I wanted to run someone at the Snake side of the A on the break, and someone to the D corner. Then I wanted the D corner to run to their dorito 3 as soon as ~2+ dudes started shooting at the guy up the middle. Middle guy locks down movement of dudes trying to get outside on the snake side. Dorito side guy pinches them out with someone in the back shooting over the dorito dudes head protecting him from getting ran down. Snake side just tries to get up the field when possible.
Basically it takes just enough risk to get the other team to get frantic calls from their own team/sideline coaching to work against them. More people end up trying to "defend" something that may or may not really be happening. The chaos and shear amount of "what do I do?" from the other team allows us to make other moves. Switching sides makes those moves harder to see by everyone and increases the likelyhood that the move might work.
This is my thoery at least, no idea how it would acually work in action. I also want to use front more moves where front/back guys are working together where they shoot a player or player(s) in and front guy moves first and back guy moves after. Reason for this is they shoot at the smaller faster front guy who may only be making a small move. Like a bump between God and the snake. The back guy then makes a large move behind them like either getting from the middle to a corner bunker or from the middle up the middle to lock down a side. If moving in the back the opponents guns will be shooting lower, at the front guy, which is too low to try and catch the back guys bigger move out wide.
TL;DR Paintball is a very complex game, and I am sick of every team playing one of two brands of paintball. You have teams who like to be fast and aggressive and teams who like to sit back and shoot paint. I want to make a third brand that wins by superior movement and actions that are neither offensive nor defensive.