Want to learn how to integrate military tactics into paintball?
Keep in mind, these tricks won't work every time and won't fit everyone's method of play, but read over it and you may learn something.
So, onto the guide:
A scenario squad should be made up of 9, 11, or 13 people. Minimum and max. I have written the guide for a 9 man squad. Most important part is to establish a chain of command, from the first leader, and should he get out all the way down to a single man.
suggested chain of command
-Squad leader, should be the one with the most paintball experience and should be older, remember, he will be responsible for controlling the entire squad. Even during a firefight he should be able to think cool under fire and not be gung ho but calmly order your squadmates to different positions to maximize your effectiveness as a whole. Which is where paintball experience and maturity comes in, don't go rushing in, if you get out you leave the squad confused until the chain of command can take over.
-fire team team 2 leader: this is second in command, even though while squad leader is in command, both fire team leaders are of the same rank in the squad, should the squad leader be taken out, he assumes command. He should have the same attributes as squad leader, since you will find more than once squad leader will be shot.
-Fire team 1 leader: he is 3rd person to take charge. Why not fire team 2 as second? The main thing of fire team two is as support. Fire team 1 will assist the squad leader on tactical assaults, while fire team 2 will act on it's own to assist squad one in an assault. So, fire team 1 should be a man with experience just under team 2, he will however be 2nd in command while 2 is active squad leader, so should squad leader be taken during an assault while squad 2 isn't around, he assumes command of the assault party.
Fire team compositions:
-Squad one should be comprised of the "slower" markers, they are assault, so will be the "front man" and able to move light and fast. However, they should also have a large amount of experience, since it will require a lot of thinking on your feet.
-Squad two should be comprised of the faster markers with more paint. Their job will be support, so should be able to lay down a sufficient volume of fire to keep the objective's head down.
Standard patrol formations
taken out for now
Next is single man tactics
-First is pieing a corner, this allows you to clear around a corner with the most chance of success. This action can be taken slowly, exposing as little as possible until you can make contact with the enemy. Remember, he will most likely be waiting for you around that corner, so you want to just peak around. Distance from the wall is key, it actually allows you to cover more of yourself than peeking right around the corner. If you can, try to stand 4-5 feet from the corner, and tuck in so they can't get a hit on your hopper.
Then, how to enter a room. The guide is in the pictures, but this is the same technique used by all special forces.
If there is something else anyone wants me to cover, I will gladly do it, I just don't want to overload information on someone no one wants to see. Some things I wanted to cover but didn't.
-Holding a location
-Holding a building
-Relocating a VIP
-setting an ambush
-How to actually snipe in paintball(yes, it is possible, but there are very special rules to do it. You can't use tactics used by real snipers)
-What you actually want to wear to blend in(tricks of sight)
-How to control an enemies movement(move them where you want them to go)
-Attacking a hard point(such as a scenario castle)
-Blitzkrieg(tactics using tanks with troops to clear wide areas of land)
If you want to see something let me know.
Last edited by BobLong435 : 11-15-2009 at 10:07 AM.
Originally Posted by I need to separate this, so I put it in quotes
THE PAINTBALL SNIPER
Most players will laugh at the shots, there is no way, all paintball guns fire the same distance, which is true, you'll never be able to get a scope out and shoot someone 200 feet away.
Remember, the maximum effective range of a paintball gun is about 100 feet.
So, you've got to rethink what it is to be a sniper, and how you can best be the lone hunter in the paintball field.
Firstly, snipers arent actually one man, it is a two man team, one shoots, the other is the spotter. We are going to rework this momentarily.
Firstly, your gun. You're looking for a low gun. Something with a stick feed on top. Personally, I am using an Ariakon ACP2. This is small, light, has a stick feed. You don't want a huge hopper in the air to give you away.(told you that you would need to rethink sniping) I use the ariakon, however there are several pistol makers, what you don't want is the tippmann TPX, it is a pistol, but won't fit our needs. How you mod it is as follows: -Get a long, good barrel. You need something that will make you quiet. I know there will be plenty of speedballers in here that will tell you "a longer barrel doesn't make you more accurate" it does. It doesn't make you "balls on accurate" but it does help. Another thing a long barrel does it reduce noise by allowing the air to expand behind the ball before it leaves the barrel. One drawback is it also reduces efficiency. So, you can solve this by overboring. The paintball pistols now-a-days have a short .689 bore barrel built into them, then you lengthen the barrel. What you need is to find a .693 barrel with a lot of porting. (overboring will also reduce noise.) I suggest a 16'' CP 1 piece, it doesn't have too much porting, but it is still very quiet, known from personal experience. If you have a bunch of money get a st!ffi .693 16'' barrel. -Get a buttstock It will help you aim, you can find plenty of stocks that will mount to the bottom of the trigger frame. Stay away from CCI, theirs are designed for upright shooting. I think this is a good one http://shop.specialopspaintball.com/...t2w-stock.html It will help you steady the gun
-and optionally you can get a foregrip. Paintball pistols come with a rail on the bottom for one. If you buy one from a paintball store it will cost you twice as much, however, the rail used on paintball guns is used on all weapons and called a picatinny rail. Find a gun store or an online gun store and you can pick one up for $10.
