 5,000 people, we had about half that this year. So, I think we need to find ways to scale it down. There is just too much land for us (Germans) to cover with the amount of people that we have. I know you don't have any love for Breacourt, and I definitely agree that it should be the first to go... but I don't know what else can go.

I believe that there are rules about how many people can be on the beaches (to not disrupt the force balance), only the German SF guys are allowed to move.

Engler, you ought to think about switching sides (hehe) if you think you can defend it better on game day, I'm sure there are people on my side of the fence willing to let you try! Of course, I think the universe would implode if that happened. I wasn't on Utah or in Breacourt, so I can't attest to how well those, German, forces were commanded like you can.
__________________
Professional programmer/Open source guru
if you need a site, or just some work done, shoot me a PM.
When in doubt... use dynamite.
CrazyHarry is offline   Reply With Quote
Old 06-27-2012, 11:09 PM #407
Devin376
 
 
Join Date: Jun 2012
Quote:
Originally Posted by dorsai View Post
So far I haven't seen any footage of tank on tank fighting,
and you probably never will, since gunners are behind netting. our commander wanted us to mount guncams but we decided against it because of this reason. any outside cams mounted to the tank would also fail to capture anything worth looking at.
Devin376 is offline   Reply With Quote
Old 06-28-2012, 10:21 AM #408
dorsai
 
 
dorsai's Avatar
 
Join Date: Oct 2004
Location: SW Fla
 has been a member for 10 years
dorsai posts videos on PbNation
Hold the presses, it was announced yesterday that Brecourt
were it is presently, would be turned back over to the cattle
and is not going to be used in 2013.

As for D-Day Park being designed for 5,000 players, I'd love
to see where that's written. So long as the 5 to 4 ratio is
kept, it shouldn't matter if there's 3 or 6 thousand players.
Where the trouble lies is with those who get assigned to one
side or the other, who are only there to play speedball, or
take part in some of the minis, but not the main event.


Sincerely,
__________________
Bg. Andy Van Der Plaats
"in bello, parvis momentis magni casus intercedunt"
Office: 239-997-2221
Cell: 239.410.9632
Email: ADorsai@aol.com
dorsai is offline   Reply With Quote
Old 06-28-2012, 12:15 PM #409
Thompsonshooter
Maker of fine custom guns
 
Join Date: Apr 2004
Location: Vermont
 has been a member for 10 years
Thompsonshooter works for a Paintball manufacturer
Thompsonshooter supports Bob Gurnsey
Quote:
Originally Posted by dorsai View Post
.
Where the trouble lies is with those who get assigned to one
side or the other, who are only there to play speedball, or
take part in some of the minis, but not the main event.


Sincerely,
The Allies did a great job capturing this information this year at our orientation tent. I believe both sides need to do this.
__________________
Eric Engler
President
Engler Custom Paintball Guns
Making Custom Paintball Guns Since 1999
http://www.englerpaintballguns.com
Thompsonshooter is offline   Reply With Quote
Old 06-28-2012, 03:33 PM #410
Staticline
 
 
Staticline's Avatar
 
Join Date: Dec 2007
Location: United States
 has been a member for 10 years
Staticline owns a Planet Eclipse Geo
Staticline owns a Planet Eclipse Etek
Staticline has achieved Level 3 in PbNation Pursuit
Quote:
So long as the 5 to 4 ratio is
kept, it shouldn't matter if there's 3 or 6 thousand players.
Could not disagree more, especially on the Western areas of the field. As the force structure reduces in size there are less players to cover the same acreage. Even if you keep the SF forces 5:4, we still need to search the same acreage for the infiltrating ABN forces.

You almost make it sound like all the Germans sit on the beaches, or at locations such as Caen, Coleville, The Airfield, etc. That couldn't be further from the truth. Talk to the Commanders of the Kommandos, MEK, GJ's, or my unit the 6th. Until we fix the locations of the Allied ABN units, we are all over the field. In the 6 years I was in the 6th, it didn't matter if I had 150 or 75 players, my mission remained the same.

