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Old 01-10-2013, 04:37 PM #1
OXCC Scenarios
 
 
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Join Date: Jan 2012
Location: Chesapeake City, MD
Payroll Productions Presents: "Road to Redemption" - August 3-4th at OXCC, MD



Road to Redemption!!!



Storyline!!!!!

History always repeats itself. A statement that in itself, goes down in history.

Beaten, bruised, and nearly dead, you canít believe you have been thrown into the pit once again. You see, the pit is the new form of Gladiator games, where the rich take the poor, group them up, arm them, and then televise these barbaric matches on live TV for all to watch. In order to prevent attached emotions the rich simply label these teams by the color for which they wear, nothing else, nothing more.

You and your faction have made it through hundreds of bouts before. At the beginning it was difficult for you to kill now itís just another day in the office for you. The benefits are lavish after a win, but knowing you will soon fight again until death always looms in the back of your head. Rumor has it the rich are dubbing this next match as a championship fight, maybe you have made it to the last blood bath and are now lined up against the ultimate opponent. Only time will tell. Is it a good thing that this may be your last match or a bad thing that this could be your toughest opponent yet??

The year 2606, as television became more and more graphic, the rich grew richer and the middle class disappeared and went to poor. As this happened the rich began to develop a new form of entertainment, one you already know so much about, as you were thrown into this game not willingly.

The time has come for your next battle. Will you quickly fall like the rest, or will you rise above and reach victory once again? Join your forces below and your fate will soon be known in the Pit of Despair.




Leading the Blue side will be "Hawk" from Thunderstruck
VS.
Leading the Red side will be "Lefty" from Rage In Paint



Both commanders are proven and effective leaders both on and off the field and will provide one hell of a game for both sides alike. If you are a east coast team please get a hold of these guys and help them get to know some of the teams from the east!!



PRICING:

EARLY BIRD REGISTRATION --- MAY 24TH TILL JUNE 23RD AT MIDNIGHT**************
$45 Entry, $65/Case Valken Redemption

PRE REGISTRATION --- JUNE 24TH TILL JULY 31ST AT MIDNIGHT*****************
$50 Entry, $65/Case Valken Redemption

DAY OF EVENT --- AUG 1ST TILL GAME ON*********************************
$60 Entry, $65/Case Valken Redemption



EVENT REGISTRATION IS OPEN HERE!!!!!!!!!!!!!!!!!!!


Friday
5pm-8pm Registration Open

Sat
8am All Services Open
Chrono to 280
10:30 Player Briefing
12:00 Game On!
5-7 Dinner Break Chrono Down To 250 FPS For Night Play
7-? Night Play

Sun.
8am All Services Open
Chrono to 280
9:30 Game On (Switch Bases)
12:30-1 Stand Down For Final Battle
1-2 Final Battle
Awards & Prizes To Follow Promptly Up Front
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OXCC's Big Game Bash, Red vs Blue, Saturday, June 7th
Battle of the Bulge - Saturday, Dec. 6th

Last edited by OXCC Scenarios : 06-19-2013 at 03:23 PM.
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Old 01-10-2013, 04:38 PM #2
OXCC Scenarios
 
 
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Join Date: Jan 2012
Location: Chesapeake City, MD
Game Rules

Paint
Event paint only! Any players found to be using outside paint will be removed from the event without refund no questions asked!

Behavior
Excessive foul language, cheating, blatantly breaking of rules, or anything in between will result in player card ref punches up to and including expulsion of the game with no refund. Major infractions will have you removed from the game immediately. If any of the above arises from a team player we will remove your whole team from the field and you can answer to them as well.

Player Id Badges
It is your responsibility to keep track of your player badge, without this you will not gain entry into the playing field, event staff will not be held responsible for lost or misplaced badges. Keep it on you at all times along with your player wrist band that denotes your side color.



Props
You will find various props on the field of play. Return them to your commander. All game props must remain on the field in your teams designated prop box safe. If props are found off field for any other reason they will be taken and be cycled back into the game. Props just remain OUTSIDE of the commander bunker at all times. Players can carry props on their person, but if they are eliminated they MUST drop all props at the location they are eliminated at.

Prop Safe
Can not be moved at all. Event supplied locks must be used only. No replacing, moving, or taking locks of enemy prop safe is allowed.

