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Old 01-08-2012, 11:16 PM #85
QUAGS
 
 
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Join Date: Nov 2008
Will only be there for Sat, you cant have a part time General
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Old 01-12-2012, 12:40 PM #86
Fort Knox Paintball
 
 
Join Date: Jan 2010


(pay online with credit card or paypal or call 574-946-4988)

1 day Pass $30 Field Fee (includes all day air)

2 day Pass $50 Field Fee (includes all day air)


Note: Pre-Registration ends at 10:00 PM on 3/23/2012



Don't want to Pre-Register...Registration at Fort Knox day of the event:

$35 Field Fee for each day (includes all day air)[/center]



greed/grēd/
Noun: Intense and selfish desire for something, esp. wealth, power, or food.


Money is everything, or is it? Join forces in this epic battle for wealth and fame. All missions, scoring flags, and props help earn your side $ that is kept electronically by the off field banker. Be careful how you approach the banker, the price on his items may fluctuate throughout the game depending on his mood. The banker also may have special tasks that he needs assistance with from your forces, it is up to you weather your wish to accept is demands or not… Remember to keep track of your finances carefully for in the end it may come back to haunt you!



Game Details

Payroll Productions & Fort Knox Presents

Greed: Money Never Sleeps

March 31st & April 1st



Timeframe

Friday 3/30

2pm Gates open for primitive camping

Download camping waiver



Day 1 (Sat.) 3/31

8am Registration Opens

11am Player Briefing

12am Game On!

3-4pm Lunch Break

4-7pm Game On!



Day 2 (Sun.) 4/1

8am Registration Opens

9:30am Player Briefing

10am Game On

12:30-1:30pm Lunch Break

1:30-3:30pm Game On

Awards and free giveaways to follow promptly after game ends up front

Everyone will get a chance to win free giveaways!


Camping
Primitive camping available. Drop off your camping waiver off at the registration building when you arrive.



Event Specific Rules
Please refer to Fort Knox House rules for general scenario & big game rules, these rules pertain to event specifics that may alter between other games you have played general scenario & big game rules



Commanders
Commanders to be announced shortly

Red=

Green=



Insertion Points
Occur every 15 minutes with a 5 minute window

Typical insertion points will be used for this game.

Area 51 near the front

Car Field



At the start of the game and after each break there will be a fifteen minute window for NEW players only to enter into the game, after this normal insertion rules apply.



The last hour of Saturday and Sunday play wil be constant insertion. The only exception is if the commanders talk with their side and agree to a final battle on Sunday.



Starting insertions points will be announced soon. Insertion points will flop both days after the midday breaks.



Props
Jewels, medallions, & gold will be located throughout the field. These props may not leave the field for any reason other than cashing them into the banker during game play. You may cash them into the banker at any time game play is live.



Slapstick Scoring
Commanders discretion. A commander calls all the shots in this game. They even decide when or when not to score their flag stations. A flag station may only be scored every 30 minutes, no sooner. The commander or his XO is the only person who will be allowed to tell event staff to score flags. Failure to wait 30 minutes between counts will result in losing flag count that was made before 30 minutes. It is understood that a five minute period may occur from the time a flag count is requested and the time it takes event staff to report back flags for scoring. Not only will you need a person to call the flag check on the field you will also need a person at the banker to collect your money from the flag count as well.



Banker
The Banker will be located at a middle grounds off the field of play. He is there to bank your money. All money is handled electronically with a card that each commander will keep in their possession. This card is very valuable and can not be stolen when doing body searches. This card is what will decide the game. Everything in the Greed game is based off of $$. Flag scores, missions, props, purchasing MOS’s or special items all will have a impact on your final dollar amount that declares a winner.



The Banker can not be taken hostage or killed. It is a good idea to keep the banker happy. An unhappy Banker may not be willing to do business with you or may charge you more for special items.



The Bankers location will be made known the day of the game. The Banker may have special items for sale throughout the game so check back often. You may bargain with the Banker for items that they have for sale.



MOS’s/Prices
Medic = 50k

Hand Grenade = 50K

Demo/LAW Operator = 100K comes with five shots

Transport Chopper = 150K can’t be shot down by a law

Sniper = 200K



Check back with the Banker often as his deals and items for sale change frequently through out the game. The above prices are subject to change if your side happens to make the Banker angry. Keep in mind that the above items will take your total dollar amount down and the deciding factor in a win or a loss is $$. Availability on some items may be limited.