Quote:
Where the trouble lies is with those who get assigned to one
side or the other, who are only there to play speedball, or
take part in some of the minis, but not the main event.
Where is your evidence to support this assertion? As far as I know the Bunker has never done a scientific demographic study of the player base to see who is playing where or why they come to D-Day. Very few players show up to play only speedball. Why would they? The supp air field at D-Day is inferior to many local fields and certainly not a PSP or NPPL layout. You may have vendors that only play speedball, but I would be willing to bet that is less than 1% of your player base.

As far as players only playing in mini games, I only saw one the whole time and that was a vendor comp; his reason being that he was not going to be on the field Saturday.
__________________
German 6th FJR, D-Day, 2007-2013
Valken Corps Elite Member
Hellions Scenario Paintball Team, ODA 163
Staticline is offline   Reply With Quote
Old 06-28-2012, 03:53 PM #411
Thompsonshooter
Maker of fine custom guns
 
Join Date: Apr 2004
Location: Vermont
 has been a member for 10 years
Thompsonshooter works for a Paintball manufacturer
Thompsonshooter supports Bob Gurnsey
the 101st had a few come this year to play just the mini games as they had to be at work on Sat...

I'm sure the number is low but still there are some that do it in other units on both sides.
__________________
Eric Engler
President
Engler Custom Paintball Guns
Making Custom Paintball Guns Since 1999
http://www.englerpaintballguns.com
Thompsonshooter is offline   Reply With Quote
Old 06-28-2012, 04:22 PM #412
dorsai
 
 
dorsai's Avatar
 
Join Date: Oct 2004
Location: SW Fla
 has been a member for 10 years
dorsai posts videos on PbNation
Missing players

I seem to recall folks complaining a couple years ago that the
1st ID never fielded as many players as had registered. Some
said that was because other units were stealing players. I also
recall swapping notes with someone here on this forum, who
said all that he and his buddies wanted to do was just 'do their
own thing.' I advised him that no unit suited his style of play,
regardless of which side he ended up picking, because that
wasn't how we ran things at D-Day.

If you want evidence to support my claim, all you have to do
is count heads when you get to your kick off point before the
start next year and compare that to the total on your unit's
roster. I'd suggest counting them just before the start as
folks have a tendency to loose their way from point A to B.

As for searching the entire field for those pesky Allied AB
forces, lets be honest, it's pretty hard to miss a a line of
vehicles passing through your AO, without you knowing
about them. I also seem to recall a conversation I had
with a couple GHC staff officers back in 2006. They talked
about how they'd managed to track the 82nd as they were
being driven into position, then distract and eliminate
them using a flanking force once the game began. With a
total of five mobile units and just a few scouts equipped
with radios, you shouldn't have any trouble keeping tabs
on either the 82nd or the 101st.

Sincerely,
__________________
Bg. Andy Van Der Plaats
"in bello, parvis momentis magni casus intercedunt"
Office: 239-997-2221
Cell: 239.410.9632
Email: ADorsai@aol.com
dorsai is offline   Reply With Quote
Old 06-28-2012, 06:57 PM #413
Spectre545
 
 
Spectre545's Avatar
 
Join Date: Feb 2010
so in summary, our guys should just follow the AB and then set up a kill box around them for at game on?
__________________
Fox Squad Team Captain
http://www.facebook.com/FoxSquadPaintball
Spectre545 is offline   Reply With Quote
Old 06-28-2012, 07:49 PM #414
custar
 
 
Join Date: May 2002
Location: Norman, OK
 has been a member for 10 years
Quote:
Originally Posted by Spectre545 View Post
so in summary, our guys should just follow the AB and then set up a kill box around them for at game on?
It is hard to do that when they are allowed to start the game out of bounds.

custar
__________________
Are the Geisterjagers over the top?
Well, let's just say "The Top" is barely a speck in our rear view mirror.