Commanders will receive a list of objects they must retain from the field of play for points. In order for props to be scored they must be stored inside your teams locked prop safe. A team can crack an enemy teams prop safe upon base over run and is allowed to take no more than 50% of its contents

Missions
Commanders will receive missions every hour of game play. Contact your commander to get involved in running missions. Every mission card MUST be at its location before a mission can start. Event staff will mark all missions cards with start time, end time, and their ref number for mission verification. After missions are completed ref staff will radio event promoter with mission number and completion details and will give mission card back to the player for command tracking. You have approx. one hour to START a mission from when it is given, if that hour lapses you will not receive credit for completing that mission. While not mandatory we ask that all missions are returned back to event promoter when time allows to ensure proper scoring is reflected, this is players responsibility not event staff.
It is vital to your sides success to complete missions at all costs!!

Puzzles
There will be puzzles located throughout the field of play. If you encounter a puzzle you may attempt to solve it. The puzzle can not be removed from the location until you believe you have successfully solved it. After a puzzle is solved it is that sides responsibility to take puzzle to event staff to verify if it is correct. Upon verification your side will receive 20 points for each successful puzzle solved.

Flag Stations
Located throughout the field. Slap stick station you want your color showing, flag station you want your flag at its highest point and the opposing teams flag lowered. Flag stations will be scored randomly at the top of the hour at 20 points per flag.

Insertions
Insertions will occur from your base every 15 minutes with a 5 minute window. If you miss an insertion window you must wait for the next window to open. The first 15 minutes of game play on both days, players that have not entered the game may enter the game instantly, there after normal insertion rules apply with the exception of final battle. All players must be clean of all old hits before re-entering game play. In the result of base over runs a side will be given two insertions to attempt to re-take the field. If unsuccessful opposing side will be asked to move players back, if refused event staff reserve the right to move players back at our own discretion.

Bases will swap on Sunday
When entering the field to return to your base for insertion, players are expected to avoid walking through fire fights or enemy lines as much as possible.

Eliminations
If a paintball breaks on your person or any equipment you are carrying you are eliminated. Unless utilizing a medic, raise your hand, call yourself out, and exit the field/area as quickly as possible. ALWAYS barrel sock your marker when dead, failure to do so may result in being targeted again as a live player.

Arm Band Tape
Player arm band tape not required for regular players. If you see no tape, shoot first ask later! The only way to tell a players side is by their wrist band which must be worn at all time and will denote what color said player is on. It is up to your commander to decide if they want you to wear arm band tape or not.

Medics/Medic Calls
Medics may not heal neck or head shots they are instant kills. A player calling for a medic MUST yell MEDIC first and foremost, if you yell hit or out you are eliminated. A medic has one minute to reach you, fill out their medic card, wipe the hit for you and you are back in play. Medics can not heal gun shots. Medics must wear white arm band tape, have a blank medic card, and properly write down player numbers when being a medic. Failure to do so will result in the loss of medic supply cards.

LAWS
No arm band tape required. Must retain a LAW supply punch card. Signal a ref who will punch card for each shot used. LAWS can only be used on man made structures, tanks, or aircraft only. LAWS eliminate all players inside structure and those on the walls of structure as well. Once a ref clears a structure players are free to jump back into structure. REFS are not responsible for retrieving LAW rounds for players.

Demos
No arm band required, they must possess marking tape in order to wrap the structure they are blowing up. A player is neutral and may not be shot at as they are taping off a blown structure.

C4
Only prop that can be used to blow up a structure and keep people from entering into it until a engineer removes the tape surrounding the structure. A c4 charge must be inside a structure to blow it up. Softly toss underhand into structures, any long or dangerous throws will result in c4 failure and a ref punch.

Engineer
Must obtain a engineer card as well as be taped with yellow arm band tape. These players repair structures that have been destroyed by c4 charges. Player is not neutral when removing tape and must remove all tape from structure

Safe Cracker
Designated by two strips of player arm band tape on one arm. This player is highly trained in safe cracking and breaking. He will receive a list of suspected combinations to the enemies prop safe. If they are lucky enough to get inside the enemy base they must then begin to try several combinations in an attempt to gain access to its valuable contents. Only 50% of the safe contents may be taken upon opening. Must leave locks. During day light hours it is considered too dangerous to bring safe cracking information inside enemy bases, so safe crackers must rely on the use of radios or memorization of combinations when attempting to crack locks.