One thing you don't want is a scope, in paintball you have liquid paint flying everywhere, and it will get smudged, they are expensive, and hard to clean. So, really, they aren't necessary.
So, you, have your gun, then you have your buddy, you want a buddy with a nice fast electro, chances are you may run into more than one person, if you need to make an escape, you need someone there who can put down enough fire to let both of you get away.
Where to sit
Everyone will be expecting a sniper at the edge of the woods. So, what you want to do is find a large clearing and face where you think they will venture out of the woods. Sit in the middle of the clearing or about 50-75 feet away from where you expect to see them. Find some tall grass and lay in it trying not to disturb it much for a bunch of sticks, something you can hide in/around. Then you wait, when you see them leaving the edge of the trees, wait for them to get about 15 feet from any sort of cover. Then open fire, remember, aim small miss small. You will have 1 shot until they know you are there and 10 seconds until they discover where you are or run. The closer you let them get the better. Once they are panicked, have your friend open up and you two get out of there ASAP.
Quote:
Originally Posted by holding a building
People seem to assume that when tasked with, lets say holding a house, that you should put everyone in the house and just fire out. This will work, however the winner will be decided by who runs out of paint first, with respawning, it will normally be the defender.
So, what you want to do is hold the area around the house. In most paintball fields, the owner sets it up where they are expecting the defender to be in the house, then sets up a bunch of bunkers around the house to give the attackers cover. What you want to do as a defender is keep the attackers from getting any kind of foothold. So, have everyone spread out, put maybe one guy in the actual house.
So, have everyone occupy the trails leading to the house, the bunkers around the house meant for the enemy. Try and control as much area around the house as possible. Make even approaching the house a battle in itself. Leaving the house only as an Alamo. Then, if possible, have an attack team. Of maybe 5-6(possibly more) really gung-ho guys, their job will be to hang back, not part of the initial perimeter, as soon as the first round is fired, they run to the part, their job will be to eliminate the attackers, while the perimeter defender doesn't move from his assigned position, these guys will chase the defenders back. Following their retreat for as long as possible, then coming back for the next attack that the attackers will post. What you don't want is to allow the attackers to get any sort of foothold around the house, so the guys will work as a sort of fly swatter to swat any points dangerous parts that they could possibly turn a perimeter attack into a siege.
Quote:
Originally Posted by controlling an enemies movement
One thing you want to be able to do is get the enemy to do what you want him to do. This will have to be carefully planned and would take a large amount of coordination. Not for the gung-ho player.
One thing most people hate in paintball is actually getting shot, so they tend to do everything we can to keep this from happening.
You can use this to your advantage. People who don’t play chess like checkers, however, a checkers fan can be easily defeated in a chess match. So, you want to make him play your game. This is where knowing the territory better than your opponent is critical. Pick a nice area that would be a good ambush point, doesn’t have to be in his line of travel. However, keep in mind you can only move him from left to right. So, pick a spot, putting him in the open, and you behind cover. Then occupy it with some nice fast players with ramping guns, enough to turn the field into a hellhole.
Next, take a wide area in front of you and work to make it into a funnel. Think on what you do, if you’re being shot at you normally run away and find another route or find some cover. When you get some cover, you want a firefight.
So, have a guy sit at a bunker to your far left or right about 100 yards in front of you. When he sees someone, he starts shooting until they dive for cover, then he retreats back towards you. It takes some practice to time the retreat, but if he gets good, he can bait the enemy right into you.
Quote:
Originally Posted by camo
One thing about paintball camouflage is that your usual distance until you can actually make a shot is about 50 feet. So, most will say camo is useless, which is for the most part true, however, it can still play a factor in woodsball. While you can’t hit anything at that range, they can still see you and stealthily make their way towards you, if you don’t see them, you’re in trouble. So, you’re main objective is to break yourself up into the wood line, to concentrate on distance camo.
One thing you want to do is stick with neutral colors, the bright digital camouflage used by marines in particular, I am not a fan of. It is designed to break you up at a much longer range than you will be using, you’re looking for something a bit closer.
If you’re in America, you’re probably looking at a forest that looks about like this
Notice the background, waaay in the back, it isn’t a bright green or anything like what we see in military uniforms today, it is a pale green. You are wanting to blend in with objects further back and small saplings. So, you’re looking at a neutral green with dark brown vertical stripes, but used sparingly.
