DAY OF THE WALKING DEAD
AUGUST 16, 2014
$25,00 entry fee and all day air.
This is a bring your own paint game.
It's the year 2012 - Government Scientists have discovered a unique liquid germ warfare - when misted over a specific area, all living forms can be temporarily incapacitated. Learning of terrorists hiding in a castle in a small European village, the chemical is put to the test to allow two special forces units to attempt the capture of the terrorists. Entering the ravines below the castle, the units are devasted and horrified by what they find...the terrorists are dead, yet somehow still alive.....Now the units must find a way to survive and to stop.............
T H E W A L K I N G D E A D
: (Home Base - Matt's Castle) Respawn 5 minutes behind Castle. No ribbon worn. Walkers cannot run - will WALK only. Walkers can be stunned and put into respawn by a gas bomb (water balloon). The only way to kill a Walker is with a head shot. Walkers will also be given special instructions by Andy the day of the game.
The Walkers Special Weapon: Gas Bombs (only)
(Home Base - Indian Falls) Blue Ribbon worn. Respawn 10 minutes behind Indian Falls. Townspeople are afraid because terrorists have threatened them. Townspeople will primarily use pumps and pistols - if you have either, please bring with you the day of the game.
The Townspeople Special Weapons: Gas Bombs (used to stun walkers and put them into respawn) and Crossbow (used to heal Walkers and make them alive again.)
Help Special Forces find Body Armor Suit.
: (Home Base - Skid Row) Red Ribbon worn. Respawn 10 minutes behind Skid Row or Indian Falls.
Special Forces Special Weapons: Gas Bombs, Body Armor Suit (7 pieces to suit, must be complete before can be used).
Message to this Unit: Air Command has dropped a special body armor suit, in seven pieces. Once you have found and assembled the entire suit it will protect the person wearing it, and can be used to clear an area; or herd the Walkers to an ambush.
Registration: 8:30 - 9:30 AM
Game Layout, Safety Briefing: 9:30
Game Start: 10:30 (Players must be on field by 10:25, game will start ON TIME)
10:30 - 11:30 First Segment, BOMB DROP MXK1000
**Battle at Matt's Castle (Walkers Home Base). Townspeople and Special Forces
cannot enter the Castle).**
11:30 - 11:55 Break - (Players must be back on field at 11:55)
12 Noon - 1:00 Second Segment, BODY ARMOR
**Townspeople and Special Forces must work together to find body armor suit, which is hidden in the field in seven pieces. Assemble all seven pieces to utilize.
Suit is used to herd the Walkers. Walkers cannot fire at person wearing suit.
There will be ten bomb stations on field, each containing a gas bomb (water balloon). Players can use the gas bomb to put Walkers in respawn. Walkers can also use gas bombs on the living to convert them to a Walker.....HOWEVER, player must stay at the station to use the bomb. You cannot take the bomb with you. These stations can also be used during third and fourth segments.
1:00 - 1:55 Lunch (Players must be back on field at 1:55)
2:00 - 3:00 Third Segment, WALKERS ATTACK
** Special Forces (red) and Townspeople (blue) must stay in their color coded zones and survive Walkers' attacks.
3:00 - 3:25 Break (Players must be back on field at 3:25)
3:30 - 4:30 Fourth and Final Segment, DEFEND YOUR POSITION TO THE END
** Special Forces and Townspeople will be placed at different bunkers (2-3 to each) on field. Players must defend and hold their position until end of game. If you are hit, your game is over. BEWARE!! WALKERS ARE EVERYWHERE!!!!