The GAME: CASTLE CONQUEST consists of the LONGEST RUNNING and LARGEST ATTACK & DEFEND GAME in paintball that purely defines the words “PURE PAINTBALL INSANITY” and is based around the Largest, Nastiest Castle in Paintball; CASTLE AAARRGH! The game also encompasses six other fields of EMR: TIPPMANN TOWN, AMBUSH ASSAULT, FORT BLUE’S CREW, BREW CREW BREWERY, IROQUOIS INVASION, and FERRYMEN’S AIRFIELD. The odds of Attackers versus Defenders are 4 to 1. The Attackers reinsert every 20 minutes and the Defenders reinsert every 10 Minutes. We will be shooting ONLY EMR’s CUSTOMIZED JT SPORTS FLUID PAINT at this event! The defense will be led by and joined by BLUE’S CREW, CANADIAN CONTIGENT,
The CASTLE: CASTLE AAARRGH is the LARGEST, NASTIEST CASTLE that exists in paintball. With over 32,000 square feet of playing area within its walls, CASTLE AAARRGH sports three stories of playing and a full two story 8’ deep rampart completely encircling a courtyard of buildings, towers, and barricades. The corridors below the ramparts are full of staggered walls, windows, and doorways leading into the courtyard. With only 4 openings from the outside into the courtyard and two gang ramps from the back hill onto the upper ramparts, this Castle is a fight to enter from Game On.
Facing the Castle Front Wall (Considered WALL 1) is TIPPMANN TOWN, a full size town, complete with two streets and numerous one and two story buildings as well as barricades and walls. This town makes a great defensive area to stall the attackers, but also give the attackers a good base of operations once they clear it out to mount attack after attack on the castle. To the right of the castle is WALL 2 which faces an upward sloping hill with barricades leading up to a tree line on top, from which attackers can rain paint into the courtyard and upper walls. The back wall (WALL 3) is faced with another upward slope that is completely covered with trees and rock outcrops, providing cover to both attackers and defenders. A long wooded slope goes downward from the left wall (WALL 4) that has numerous buildings and natural barricades throughout it and is a point of hard fighting every game.
PICTORIAL TOUR: CLICK ON THIS PICTORIAL TOUR AND GET THE REAL FEEL OF THE ATTACKERS AND DEFENDERS VIEW OF CASTLE AAARRGH. Move your arrow onto the photo to stop it to view longer.
THE TEAMS: The Defenders will be lead by Carter Brown and his famous Hawaiian Shirt Wearing Team CARTER’S COMMANDO. They will be joined by teams BAND of BROTHERS, CANADIAN CONTIGENT, DELTA, NORWHICH COLLEGE PAINTBALL TEAM, and TIPPMANN SHOCK. The Attacking Horde will be lead by Team JERSEY TITANS who can be reached to plan out the attack at
JerseyTitansPaintball@yahoo.com . They will be joined by teams ASSASSINS GUILD, BITM, MISDIRECTED HOSTILITIES, PUBCRAWLING, and VOODOO.
Objectives: For this game there are 10 objectives for the Attackers to retrieve. The objectives are Princess Zeuss, Excalibur Sword, Royal Platter, Ale Keg, King’s Ransom, EMR Coat of Arms, and Royal Key to the Front gate, Merlin’s Crystal Ball, BLUE’S Royal Stallion, and BLUE’S ROYAL CHALICE. The Attackers must recover at least 5 objectives within the first four hours of the game or the Defenders will be declared the winners. If the Attackers do recover 5 objectives in the first four hours, then the game continues until all 10 objectives have been recovered. If the first CASTLE CONQUEST is over within 4 hours, there will be a one-hour break and then a second CASTLE CONQUEST will take place. For the second game, volunteers to defend will be taken at the Castle immediately following the first game. Any Players wishing to defend the second game should report to the CASTLE immediately at the end of the first game to be counted and taped up.
Pricing: The cost per player for Entry is ONLY $35 if Pre-paid by 9/11/09 for Saturday Play Only and $50 if Pre-Paid by 9/11/09 for the entire weekend through Sunday Afternoon. The cost Per Player for Entry that pays at the event is $45 for Saturday Play Only and $60 for the entire weekend. ALL ENTRY FEES INCLUDE CHOICE OF UNLIMITED CO2 & COMPRESSED AIR or the Standard Rental Package consisting of a TIPPMANN Semi-Auto Marker, Goggles, CO2 Bottle, and CO2. The Weekend Fee includes: Playing in the CASTLE CONQUEST, playing in the Scheduled Field Open Play on Sunday, and/or playing with the Pump-Only Group. For groups of 25 or more players that prepay by 9/11/09 at one time as one group, there is a $5 per player discount and the organizer or Team Captain gets free entry. For groups of 50 or more players that prepay by 9/11/09 at one time as one group, there is a $10 per player discount and two organizers or Team Captains get free entry.