We will not find out the final scores until each commanders card is placed into the electronic reader at the end of the game to decide a winner!!!





Law Rockets
Before shooting a law rocket you must notify a referee who then punches your law card. The law rocket must it or hand inside of the object you are shooting at. If it does it will eliminate the entire structure with the exception of the castle. It takes a rocket for each level to completely clear the castle. Any man made structure can be blown up with a law rocket.



Transport Choppers
Can transport up to 10 people (hand on shoulder) method anywhere onto the field of play safely. They have a ten minute time limit and can not be shot down or shot at for any reason. Opposing players may not follow the aircraft and all players can not engage until the pilot takes a knee, this action deems all players alive and can be shot or eliminated.



Search The Body
If you eliminate an enemy player, before they begin to move you can shout “search the body” the enemy player must then remain in their spot. You have a reasonable amount of time to make it to them and gather any game props or cards they may have. Medic cards, law rockets, sniper cards, props of any kind, can all be stolen. You have approximately one minute to reach a player you call for search the body, you can only call search the body on one person at a time.

NEW For 2012

Commanders will start with zero supply cards and zero money. The start of the game will now be more important than any other game ever held at Fort Knox Paintball, so be ready on time. At game start sides will rush onto the field searching for laminated cards designating cash to be taken to the banker. Once cash is added to your bank card you can then purchase whatever supplies you wish. There will also be hidden cards that can be redeemed at the banker for automatic supply cards, no money required.



Event staff reserves the right to change, omit, or add to these rules at any time with or without prior notice
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Old 01-07-2013, 11:41 PM #87
Fort Knox Paintball
 
 
Join Date: Jan 2010
Gold Game




1 Day Pass: $30 (Includes all day air)

2 Day Pass: $50 (Includes all day air)


Pre-Registration Ends March 29th at 10:00 PM



Don't want to Pre-Register and just show up and play??

$35 per day (Includes all day air)



Breaking News: Saturday April 6, 1858
Sacramento Steamer Union

The rush for gold has been so overwhelming in Sacramento, that there are now more miners, than there is territory to mine for it. There have been several reports to date, of futility and high rates of rage related crime in the small, shanty mining towns.

Rumor has it, that somewhere in South Dakota, in the small town of Dead Wood, locals where digging wells in the countryside, searching for new water sources.

They came across a new resource, but, it wasn’t water. Much to their amazement, they struck GOLD! There have been reports of large masses of minors, migrating to Dead Wood looking to gain their share of this new found, less crowded territory, to stake their claim!

Will you follow the masses to South Dakota? Will you be the next miner to strike it rich? Will you be the next one to lay claim your territory, and strike Gold?

Come out to Fort Knox, and find out if you have what it takes to make yourself super rich!


Game Details

Must Play PB Productions & Fort Knox Paintball Presents

"Gold" Game

April 6th and 7th



Timeframe


Friday 4/5/13

2pm Gates open for primitive camping

Download camping waiver



Day 1 (Sat.) 4/6/13

8am Registration Opens

11am Player Briefing

12am Game On!

3-4pm Lunch Break

4-7pm Game On!



Day 2 (Sun.) 4/7/13

8am Registration Opens

9:30am Player Briefing

10am Game on

12:30-1:30pm Lunch Break

1:30-3:30pm Game on

Awards and free giveaways to follow promptly after game ends up front
Camping
Primitive camping available. Drop off your camping waiver off at the registration building when you arrive.

Event Specific Rules
Please refer to Fort Knox House rules for general scenario & big game rules, these rules pertain to event specifics that may alter between other games you have played general scenario & big game rules

Insertion Points:
Occur every 15 minutes with a 5 minute window

Typical insertion points will be used for this game.

- Area 51 near the front

- Bone Yard (Car Field)

At the start of the game and after each break there will be a fifteen minute window for players that have not been on the field for the new segment, to enter into the game, after this normal insertion rules apply.

The last hour of Sunday play will be a will be a final battle. This will be held in the Tire, POW, and Area 51 fields.

Starting insertions points will be announced upon commander’s consent. Insertion points will flop both days after the midday breaks.

Props
Gold and some other items will be located throughout the field. These props may not leave the field for any reason during game play. You may cash them into the banker at any time while game play is live. If at a break period, you must turn in your Gold or Props to get credit, while exiting the field at the Agents location.

Slapstick Scoring
Slapsticks will be counted at random times throughout the game by the producer. You will want to keep the Slapsticks in your favor. They will be worth “in game SUPPLIES”. Whoever has the most sticks at the count, will get the FREE supplies.

