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Old 01-03-2013, 11:24 PM #22
Spartakis
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Location: Vienna ohio
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might come out to this heard great stuff about this field
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Old 01-04-2013, 02:33 PM #23
A-Train 21
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Location: Kalamazoo, Michigan
A-Train 21 is for the Gunfight
A-Train 21 is for the Gunfight


IMPERIAL TROOPS HAVE ENTERED THE BASE IMPERIAL TROOPS HAVE ENTERED THE BA.......
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Old 01-07-2013, 10:59 PM #24
SPECTRE Fox
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We're really looking forward to coming out and having a good time. Also... FROSTBITE! haha
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Old 01-08-2013, 12:16 AM #25
rexisme
 
 
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Originally Posted by Spartakis View Post
might come out to this heard great stuff about this field
Its a good field...

The ref's are good ref's as well, on top of things, keeping people in order, going in the middle of firefights for paint checks knowing they're probably going to get shot to all ****. They're not those little ***** ref's that are afraid to take paintballs or get pissed if they get hit.

I'm debating on going, I work outside in the cold so I'm pretty sick of it. ha.
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Old 01-14-2013, 10:53 AM #26
aka Mich
 
 
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Location: Madison, WI
aka Mich is playing at Living Legends VI
aka Mich is playing at Living Legends VII
aka Mich owns a Planet Eclipse Etek
aka Mich plays in the APPA beginner division
How many of you guys have pre-regged already? Still haven't heard from BlastCamp about numbers so I'm trying to figure out numbers to expect while I'm planning.
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Old 01-16-2013, 06:04 PM #27
SPECTRE Fox
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SPECTRE Fox is playing at Living Legends III
SPECTRE Fox supports Sherwood Forest
I'm not sure on our guys. I'll try and get a good count for you tonight, Mich!
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Old 01-23-2013, 01:32 PM #28
aka Mich
 
 
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Location: Madison, WI
aka Mich is playing at Living Legends VI
aka Mich is playing at Living Legends VII
aka Mich owns a Planet Eclipse Etek
aka Mich plays in the APPA beginner division
Here are some of the awards for the game, earn them you must

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Old 01-31-2013, 06:58 AM #29
SPECTRE Fox
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SPECTRE Fox is playing at Living Legends III
SPECTRE Fox supports Sherwood Forest
Only a little over two weeks until the Rebellion crushes the Empire!
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Old 02-01-2013, 09:45 PM #30
aka Mich
 
 
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Location: Madison, WI
aka Mich is playing at Living Legends VI
aka Mich is playing at Living Legends VII
aka Mich owns a Planet Eclipse Etek
aka Mich plays in the APPA beginner division
Pre-reg ends this Sunday 5:00 cst in case anyone has been waiting on it. Looking forward to this game now that it's two weeks out.

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Old 02-03-2013, 07:23 PM #31
bar walrus
 
 
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You can count two more in attendance for the Rebel Alliance. We have never played at Blast Camp before but I can't think of a better way to bring in the 2013 season.
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Old 02-04-2013, 02:32 PM #32
Blast Camp Paintball
On Nike Missile Base C-47
 
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Join Date: Apr 2010
Location: Chicagoland/ NW Indiana
Star Wars: The Battle of Hoth 2013
February 16, 2013

ALERT!
A Viper probe has landed on the ice planet Hoth near the Echo Base. Darth Vader and his Imperial fleet, armed with Storm Troopers and a lumbering battalion of AT-ATs, have been alerted to Rebel's presence. Damaged shield generators have come online, although struggling to maintain power they should be able to withstand the airborne offensive, but the ground assault is bearing down. Massive numbers of the Empire's 501st Legion troops combined with AT-AT and AT-ST's are congregating near the outskirts of the Echo base, ready to strike the final blow to our Alliance. Outward command posts are vulnerable, and will be the first to fall. Hasty defenses are being constructed around the main power generators as they are likely to be the primary target- but these won’t last long. Rebel forces must fortify the perimeter of the Echo base until a window opens for an escape.

Team Starting Points/Insertion Points
Darth Vader’s Imperial Army “THE EMPIRE” – Cemetery
Luke Skywalker and the Rebel Alliance “THE REBELS” – Berm

Field speed – 270fps 10bps max – no ramping
Full auto allowed (under 10bps) however NO full auto in buildings
First strike rounds permitted in white fill only

SCHEDULE
8am – services open
10 – game briefing
10:30 – 12:30 - Section 1
12:30-1:30 – Lunch break
1:30 – 4 – Section 2
Awards and prizes to follow

The game will consist of 2 main sections with basic objectives for each team. Additional missions will be released to generals at timed intervals.


Section 1
“Fortification of the Echo Base”
The Rebel Alliance is being overrun; retreat is the only option. Luke’s only hope for survival is to rearm the Rebel Alliance and clutch to the last of their defenses. Down to the last of their munitions, the Rebel force must venture into the highlands of Hoth and locate a cache of supplies. The Empire must deplete the abilities of the Rebels by capturing the supplies.
Both teams must find ammo boxes, fuel jugs and other supplies on field and return to YOUR base before they fall into the hands of the opposition.