Something like this
What we have is a long sleeve light green shirt, I would search around and try and find one, then buy it in a very large size(paintball clothing should be at least 2-3 sizes too big)
Then, buy some brown spray paint, and run 1-2 vertical stripes down the front and back. I know I drew more than 1-2, but work with me. I know I drew brown stripes on the sleeves, but they aren’t necessary.
This will let you “white out” in the bright, sun lit background that you will be standing in. Then you can pretty much wear any type of pants. Should you so choose you can make a long skirt to cover your pants when standing out of the same material. Giving you free movement but still covering you.
shouldnt this be in the scenario forum? new players shouldnt be using military tactics because they really dont work in paintball.
leadership always fails, good communication among teamates is better because no one person has complete information on the whole field.
same goes for room clearing if someone comes though the door they WILL get railed. The paintball field isnt some place where people are sitting around unaware of the fact that guys with guns are going to storm the doorway. More likely than not all guns will be facing that door. whos going to have the advantage? the guy coming in the door or the 10 guys sitting back waiting for trigger fingers ready.
games are won by aggressive players taking charge to end the game. sitting back, sniping, sitting in building, etc, dosent eliminate bodies.
movement, communication and teamwork is a much better formula than using military tactics.
shouldnt this be in the scenario forum? new players shouldnt be using military tactics because they really dont work in paintball.
leadership always fails, good communication among teammates is better because no one person has complete information on the whole field. Poor leadership doesnt make having a leader bad.
same goes for room clearing if someone comes though the door they WILL get railed. The paintball field isnt some place where people are sitting around unaware of the fact that guys with guns are going to storm the doorway. More likely than not all guns will be facing that door. whos going to have the advantage? the guy coming in the door or the 10 guys sitting back waiting for trigger fingers ready. This works, same as bunkering. But it is mostly for just making sure a room doesn't have anyone in it. If you know someone is inside you would pie the corner.
games are won by aggressive players taking charge to end the game. sitting back, sniping, sitting in building, etc, dosent eliminate bodies. How many "sniper" threads are there a week? nuff said
movement, communication and teamwork is a much better formula than using military tactics.
scenario crew said they knew this stuff and it would benefit newbie forum more(since the stuff is more low level strategies). It was there, and they said I should move it here.
Last edited by BobLong435 : 11-15-2009 at 01:12 PM.
Your comment about longer barrels being more accurate is laughable. I stopped reading at that point. I hope noobs don't take that **** seriously. Your attempt to polarize woodsballers against speedballers is even more laughable. It's not only speedballers who know that longer barrels don't aid accuracy, it's anyone who understands simple physics. Anything past 16" is useless and will only create more drag on the ball. You'll have to turn up your input pressure (or tighten your springs if it's a blowback) in order to compensate for the loss of energy. This will result in a louder shot and poor gas efficiency.
__________________
MIDN 1/C, US Navy FS: Loaded 08 PMR Reason Krew #1 #12 Italian Baller
"Ok sportsfan, how bout this? When was the last time you went out on a boat to defend our country? **** you *******. You're a *****, don't talk down to Warbeak like that."
-Derr
Last edited by warbeak2099 : 11-15-2009 at 02:18 PM.
are you are aware that overboring a barrel makes your gun even less air efficient. LOL
Lol what a joke.
__________________
MIDN 1/C, US Navy FS: Loaded 08 PMR Reason Krew #1 #12 Italian Baller
"Ok sportsfan, how bout this? When was the last time you went out on a boat to defend our country? **** you *******. You're a *****, don't talk down to Warbeak like that."
-Derr
doesnt the military put a pretty big emphasis on movement, communication and team work when carrying out these tactics?
I think he meant that it's more important to work with your teammates and keep moving than to try and be some lone wolf commando. It's a lot more fun running through the woods and getting into gun fights than trying to crawl through brush with an 18" barrel, wearing ghillie anyways, I can personally attest to that.
__________________
MIDN 1/C, US Navy FS: Loaded 08 PMR Reason Krew #1 #12 Italian Baller
"Ok sportsfan, how bout this? When was the last time you went out on a boat to defend our country? **** you *******. You're a *****, don't talk down to Warbeak like that."