Banker/ Ticket Agent/ General Store
As you mine your Gold, you will have to take it to the Bank for deposit. At this time, you will incur a running total of how much gold you have.
This person is who you need to see, for buying Train/Stage coach tickets, and all of your supplies you need to mine your Gold, and complete your missions.

The Banker/Ticket Agent cannot be taken hostage or killed.
The Bankers location will be in the corner by the Chrono area. See the Banker often to see if he has any deals on ticket prices, or discounts on supplies throughout the game. This will be for buying items like Dynamite, and MOS cards that are needed to complete missions, stop the train, and blow up structures.

MOS, Supply / Prices
Shovel= 1 Gold Chip
Burlap Sack = 1Gold Chip
Medics = 10 Gold Chips
Carpenters = 10 Gold Chips
Dynamite = 15 Gold Chips
Scout (1) = 20Chips
Stage Coach (Must be 5 People) =25 Gold Chips
Train Tickets (Must be 10 People) = 30 Gold Chips


Props
Gold Bars
Deck of Cards
Poker Chips

Shovels (Card) are needed to mine the Gold.

Burlap Sacks (Card) are needed to carry the Gold.

Medics (Card) used to heal wounded players. Does not heal Head shots! You must wear White Tape on both arms.

Stage Coach (Must be 5 People with Card, arm to shoulder) can go anywhere on the field safely, and can only shoot at a Scout. Only the lead player can be shot by a Scout. Anyone other than a Scout cannot shoot at the Stage Coach!!

Scout (1 person with Card) can follow the Train, because, he is on Horseback. You cannot go into the Station. Scouts can only shoot at the lead player of a Stage Coach, or the Train.

Dynamite (Card and Prop) Used to blow up Train Tracks, or Structures, includes ALL LEVELS! This can only be used on Train Tracks, or Structures!

Carpenters (Card) can rebuild any Structure or Train Tracks. You must use a Carpenter to rebuild structure or tracks, before use! To use this MOS, you have to spend 10 minutes at the specific point you are repairing.

Train (Must be 10 People, Arm to shoulder) must stay on the tracks, and can go to any of the other Train Stations without any attack, from players that are not a scout. You can only enter or exit the Train at a Station. There will be a route in paint that the train will follow. No exceptions. Once at the Station, you have 5 seconds to prepare to exit the Train. The lead person will shout and count out loud, 5 4 3 2 1. In this countdown, you are safe to find cover in the Station.
If there are 2 Trains going in the opposite direction, and are coming at each other head on, you will have 2 options. If you decide to ram each other, both Trains will wreck, and all aboard are dead. Your other option is to walk backwards to the nearest Train Station.
Only the lead player in line can shoot at the scout. The Scout can only shoot at the lead person!!!

The final scores will be tallied at the end of the game, when each commander has turned in all of the props, Gold, and whatever they have that will count towards Gold. Whichever side has the most Gold, will win the game.

The game will start on time as scheduled! You will be given a warning before the start of each segment!! If you are not there, it is your loss! This is your only verbal warning you will receive!!

The tide rope will act as a river. There will be 3 ways to cross it. Use the Train, or go through the Main Hut in POW, or use the big bridge.



Missions

There will be 4 missions per hour. These will be handed out at the top of the hour, and you will have the whole hour to complete them. One of the missions will be determined by a special process!


What is on the mission card, as to what you are supposed to do, and how you are to do the mission, is the only way you can complete that mission for points. You have to do exactly as the card says.

The missions will consist of 2 missions to physically mine Gold, and 2 that will consist of timed missions. There will be action involved in these.

The missions will be as follows…….
2 of them per hour will be, going to the designated area, and following the directions on the card. You will have to take the area, while searching for the gold. There may be a fight for that area, there may not.

The other 2 missions will be to go to the designated area, and follow the directions on the card. It may tell you to go attend church, go to the bar, take out the Town Marshalls, get arrested.

There will be 2 Town Marshalls. They will have the authority to arrest you!! They will carry guns! They will be included in the missions, they cannot just start shooting at anyone at any time! DO NOT SHOOT THE MARSHALLS. You will receive a ref punch.

Only the Commander can deposit the Gold, and Purchase the supplies they want or need.

As a twist in the game, there will be some missions that will be peaceful missions. You will have to control your urges to shoot other miners, and get along. If you do not, you will be arrested by a town Marshall.



