Originally Posted by GanjaPalooza
I would think they could delay one by about 10 seconds..... although I understand them being on a tight schedule and 10 seconds multiplied can definitely catch up with them.
You bring up a great point. Here's some food for thought: On a D3x field at PSP Dallas, refs work ~22 matches that stretch from 8am to 6pm start times, which works out to a 12 hour work day after accounting for time spent arriving early and cleaning the field at the end of the day. If you ref a PSP event, you're more or less there from sunrise to sunset.
Using a theoretical average score of 4-2, the individual field stats are as follows:
132 points are played.
110 minutes are burned between matches (5 minute break timer).
220 minutes are burned between points (2 minute break timer).
44 minutes are burned if one timeout is used per match.
Adding 10 seconds to avoid false starts, 2-3 times per match, makes the day 10 minutes longer.
So what does this mean? The average PSP ref on a D3x field gets shot over 100 times per day if he takes one hit per point (it's much higher in reality). He is standing in the heat on an idle field, cleaning or chronoing, for about 6 hours a day. Every minute you add to each game is one less minute of daylight at the end of the regularly scheduled matches; one less minute to run delayed games, one less minute to run added games, one less minute to clean the field. Consider how quickly the sun goes down after the schedule has run its course and you will quickly realize how tightly controlled it must be to avoid forcing night games if anything fails to run smoothly. This may sound crazy, but if you want to see more games start at their scheduled time, you may want the PSP to subtract 10 seconds at the start of the break timer in the event of a conflict with another field.