"That the said Constitution shall never be construed to authorize Congress to infringe the just liberty of the press or the rights of conscience; or to prevent the people of the United states who are peaceable citizens from keeping their own arms..."
Samuel Adams
Ave Caesar Obama! Tributituri ad moritus te salutant.

WTB Action Markers Diadem

Old feedback
custar is offline   Reply With Quote
Old 06-28-2012, 08:56 PM #415
Spectre545
 
 
Spectre545's Avatar
 
Join Date: Feb 2010
Quote:
Originally Posted by custar View Post
It is hard to do that when they are allowed to start the game out of bounds.

custar
i mean im just thinking here, but why would dorsai advocate the opposite of what the airborne commander wants per the game forums? is there a memo somebody didnt get cc´d on or something?
__________________
Fox Squad Team Captain
http://www.facebook.com/FoxSquadPaintball
Spectre545 is offline   Reply With Quote
Old 06-29-2012, 05:28 AM #416
dorsai
 
 
dorsai's Avatar
 
Join Date: Oct 2004
Location: SW Fla
 has been a member for 10 years
dorsai posts videos on PbNation
The idea you leave anyone reading your last post Spectre545 is
that the Allies were ALLOWED to insert out of bounds, not 'told'
we would be doing so by the game staff.

Also, at the end of the day the insertion of a small number of
AB players noth of the field played no significant role in the final
outcome, so why are we still rehashing past history instead of
turning our attention towards next year?

Sincerely,
__________________
Bg. Andy Van Der Plaats
"in bello, parvis momentis magni casus intercedunt"
Office: 239-997-2221
Cell: 239.410.9632
Email: ADorsai@aol.com
dorsai is offline   Reply With Quote
Old 06-29-2012, 07:38 AM #417
gamer565
Read the manual!!
 
gamer565's Avatar
 
Join Date: Dec 2005
Location: OK
 has been a member for 10 years
gamer565 is playing at Living Legends VI
gamer565 is playing at Living Legends VII
gamer565 is one of the top 100 posters on PbNation
gamer565 is Boss
gamer565 supports Ninja Paintball
Quote:
Originally Posted by custar View Post
It is hard to do that when they are allowed to start the game out of bounds.

custar
Or allowed to play out of a Mine field. Which seems to happen every year anyway.
gamer565 is offline   Reply With Quote
Old 06-29-2012, 08:37 AM #418
Staticline
 
 
Staticline's Avatar
 
Join Date: Dec 2007
Location: United States
 has been a member for 10 years
Staticline owns a Planet Eclipse Geo
Staticline owns a Planet Eclipse Etek
Staticline has achieved Level 3 in PbNation Pursuit
Quote:
I seem to recall folks complaining a couple years ago that the
1st ID never fielded as many players as had registered. Some
said that was because other units were stealing players. I also
recall swapping notes with someone here on this forum, who
said all that he and his buddies wanted to do was just 'do their
own thing.' I advised him that no unit suited his style of play,
regardless of which side he ended up picking, because that
wasn't how we ran things at D-Day.

If you want evidence to support my claim, all you have to do
is count heads when you get to your kick off point before the
start next year and compare that to the total on your unit's
roster. I'd suggest counting them just before the start as
folks have a tendency to loose their way from point A to B.
As a Commander, tell me something I don't know. Every Commander, Allied and German, knows you don't count your players until you have boots on the ground. And, every Commander I know, counts their players before their units before they take to the field on Saturday. I know EXACTLY how many players I fielded on Saturday and EXACTLY where they were at Game-On. Did those numbers match up to the registration numbers? No, and they never will. **** happens. Players have family emergencies, can't get off work, etc. Did my pre-game numbers match the check in numbers at German Orientation? I was +3.

Your inference was that the numbers fielded on Saturday were hurt from players only wanting to play speedball or only play in the mini-games. Where is your proof or is it an opinion?