Scoring
Ammo cases/ fuel jugs and other props = 100 points each
Base Flags = 100 points each OR 100 points for holding your base
UPON CAPTURE OF ENEMY BASE FLAG - TEAM RECIEVES 100 POINTS AND ALL ATTACKING PLAYERS IN AREA WILL BE ELIMINATED AND MUST RESPAWN. EACH BASE FLAG WILL BE “RESET” TO HOME BASE COLOR AT 11 – 11:30 – 12 – 12:30.
PROPS ARE SCORED WHEN THEY ENTER HQ’S AND CANNOT BE REMOVED
If shot while carrying prop the prop must be dropped and is then free to be picked up by anyone. Only exception would be if you are also carrying YODA.


Section 2
“Shield Generator Lockdown and the AT-AT Offensive.”
Each team will have 1 three man special forces unit starting as follows:
The Empire – Tower 2
The Rebels – Tower 5
The Rebel Alliance, in an effort to protect the shield generators of the Echo base, must obliterate the AT-AT charge by disabling the legs of each AT-AT with rope. A section of rope will be located on Towers #1, 2, and 3 (the AT-ATs), and that rope, when wrapped completely around the legs of the tower, will bring down the AT-AT and weaken the Imperial charge. For each AT-AT to be considered disabled, a complete loop must be obtained. Disabled AT-ATs/ towers cannot be made functional again, but may still be used for cover after they have fallen. The Empire must protect the AT-AT’s and disable shield generators.

Scoring
Each slap stick is worth 50 points – scored every 30 minutes
Red - Rebel Alliance
Blue – Darth Vader’s Imperial Empire
Each AT-AT/tower is worth 1000 points. Those points will be awarded to the Empire if they are not disabled at the end of the game.

Re-insertions
Sections 1 &2 will be constant insertions by returning to HQ or if a player leaves field they will be randomly inserted by insertion ref.

THE FORCE IS STRONG WITH YOU
YODA
YODA will be hidden on the field. YODA will allow the holder to ‘USE THE FORCE’ to perform one of three actions.
1. Use as a sniper to eliminate 1 player
2. Transport to anywhere on the field once
3. Use as a medic to cure one person
Once the action is performed YODA must be forfeited and will be hidden again by a ref until another player finds it.
LIGHT SABERS
Collapsible ones only
Must be approved by referee and you must have a light saber player card
Light sabers will be marked with tape on their end, this “kill Zone” area is the only spot that can be used to eliminate other players.
Light Sabers may be used in a defensive position and hits to the LIGHT SABERS will not count as hits.
Light Saber tags will be counted as barrel tags – tagging player must yell “barrel tag”

Light Saber 1v1 battles
Masks must stay on!
Must call a ref over to initiate – ref may or may not allow battle to occur
Both players must agree to battle and have player cards
Battles will be 2 minutes long
Player is eliminated when touched with “Kill Zone” of opposing players light saber anywhere on the body

Law/ Nerf rockets
Must have a Law Rocket card (given at registration) to use. Ref will punch this card each time it is used
Must have a ref present to verify hit/ punch card
Allowed 5 rocket launches per section
Once a structure is hit, everyone inside or near (with reason) will be eliminated. Ref will have ultimate decision as to how close someone needs to be to be considered eliminated.
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Old 02-04-2013, 02:36 PM #33
Blast Camp Paintball
On Nike Missile Base C-47
 
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Join Date: Apr 2010
Location: Chicagoland/ NW Indiana
These are the NEW updated rules for HOTH including Light Saber rules. As far as pre-reg numbers, it just closed yesterday with 73 registered. Keep in mind these Winter games - people always wait to see the weather. So knowing that I'd anticipate between 150-200 for this game.
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Old 02-08-2013, 10:21 PM #34
rockstar1
 
 
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Location: CHICAGO
Rebels

I have 8+ Shadow Ops playing for you Mich aka Luke also got 3 sabres
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Old 02-08-2013, 10:47 PM #35
Sean Scott
Just a player...
 
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Join Date: Jan 2004
Location: Chicago, IL
 has been a member for 10 years
Sean Scott is playing at Living Legends V
Sean Scott is playing at Living Legends VI
Sean Scott is playing at Living Legends VII
I want to go so bad... Been dying to play at Blast Camp!

Here is to hoping I can make it!
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Old 02-08-2013, 11:06 PM #36
aka Mich
 
 
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Location: Madison, WI
aka Mich is playing at Living Legends VI
aka Mich is playing at Living Legends VII
aka Mich owns a Planet Eclipse Etek
aka Mich plays in the APPA beginner division
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Originally Posted by rockstar1 View Post
I have 8+ Shadow Ops playing for you Mich aka Luke also got 3 sabres
Awesome guys, I hope I can play my part to make it fun even if its supposed to be in the 30s.

You better come Sean, or I take that damn wristband back!
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Old 02-08-2013, 11:54 PM #37
rockstar1
 
 
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Rebels

Last year we had over a foot of snow it's an ice planet btw
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Old 02-03-2014, 01:53 PM #38
Nick@AlienWard
 
 
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this gona happen again
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Old 02-03-2014, 06:49 PM #39
tonycon
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Yes...it's this Saturday.
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Old 02-04-2014, 06:21 AM #40
Blast Camp Paintball
On Nike Missile Base C-47
 
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Join Date: Apr 2010
Location: Chicagoland/ NW Indiana
Yes this is last years thread. Game is feb 8.
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