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02-28-2013, 02:59 PM
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#1
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Any tips on running zombie games?
Here is the poster, tell me what you think:
http://imgur.com/OYZirhi
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02-28-2013, 07:29 PM
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#2
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Be the thunder
Join Date: Feb 2013
Location: Over there
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IMO, you should set the rental guns to 180 or so fps, and use real people (refs)
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03-01-2013, 01:54 PM
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#3
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Reagan owns my soul
Join Date: Aug 2005
Location: beware the PHOG
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why are there people pointing guns at others without barrel blocking devices in place?
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03-01-2013, 04:32 PM
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#4
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Collecting Nickles
Join Date: Sep 2002
Location: Virginia
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Quote:
Originally Posted by pynis
why are there people pointing guns at others without barrel blocking devices in place?
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Because the ad would look silly if the guns had blockers on them and because zombies don't need eye protection.
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03-01-2013, 08:18 PM
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#5
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Quote:
Originally Posted by Delmarva Paintball
Because the ad would look silly if the guns had blockers on them and because zombies don't need eye protection.
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Thank you! Every gun does have a barrel blocking device except the ones that I handled and knew were empty. There was no railings on the top of the bus either, WATCH OUT! I agree that every precaution should be taken, but the barrel blocking device is mostly there for a visual indicator of safety as well as acting as a fail safe. Given that the few guns that do not have a barrel blocking device on have no air and no paint, I felt that it was safe to take this artistic license for the picture.
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03-02-2013, 03:14 PM
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#6
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Join Date: Mar 2010
Location: 'Sconi
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From my experience zombie games don't work well. You have the option of doing nothing beyond offsetting teams to replicate the imbalance in zombies vs. humans, or the option of limiting the rate of fire/movement of the zombies while leaving the humans unhindered. I've seen both options attempted and both failed. The offset teams ended with the humans being decimated to the point where teams had to be balanced. The hindered zombies game was so ill received that the field switched the scenario to Russia v. German WWII game half way through the day.
To sum it up a quality zombie game is going to be difficult to pull off. I have no good answers for you on making it work, and I've been a part of running 6 scenario games in the past, and working on #7 now. No matter what you do, its going to be a lot of work.
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qui non para bellum, nisi nis, homo trans mor
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03-02-2013, 03:43 PM
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#7
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FJ80 Project
Join Date: Jan 2012
Location: Valdosta
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My field was supposed to have a zombie themed game a couple months ago, but it got cancelled. I know that the only way the "zombies" were going to get out was to get shot in the head. I'm sure there would've been some disadvantage to being a zombie though, I'm just not sure what it was. Like I said, it got cancelled so I never got to find out the full rules for it.
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Unlikely Alliance 2
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03-03-2013, 01:36 PM
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#8
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A local field ran one last year. It started out with humans out numbering zombies 2 to 1. Humans turned in to zombies by being shot by them. Zombies can turn back to human by being shot in head and main body. Legs arms gun hits didn't count. Then ran regular capture flag games. It was a good time, you kept flip flopping between teams.
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03-03-2013, 02:24 PM
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#9
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Pump Playa
Join Date: May 2011
Location: North Vancouver
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My feild has a zombie game as a last game of the day. pretty much the 5-10 zombies are stuck in the back of the field and cant cross a rope line, and the rest of the players(humans) have to kill all the zombies. Zombies are headshots only and if a human gets hit they join the zombie, whatever teams wipes out the other team wins.
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03-03-2013, 03:39 PM
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#10
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This will be low 180-200 FPS, limited to 500 paintballs, multiple hour to an hour and a half paintball games. My Thought was to start with zero zombies have two teams scour our 10+ acre park, 4500 square foot tree forts, concrete fortifications and fire bases; for extra ammo, medical supplies, props, and much more. Once Shot you become a Zombie that can only be killed with a shot to the goggles. Zombies recycle every 10 minutes until the last man is tagged, or the time for the game runs out. Games will be objective based and the team with the most points win. Special Prizes for MVP players, T-shirt give away's, and more.
Perhaps I should not have zombies tag and instead give them crumpled up paper to throw?
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03-03-2013, 04:03 PM
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#11
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Join Date: Feb 2013
Location: Long Island, New York
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Quote:
Originally Posted by Hellf1ghter22
This will be low 180-200 FPS, limited to 500 paintballs, multiple hour to an hour and a half paintball games. My Thought was to start with zero zombies have two teams scour our 10+ acre park, 4500 square foot tree forts, concrete fortifications and fire bases; for extra ammo, medical supplies, props, and much more. Once Shot you become a Zombie that can only be killed with a shot to the goggles. Zombies recycle every 10 minutes until the last man is tagged, or the time for the game runs out. Games will be objective based and the team with the most points win. Special Prizes for MVP players, T-shirt give away's, and more.
Perhaps I should not have zombies tag and instead give them crumpled up paper to throw?
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I went to a zombie scenario game and it wasnt really zombie vs human at all? The only thing zombie like was how the zombie players were only removed from the game if shot in the mask. And if a human was shot, they become a zombie. But besides that all it was, was a team death match style game. Basically there was no point in calling it zombie scenario. If you want to hear how I would make this happen with my paintball imagination it would go like this:
Two teams. Start with about 5 players as zombies (Volunteers if any). As humans are shot, they become zombies. Zombies are removed to re-spawn point for designated time only if hit in the mask. Having zombies not have markers and run around to tag people shooting at them sounds a little harsh lol. However, have people who volunteer, maybe even employees, dress up like zombies with appropriate protection. Have them walk around as third party players who force the human team to have to leave their position. In other words, these costumed zombies can't be shot, but they can tag you and force you to go to the zombie side! This forces the human team to constantly be on the move! Gives that element of concern so the humans always have to be on their toes, just as it really would be in a zombie apocalypse. Also some other things that would give the game some extra fun would have side missions for both the human and zombie side. Give it a points system. Have the game go on till one human remains. That last human should have a prize waiting for him also! Also throw in rules like the zombies can't communicate verbally (to balance the fact that they can only be called out with mask shots). I don't know, this is just an idea on how I would make the game happen if I was in control. Good luck! Hope it turns out well! 
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03-15-2013, 04:31 AM
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#12
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Paintball Wholesale Rep
Join Date: Feb 2012
Location: Montreal, QC
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Quote:
Originally Posted by Hellf1ghter22
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Honest opinion. Moderate. Not exciting. Not boring.
The 'Zombie' thing is long over-done. Do yourself a favor, don't.
Create something that is unique for your facility, and incorporate either multiple events and impacts in the story line over the year, or go annual.
Doing something that has been done over and over again isn't fun.
Also design your games to interact with how the gameplay pans out for the day. I can not stand it when organizers have all the missions specifically planned for the day, as if certain parts of the story line have no impact on how the mission is completed.
That's a true scenario.
When you can provide a true experience, that's when you can request premium dollars, and enjoy higher margins.
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03-16-2013, 03:32 PM
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#13
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Quote:
Originally Posted by CaptainSid
Honest opinion. Moderate. Not exciting. Not boring.
Doing something that has been done over and over again isn't fun.
Also design your games to interact with how the gameplay pans out for the day. I can not stand it when organizers have all the missions specifically planned for the day, as if certain parts of the story line have no impact on how the mission is completed.
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This is the first real scenario to hit Hawaii in a long time, and the only one to hit Maui, ever. So I don't think the zombie thing is over done. This Story Line has props that are reflective of the TV series but there is no set course of the game, items can and do effect the course of the Game as they give advantages one way or another. I appreciate the input, thank you. Also, we are only charging regular admission for the game.
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