Quote:
As for D-Day Park being designed for 5,000 players, I'd love
to see where that's written. So long as the 5 to 4 ratio is
kept, it shouldn't matter if there's 3 or 6 thousand players.
Your point was that game dynamics (based on acreage) make no difference regardless if 3000 players or 5000 players participate. That is simply not true. Play the game, command a unit on the field, and you will actually experience the difference instead of relating second-hand information, opinions, and what you think the game should or should not be.

Quote:
As for searching the entire field for those pesky Allied AB
forces, lets be honest, it's pretty hard to miss a a line of
vehicles passing through your AO, without you knowing
about them. I also seem to recall a conversation I had
with a couple GHC staff officers back in 2006. They talked
about how they'd managed to track the 82nd as they were
being driven into position, then distract and eliminate
them using a flanking force once the game began. With a
total of five mobile units and just a few scouts equipped
with radios, you shouldn't have any trouble keeping tabs
on either the 82nd or the 101st.
So, your opinion is based upon 6 year old second hand knowledge and what else, your observations from the Allied TOC and what?

First of all, the game has changed quite a bit since 2006, and I have to give credit to the Allied ABN Commanders. They have changed their game play considerably since 2006. The Unit drops and the mis-drops have changed in scope, size, and number. Where the Game Coordinator used to drop the ABN en-mass (or as in 2007, march them out as entire units), the ABN is now more spread out on the property. Secondly, The ABN commanders have become quite adept at dispersing their forces and then reorganizing into fighting units to attack an objective. In order to combat that tactic, SF units have to push out and meet these smaller units head on as well as counter attacking units that recombine after reinserting out of a designated DZ in order to attack interior targets. If it were only so simple as forming a defensive line as a unit attacks their objective or an ambush line as a ABN unit "de-planes"....you really need to brush up on your small unit tactics.
__________________
German 6th FJR, D-Day, 2007-2013
Valken Corps Elite Member
Hellions Scenario Paintball Team, ODA 163
Staticline is offline   Reply With Quote
Old 06-29-2012, 09:54 AM #419
dorsai
 
 
dorsai's Avatar
 
Join Date: Oct 2004
Location: SW Fla
 has been a member for 10 years
dorsai posts videos on PbNation
Staticline, you of all people know that given the scope of this event, not
to mention the area and type of terrain it plays out on, that it's neither
efficient or effective trying to lead units of the size we're dealing with at
D-Day from the field. This isn't 'LL' or some game involving a few acres
and a couple hundred players, so let's not confuse those who've never
been to D-Day before, or those who've never been saddled with trying
to get a group numbering in the hundreds, with a diverse range of skills
and capabilities to function like the AB units they're representing to do.

As for 2007, it's true our two American AB Divisions were dropped
in mass at the edge of the 210. What they failed to do was properly
scout that route of march across what is basically the only viable
means of approach to their primary objective. A route I might add
which your side's members defended extremely well. That said, we
still reached our first and second phase lines pretty much on time.

Gamer565,
Did they stage from the middle of a mie field thuis year, or are you
speaking about things which may have occured in past years? It's my
understanding that issue was resolved and that overall the judging
was much improved this year.

Staticline, I'm not the one who plans what we do, but I do have
an opportunity to submit suggestions. You're right, this isn't 2007,
when our side was lead by a paintball player. Today that plan of
action is something which has become much more fluid, as I'm
sure yours has as well.

Sincerely,


Sincerely,
__________________
Bg. Andy Van Der Plaats
"in bello, parvis momentis magni casus intercedunt"
Office: 239-997-2221
Cell: 239.410.9632
Email: ADorsai@aol.com
dorsai is offline   Reply With Quote
Old 06-29-2012, 10:08 AM #420
Spectre545
 
 
Spectre545's Avatar
 
Join Date: Feb 2010
The allies are not lead by paintball players?
__________________
Fox Squad Team Captain
http://www.facebook.com/FoxSquadPaintball
Spectre545 is offline   Reply With Quote
ReplyScenario Ups


Thread Tools

Posting Rules
Forum Jump