-Derr
Your comment about longer barrels being more accurate is laughable. I stopped reading at that point. I hope noobs don't take that **** seriously. Your attempt to polarize woodsballers against speedballers is even more laughable. It's not only speedballers who know that longer barrels don't aid accuracy, it's anyone who understands simple physics. Anything past 16" is useless and will only create more drag on the ball. You'll have to turn up your input pressure (or tighten your springs if it's a blowback) in order to compensate for the loss of energy. This will result in a louder shot and poor gas efficiency.
lol, you're so in the dark I won't even begin to try and debunk everything, just assume you're wrong. I was there when Mike Phillips did the length test, where he shot 140 paintballs through a 10'', 12'', 14'', 16'' and 20'' barrel and measured the bore spread. We found that as the length increases, the grouping gets smaller.
brush up on your barrel bores, evidently mike needs to break down the 101's with you (such as why you overbore) http://www.youtube.com/user/paintbal...32/NwN03gMASew
Quote:
Originally Posted by NeCanes
are you are aware that overboring a barrel makes your gun even less air efficient. LOL
What you don't seem to be aware of is the fact that a ariakon pistol has an 8'' barrel that is .689 built into the gun, the 16'' is there to allow the air to expand so it doesn't explode from the barrel. Similar in function to how a silencer works.
Quote:
Originally Posted by warbeak2099
I think he meant that it's more important to work with your teammates and keep moving than to try and be some lone wolf commando. It's a lot more fun running through the woods and getting into gun fights than trying to crawl through brush with an 18" barrel, wearing ghillie anyways, I can personally attest to that.
Some people find the whole lone wolf commando thing to be fun, I've met several guys that absolutely loved that stuff. Why try and tell them what is and isnt fun?
lol, you're so in the dark I won't even begin to try and debunk everything, just assume you're wrong. I was there when Mike Phillips did the length test, where he shot 140 paintballs through a 10'', 12'', 14'', 16'' and 20'' barrel and measured the bore spread. We found that as the length increases, the grouping gets smaller.
brush up on your barrel bores, evidently mike needs to break down the 101's with you (such as why you overbore) http://www.youtube.com/user/paintbal...32/NwN03gMASew
That link is broken. And I'M in the dark? You're a riot guy. Longer barrels are not more accurate, they don't shoot farther, etc. Did you guys shoot the gun while it was clamped down? What were some other variables, that were controllable and non-controllable? Please explain exactly why you are right, and currently known physical laws are wrong, I'm not about to "assume" anything. If you're perfectly comfortable with assumptions, I don't see how anything you say is valid.
Oh yea, and overboring most certainly does reduce efficiency. Even Mike doesn't refute that. I love Mike and everything he's done for the sport, but I'm not about to swing from his or your nuts when it comes to making claims as stupid as barrel length affecting accuracy. Run along now and let those of us who are informed help out the noobs. Wouldn't want you confusing them.
__________________
MIDN 1/C, US Navy FS: Loaded 08 PMR Reason Krew #1 #12 Italian Baller
"Ok sportsfan, how bout this? When was the last time you went out on a boat to defend our country? **** you *******. You're a *****, don't talk down to Warbeak like that."
-Derr
lol, you're so in the dark I won't even begin to try and debunk everything, just assume you're wrong. I was there when Mike Phillips did the length test, where he shot 140 paintballs through a 10'', 12'', 14'', 16'' and 20'' barrel and measured the bore spread. We found that as the length increases, the grouping gets smaller.
brush up on your barrel bores, evidently mike needs to break down the 101's with you (such as why you overbore) http://www.youtube.com/user/paintbal...32/NwN03gMASew
Lol@you. Where is this test?
Also what does using a bigger bore have to do with anything? He said nothing of efficiency. That whole video was him saying to use a larger bore so when the ball swells it won't be too big.
What you don't seem to be aware of is the fact that a ariakon pistol has an 8'' barrel that is .689 built into the gun, the 16'' is there to allow the air to expand so it doesn't explode from the barrel. Similar in function to how a silencer works.
What?
Some people find the whole lone wolf commando thing to be fun, I've met several guys that absolutely loved that stuff. Why try and tell them what is and isnt fun?
They may find it fun. It isn't teamwork though. It certainly doesn't help the team either. Crawling around and picking off a couple people is useless in paintball.
Yeah, ariakon pistol(which was the gun I recommended has an 8'' barrel built into the gun(though it may be 6'', either way, it has a built in insert), then you screw on any kind of barrel extension catches your fancy.
As for the "help the team" how does cutting off a route taken by the enemy not help? Take out the lone wanderer that would normally try and flank the team and annoy your team, averting resources from the main attack.
Last edited by BobLong435 : 11-15-2009 at 07:45 PM.
*****. You already linked that video and I watched it.
It doesn't say **** about barrel length.
I was addressing the overbore, honestly it seems like you're the type to argue with a sign post.
I spelled out the overbore, and now you're going to argue barrel length? How many times must I prove you wrong before you'll realize I have been playing 7 years, was a paid gun tech for 6 months, went to two d2 tournies, 3 scenario games, countless boxes of paint and rec games and know what I am talking about.