If you break the rules, you will get a Ref Punch. Your 3rd Ref Punch will get you ejected from the game with no refund!!
There will be no Barrel Tagging!!!

Cheating and Wiping will not be TOLERATED
If you are on a Team, they will be pulled off of the field for 1 hour, as penalty for your actions!!!Dead players do not talk!!! For any reason!!! You will get Ref Punched if you are caught!!

* Event staff reserves the right to change, omit, or add to these rules at any time with or without prior notice
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Old 03-19-2013, 12:41 AM #88
BrION
 
 
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Join Date: Dec 2005
Location: Wanatah
I'm looking forward to this game. Lets get out there and support Fort Knox guys.
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Old 03-28-2013, 07:21 PM #89
BrandonC135
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Join Date: Jul 2010
Location: Indiana
Annual Supporting Member
Big fan of Ft. Knox. If you haven't played their scenario events, make a point to attend the Gold Game.
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Old 05-28-2013, 11:46 PM #90
Fort Knox Paintball
 
 
Join Date: Jan 2010



1 Day Big Game Pass $30

2 Day Big Game Pass $50

Pre-Register at www.fortknoxpaintball.com


(Pre-registration ends July 5th at 10pm)

Don't want to Pre-Register? Register at Fort Knox on Big Game day.

$35 per day.


We believe, long ago the ancient civilizations had some of the first encounters with beings like no others before. These beings resembled humans in many ways, but with slightly different features and greater technological advancements . We know these beings as Aliens or Extraterrestrials. From time to time some people still encounter these beings. However, the human race does not have any proof of their existence, till now.
In July of 2013 the world as the human race knows it, could change. The beings from the planet Pagani have come to take Earth from the human race, and enslave all of mankind. However, the Pagani Race will not foresee the humans putting up a fight to save what is theirs. The humans will come together as one to fight off the invasion and so, the battle for Earth will start. Only one race will have all of Earth’s land, water and, of course, precious natural resources. Which race will thrive and which will fall?
Which race are you? Choose to take earth and enslave all of mankind as the Pagani Race, or become Human, to protect earth and save the land for generations to come. The future of Earth is in your hands and the War of Worlds.



Timeframe


Friday 7/12/13

2pm Gates open for primitive camping

Download camping waiver



Day 1 (Sat.) 7/13/13

8am Registration Opens

11am Player Briefing

12am Game On!

3-4pm Lunch Break

4-7pm Game On!



Day 2 (Sun.) 7/14/13

8am Registration Opens

9:30am Player Briefing

10am Game on

12:30-1:30pm Lunch Break

1:30-3:30pm Game on

Awards and free giveaways to follow promptly after game ends up front. Giveaways include (3) 2013 Big game Passes.
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Old 07-30-2013, 11:35 PM #91
Fort Knox Paintball
 
 
Join Date: Jan 2010





Pre-Register and pay online with credit card or paypal at www.fortknoxpaintball.com or call 574-946-4988



2 Day Pass: $50 (Includes all day air)



1 Day Pass: $30 (Includes all day air)


Pre-Registration ends 9/6/13 at 10 pm



Don't want to Pre-Register?? Register on Big Game day.

$35 per day (Includes all day air)


Timeframe


Friday 9/13/13

2pm Gates open for primitive camping

Download camping waiver



Day 1 (Sat.) 9/14/13

8am Registration Opens

11am Player Briefing

12am Game On!

3-4pm Lunch Break

4-7pm Game On!



Day 2 (Sun.) 9/15/13

8am Registration Opens

9:30am Player Briefing

10am Game on

12:30-1:30pm Lunch Break

1:30-3:30pm Game on

Awards and free giveaways to follow promptly after game ends up front.

www.fortknoxpaintball.com
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Old 08-05-2013, 07:35 AM #92
imped4now
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Join Date: Apr 2003
Location: Indianapolis
 has been a member for 10 years
I finally got to check out this place on Saturday......I loved it. Clean setup area, really cool office, nice fields, great pricing. I wish I wasn't 2 hours away. I'll have to make another trip up for a big game at some point! Thanks guys,

--that guy from Indy.
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Old 09-18-2013, 10:41 PM #93
rexisme
 
 
Join Date: Jun 2007
Location: NWI *219*
Annual Supporting Member
rexisme supports DLX Technology
Anyone going to be going here this weekend? Myself and a couple others are talking about giving it a try.
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Old 02-06-2014, 01:26 PM #94
Fort Knox Paintball
 
 
Join Date: Jan 2010


GET READY AND PREPARE! THE INVASION BEGINS April 12-13

Mars Attacks BIG GAME, put on by Junky, of The Unforgiven, and Must Play Scenario Paintball!

