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#1
Old 09-21-2009, 01:19 PM
moparr moparr is offline
 
 
Join Date: Oct 2007
FORT KNOX (NW Indiana) October 17 "PREDATOR" BIG game

Fort Knox Paintball
7485 N US HWY 35, Winamac, IN
46996 (1 1/2 hour SE of Chicago)

http://www.fortknoxpaintball.com/
Phone: 574-946-4988
Email: fortknoxusa@yahoo.com

BYOP BYOP BYOP BYOP BYOP BYOP BYOP


Visit www.fortknoxpaintball.com for Pre-Registration info



Pre-registration:
$25 Field Fee (includes all day air)


Registration day of the event:
$30 Field Fee (includes all day air)


Registration:
All players will be required to fill out a waiver even if you have completed one for this season. Waivers are available for download at the website.

General Gameplay: Overall this will be a much simpler game than previous ones this season. Primary methods of scoring will be controlling slapsticks and locating props. Some minor sub missions will be available throughout the game.

Event Badges: Players will be issued an event badge. This card is to be kept with the player at all times, the card will be punched when the player chronos their gun. There are also 3 ref punches. These are for unsportsmanlike behavior, cheating or rule violations; you get 3 strikes and you will be expelled from the facility.

Armband Tape: Armband tape of each team's color will be issued when players chrono. Tape is optional but encouraged. It is perfectly acceptable for players to lie about which team they're on. Fort Knox issued wrist bands will definitively show which team a player is on.

Time: all times Eastern: Start times are firm. A siren will be used to start and stop the game

* 8:00 am - Saturday Registration Open
* 8:30 am - Chrono Open
* 10:30am - Mandatory game briefing
* 11:00am - Game On
* 2:00 - 3:00pm - Break
* 6:00 pm - Game Over
* 6:30pm - Awards

General Rules:

* All ref decisions are final and not open for debate.
* All players must chrono at 280 feet per second (FPS) or less.
* All markers must be semi auto. No ramping, burst or full auto.
* Masks must be worn on the playing field at all times. Never remove your mask while on the field.
* Barrel must be covered at all times off the playing field.
* All air fills will be done up front at the main building.
* No point blank shooting. If within 10 feet call for surrender. If they don’t surrender then shoot for goggle pack or shoe.
* This is not a tournament call yourself out when hit. Refs will not always be available for paintchecks.
* If you are hit yell, “HIT”, put your hand up, cover your barrel and return to your insertion point.
* No blind shooting. See your target before pulling the trigger.
* Dead men don’t talk.
* Don’t shoot dead men, refs, or other staff members.
* No alcohol or other illegal substances allowed at the facility.
* Foul language, abusive behavior or physical aggression will result in expulsion from the game and facility.

Barrel Tag Rule:
Barrel Tags will be allowed in this game. Once a player touches you with a barrel and says "barrel tag," you are eliminated and MUST take the walk. Do not HIT a player with your barrel! A gentle tap will do!
Off gun barrels are allowed and the barrels are to be no shorter than 10 inches in length. The barrels must be in plain sight (not inside pockets, socks, satchels or bags). A barrel tap must be made on one player at a time, with the words "barrel tag" being said each time by the attacker.

Dead Man's Walk
Eliminated players must have their barrel sock on and their hand in the air when exiting the field. Players walking around the field with their barrel socks off and their hands down will be considered live and could be shot at.

Storyline:The aliens known as Predators have been coming to Earth for thousands of years. It is believed that they taught early civilizations the art of building pyramids. In exchange the Predators used humans to breed the alien Xenomorphs to hunt for sport. A Predator ship transporting a hunting party and Xenomorph eggs crash lands near the frontier town of Deadwood. Much of their weapons and technology were destroyed in the crash and many of the Xenomorph eggs were lost. Now the Predators are hunting the townspeople while trying to rebuild their ship and locate the missing eggs before they hatch. It is up to a ruthless bunch of cowboys, outlaws and gunslingers to protect their town and eliminate these alien invaders.


Teams:
Predators (Red): Insert into Area 51
Humans (Green): Insert into Dirt Mound Field

Gameplay / Rules
Insertions: This game will utilize timed insertions. Players will be able to reinsert every 15 minutes (2 minute window) from their designated insertion point.
RED IP - Into Area 51, on the northeast side of the field.
Green IP - Out of the big pavillion, southwest side of the field.
* In the event of a hot insertion, players are expected to enter the field and take cover as quickly as possible.
* An eliminated player may exit the field from any point as long as all safety rules are followed.
* Players entering the field from an insertion point other than the ones designated will be assessed a team penalty.

Special Roles: Once appointed a special role players will hold that position for the rest of the game.

* Medics: (1 per side) White arm band on each arm - In order to be a medic you must be taped with white arm band tape and carry a medic supply card. Head shots, barrel tags, grenade & explosive props are instant kills and are not able to be saved by medics. Medics must reach the player within one minute, wipe the paint from the player and write down the player's ID badge number on their Supply Card. At this point, the player is again a live player and can resume play.

Scoring: Points will be awarded for controlling slapsticks and locating props.

Slapsticks: There will be six total scattered throughout the field. Slapsticks will be scored every 30 minutes for 25pts each.

Props:
* Trophy heads - 10pts
* Xenomorph Eggs - 10pts
* Predator weapons & technology - 20pts
Law Rockets: Must be inspected by event promoter (KoCheez) and Chrono'd to 230fps.
Each side will be allowed no more than 5 rockets. They can only be used against structures ie: fort, castle & town.

* When using a rocket notify a ref when and where you plan to shoot it.
* A rocket that hits a structure will eliminate all players inside and all players within arm's reach of outside walls.

Grenades:
* Paint Grenades -Standard scenario rules apply. If any speck of paint from a grenade lands on you or your equipment you are eliminated.

Missions:

Last edited by moparr : 10-03-2009 at 11:53 AM.
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#2
Old 09-25-2009, 12:53 AM
tomphalanxpaintball tomphalanxpaintball is offline
 
 
Join Date: Jun 2009
Team phalanx will be at this event can't wait we loved command and conquer
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#3
Old 10-03-2009, 11:53 AM
moparr moparr is offline
 
 
Join Date: Oct 2007
details have been added
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#4
Old 10-13-2009, 11:27 AM
Gas Man Gas Man is offline
 
 
Join Date: Aug 2005
NWI for the Preditors !
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#5
Old 10-14-2009, 05:24 PM
interscope8's Avatar
interscope8 interscope8 is offline
RIP Cale "Benji" Paschen
 
Join Date: Mar 2008
Location: Indiana
interscope8 helped look for balloons
I handed out flyers to some ppl at school and work and got about ten or fifteen to drive up to play can't wait, I built a law launcher for the game, hope it works.
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Rest In Peace
Cale "Benji" Paschen
Off The Field You Were My Best Friend
On The Field You Were My Brother
Check out my youtube page!! >Click HERE!!!!<
"take the little bottle of liquid from an ego box, down the lot asap. It's not oil its agg juice." Philfull
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