PAINTBALLS for the CASTLE CONQUEST will be MONSOON PAINTBALLS by JT SPORTS and will sell for $80.19 per case of 2000 plus 6% PA sales tax: Total $85.00 per case. If you pay cash for a case of paintballs at the event, there is a cash discount of $4.71 a case making the price per case $75.48 plus 6% PA sales tax: Total $80 per case. If you purchase 10 cases at one time in a single purchase, you will receive a $5 discount per case. If you purchase 25 cases at one time in a single purchase, you will receive a $10 discount per case. All bulk purchases must be completed at the event inside the store. No bulk purchases can be made in the Registration Lines. ONLY EMR’S CUSTOMIZED JT SPORTS MONSOON PAINTBALLS MAY BE USED FOR CASTLE CONQUEST XXVI!
REGISTRATION: To Pre-Register for this event by 9/11/09 online with a Credit Card, please click HERE . To Pre-Register for this event by 9/11/09 via Mail, please click HERE to print out a form to mail. For Pass Holders to Pre-Register for this event, please click HERE. Printing out a waiver and filling it out before coming to registration speeds up the process and can be done HERE.
Reffing: Professional Ref Squad DRAGON’S FORCE, who are veterans of reffing 12 CASTLE CONQUESTS and run by Rich Gilbert and AJ Allen will be reffing the event and joined by the EMR’s local reffing staff. The ref squads will be organized and run by Christopher “DEUCE” Hanse, Insuring only the highest caliber of reffing, game organization, and a safe and great time for all players.
Game Timetable: The CASTLE CONQUEST will start promptly at 11:00 am on Saturday morning. Chronoing and issuing armbands for the DEFENDERS will start at 8:00 am inside CASTLE AAARRGHS Courtyard. Upon being chronoed, ID tags will be punched by a ref and both Arms will be marked with Colored Duct Tape. Only Defenders wear Colored Duct tape. Attackers will not be marked. Player’s will be randomly Chronoed throughout the game at their dead zones and by roving Chrono Cops while playing. Any Defender that has not checked in and registered at the Rec. Center by 10:00 am will be dropped by the defenders list and replaced from the Standby list. All of the Defenders need to be in Castle Aaarrgh; taped, chronoed and ready to play by 10:00 am. The safety briefing for all defenders will begin at 10:15 am inside the Castle.
Chronoing for the ATTACKERS will be held at the chrono range located behind the Rec. Center, starting at 8:00 am. All Attackers must be Chronoed by a referee at the chrono stations located behind the Rec. Center to enter the game. The Safety Briefing and Game Rules will be covered at 10:00 am at the stage and the game will start at 11:00 am sharp.
Equipment: Only Semi-Auto and Pump Markers are allowed and no full-auto, turbo, or multi-round burst modes permitted. Mortars can be used that shoot only paintballs, but must be fired at a 45 degree angle or higher and with a ref present. No equipment is allowed that fires a projectile, grenade, or balloon. No LAWS or Hand Cannons allowed that can fire more than one paintball at a time directly at a player. Hand Thrown Paint Grenades are allowed but recommend using colors other than Blue as Splatter does not count from paintballs. NO SMOKE USE IS ALLOWED BY PLAYERS.
Age Requirements: Minimum age required to play in the CASTLE CONQUEST is 10 years old. 10 and 11 year olds must have an adult of 18 years old or older playing with them. We recommend that no-one under 16 plays as defenders due to the intense close up fighting in the walls. All players under 18 years old must have a Liability Waiver/Medical Release completely filled out and signed by a parent to play.
Special Rules: No Dead Man Walks are allowed in this game. No Barrel Tags are allowed in this game. No assassins allowed to be used on other team. No shooting through a crack or opening in the walls less than 4” wide. Splatter does not count by paintballs. Grenade hits must amount to more than an accumulation of a quarter coin size. NO SMOKE IS ALLOWED FOR USE BY PLAYERS . The area is too confined and it has caused medical problems for some players in the past. All other EMR standard rules apply to the game and the CASTLE CONQUEST GAME RULES are listed below.
More Play: The DEUCE’S WILD Speedball Field will be open during the second CASTLE CONQUEST for those that do not wish to play another CONQUEST. If time permits, open play will be conducted on other fields after the CASTLE CONQUEST(s) are over and will run until 6:00 pm.
Massages: Angela Kenney, licensed L.P.N. and L.M.T., of BODY & SOUL Therapeutic Massage, will be giving massages throughout the day on Saturday for the price of $1.00 per minute. If you would like to schedule a massage in advance, contact her at (607) 765-1157 or
bodyandsoultherapeutics@msn.com to set up your appointment.
Prizes: There will be prize drawing at 6:30 pm on Saturday; $1000’s worth of prizes will be given away at the stage. All CASTLE CONQUEST ID TAGS will be numbered and winning numbers will be picked from those numbers.