You will get some folks to say that there isn't any sniping in paintball. In some ways they are right. You are engaging people at relatively close ranges where they can easily HEAR your marker and then SEE those brightly colored paintballs coming out of that bush you are hiding in. So stalking and crawling for two hours is good for about 15 seconds of sniping followed by a firefight where you are greatly outgunned. It just may not be as much fun as you hope.
BUT tagging players in that 35 yard PLUS range is extremely effective. They do not expect incoming at those distances. The first ball or two are just not considered a threat. Just wild shots flying through the woods. They just don't duck. If there is shooting around, your noise is in the background. If he isn't looking right at you, he will not pay attention to those balls in his peripherial vision. A couple of seconds of not recognizing they are being targeted is all you need. Very handy on high value targets such as General, XOs, Players with Props, mission cards, etc. Sniping at them can really cost the other team points.
My autococker was zilenced in many ways. Just a Puff. They could hear it but not locate the source very easily. So I could tag enough players to make them nervous. Nobody wanted to be the point guy and find out where I was hiding now. I would effectively SLOW the entire squad / team down as they creep through the woods from cover to cover hoping they don't find me. When the other team has 60 minutes to complete a mission, SLOWING them down anyway you can is a GOOD Tactic.
I got nick named Head Hunter for good reason using this gizmo I made. Better than any optics you can buy because it has a RANGE FINDER.
Here is the link to the Auto Rangefinder.
http://www.pbnation.com/showthread.p...2#post77932932
You and anyone interested can e mail me at
ddupont@charter.net and I will be happy to send you more pics, info, and walk you through a successful build.
Boom