Choppers(Transport Only)
Located throughout the field is Helicopter fuselage. Locate all six parts to re-build and turn into event promoter for the use of transport choppers. A chopper is defined as a group of up to 10 players hand on shoulder with lead pilot with hand in air. During this time you may not be eliminated by paintball hits until landed. A law rocket that hits or breaks the plane of passengers results in a crash and all players are eliminated on the flight. Choppers may battle opposing choppers mid flight only. Pilot must take a knee when landing, upon landing all players are live. Choppers can not enter any buildings or structures of any kind. If Chopper is lawed it is returned to event producer and you may have a chance to rebuild later on in the game.



Payroll Productions reserves the right to omit, change, or alter rules at any time with our discretion.



OXCC will be featuring Valken Redemption paint at Payroll Productions - "Road to Redemption".


__________________
:Please join us for our 2014 Scenarios:
OXCC's Big Game Bash, Red vs Blue, Saturday, June 7th
Battle of the Bulge - Saturday, Dec. 6th

Last edited by OXCC Scenarios : 05-17-2013 at 09:33 AM.
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Old 01-11-2013, 03:18 PM #3
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SUPER EXCITED ABOUT THIS GAME! Payroll is AWESOME! This game will have night play too...where do I sign up?
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Old 01-20-2013, 10:59 PM #4
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payroll supports Sherwood Forest
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Registration and more details to be up soon!
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Old 01-22-2013, 09:03 PM #5
envisionary
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Quote:
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Registration and more details to be up soon!
Like Generals???

Looking forward to having another, different scenario producer visit the Mid-Atlantic!
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Old 01-22-2013, 09:49 PM #6
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Yeah, lets hear the generals!
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Old 01-23-2013, 08:27 AM #7
payroll
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payroll supports Sherwood Forest
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Waiting to hear if logistics works for one of the two commanders we've been in touch with, will post as soon as they let us know.
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Old 02-06-2013, 09:04 PM #8
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HATERS GON HATE
 
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Can't wait to hear who you have slated to general!
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Old 02-07-2013, 12:47 AM #9
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Just curious but... "Legit" 24 hour game?
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Old 02-07-2013, 04:52 AM #10
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Old 02-07-2013, 09:34 AM #11
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Is that what you plan on wearing for this game?
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Old 02-07-2013, 09:50 AM #12
Crimson Death
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Just curious but... "Legit" 24 hour game?
Don't quote me but I believe so.
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Old 02-07-2013, 10:31 AM #13
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With nightplay is what I've heard. Generals will decide when the game ends Saturday night/Sunday morning.
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Old 02-07-2013, 03:27 PM #14
payroll
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payroll supports Sherwood Forest
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We plan to see the game go until at least midnight-2am that is when we have seen player count usually drop to a minimum the past few years. By all means if you guys wanna rock a true 24 hours and can keep the player activity and numbers going strong all night we are prepared for that as well!
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Old 02-07-2013, 06:28 PM #15
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The cocks will be there
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Old 02-07-2013, 08:56 PM #16
envisionary
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Quote:
Originally Posted by payroll View Post
We plan to see the game go until at least midnight-2am that is when we have seen player count usually drop to a minimum the past few years. By all means if you guys wanna rock a true 24 hours and can keep the player activity and numbers going strong all night we are prepared for that as well!
That's what I want to hear! Hopefully the players and generals are supportive.
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Old 02-08-2013, 08:45 PM #17
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I can't wait to hear who the generals are......
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Old 02-08-2013, 10:21 PM #18
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Seeing as how we're missing out on Chaos and won't have any Sherwood this year, I'm really trying hard to get the guys to pile in and make the 10hr road trip out to MD for this one!
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Old 03-22-2013, 09:23 PM #19
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Seeing as how we're missing out on Chaos and won't have any Sherwood this year, I'm really trying hard to get the guys to pile in and make the 10hr road trip out to MD for this one!
I hope you guys can work it out.

Any info on generals yet?
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Old 03-23-2013, 07:31 AM #20
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A few midwest teams are planning on getting out there. Rage In Paint has several players going out.
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Old 03-23-2013, 08:00 AM #21
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Hotel Deals!!!!

Quote:
Originally Posted by ne_harisho2 View Post
A few midwest teams are planning on getting out there. Rage In Paint has several players going out.
Fantastic!! We'll be sure to get the hotel info posted up so you guys can take advantage of the fantastic prices they give to the players at OXCC!!
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