Leading the Earthlings on Defense, will be the "Legendary........... Paco, Bobby Schnebel!!!!

Leading the Martian attack on the Earth, will be the "Great HueyDawg, Kent Marsh!!!

Visit www.fortknoxpaintball.com to pre-register

2 Day Pass

$50 (includes all day air)



1 Day Pass

$30 (includes all day air)


(Pre-Registration closes April 4 at 10 pm)

Dont Want to Pre-Register above? Just show up on Big Game day and register.

$35 per day (includes all day air)


Timeframe


Friday 4/11/14

2pm Gates open for primitive camping

Download camping waiver



Day 1 (Sat.) 4/12/14

8am Registration Opens

11am Player Briefing

12am Game On!

3-4pm Lunch Break

4-7pm Game On!



Day 2 (Sun.) 4/13/14

8am Registration Opens

9:30am Player Briefing

10am Game on

12:30-1:30pm Lunch Break

1:30-3:30pm Game on

Awards and free giveaways to follow promptly after game ends up front. Giveaways include (3) 2014 Big game Passes.
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Old 02-14-2014, 12:39 AM #95
jt2080
 
 
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Join Date: Dec 2012
Location: Indiana
jt2080 owns a Planet Eclipse Ego
Should be going out here march 2ed as long as there is no snow on the ground and it's not super cold
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Old 02-24-2014, 05:29 PM #96
AOSnooky
 
 
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Join Date: Mar 2004
Location: McHenry, IL
Annual Supporting Member
 has been a member for 10 years
AOSnooky is playing at Living Legends III
AOSnooky is playing at Living Legends V
AOSnooky plays in the APPA D5 division
For Mars Attacks:

I've got a team of 4 guys that is looking to jump onto a team/side for this event. We may have a few buddies come along with us as well.

This I believe will be our 4th or 5th big game out at the field so we are very familiar with the layout. We ended up taking home the MVP award for our side at Gold Game we played in early spring last year as a squad of 4 people. We are ex-PSP players and we are great at giving your team that extra push up the field. We will have coms and are very easy to get along with. We will be there for both Saturday and Sunday.

PM me if you are interested in having us join up with you. I'd prefer to have one of the commanders contact us if interested but anyone on either side is fine.
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Old 05-22-2014, 03:37 PM #97
Fort Knox Paintball
 
 
Join Date: Jan 2010


1 Day Pass $30 (includes all day air)
2 Day Pass $50 (includes all day air)

Visit www.fortknoxpaintball.com to pre-register.

Don't want to Pre-register? $35 per day (includes all day air)

Pre-Registration ends July 11th at 10 am


Fallout: March of the Legion

October 23rd, 2077, after millennia of armed conflict, the destructive nature of man could sustain itself no longer. The world was plunged into an abyss of nuclear fire and radiation. But it was not, as some had predicted, the end of the world. Instead, the apocalypse was simply the prologue to another bloody chapter of human history. For man had succeeded in destroying the world - but war, war never changes.

November 2nd 2277, two hundred years after the bombs fell, both the Brotherhood of Steel & the Enclave were trapped within conflict in the once known Midwest region. After a grueling battle, the Brotherhood of Steel took control over our wastelands & scattered the remaining Enclave forces. But before the dust could settle, a new threat has arisen from the southwest. Caesar’s Legion has cut a path across the Wastes with a: be assimilated or be destroyed post-apocalyptic views. Their march has brought the Brotherhood & our lands back to war! Because war, war never changes!



Factions:

Brotherhood of Steel = Green

Caesar’s Legion = Red

Super Mutant (3rd faction) = Orange (this is a volunteer option through the event producer only, no one will be able to pre-reg for this faction)



Each team will have these special rolls: 1 Commander, 1 XO, 2 Snipers, & 2 LAW specialist.

(unsure at this time if medics will be used)

These special rolls & the 3rd faction will be the only players with constant insertion!



Timeframe


Friday 4/11/14

2pm Gates open for primitive camping

Download camping waiver



Day 1 (Sat.) 4/12/14

8am Registration Opens

11am Player Briefing

12am Game On!

3-4pm Lunch Break

4-7pm Game On!



Day 2 (Sun.) 4/13/14

8am Registration Opens

9:30am Player Briefing

10am Game on

12:30-1:30pm Lunch Break

1:30-3:30pm Game on
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