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Old 01-21-2012, 10:28 PM #85
r_clarke
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New prop i started tonight...to be used to call in AIR STRIKES
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Old 02-01-2012, 02:58 PM #86
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New prop i started tonight...to be used to call in AIR STRIKES
How does the airstrikes work?
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Old 02-01-2012, 06:21 PM #87
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I haven't completed it yet (few projects in the works at the same time)
BUT the way it will work is:

There will be LOCATIONS marked on the field (bunkers/buildings) with coordinates marked (alpha, bravo, delta etc)

When a player is awarded the bonus to call in a "strike" they will set a timer (up to 30min) that will start the flashing light you see to count down until the "jets fly over and bomb" the location selected, this will also allow the players time to head over to the location or push the enemy into the area/bunkers etc. There will be a map of locations on the computer screen (printed over head with locations marked for reference)

Once the timer is UP, the SOUNDER will activate. At that time, the REF at the PROP (this will be OFF the field at game HQ) will call in the location to the ref, and the ref in that area will clear out the players from the selected bunker, letting them know they are dead.....BOOM !!

Thoughts ?
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Old 02-02-2012, 07:13 AM #88
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Cool stuff, can't wait to see more
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Old 02-02-2012, 07:32 AM #89
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I'm loving that air strike idea. Gives the players a chance to "get the **** outta dodge" before the strike hits, or have the team that called in the strike pin them in their holes for maximum damage! I love it!
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Old 02-02-2012, 08:08 AM #90
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we will be testing out the idea at our scenario sunday JUNE 24th at On target paintball (pemberton, nj) if your in the area...come on down !
Ill post the final shots when it's done.
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Old 02-02-2012, 08:23 AM #91
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Wish I could but I am about halfway around the world right now lol. Hope it goes well!
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Old 04-24-2012, 01:20 AM #92
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Need new stuff. Post something guys. (project related)
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Old 06-21-2012, 04:38 AM #93
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Ok new project is a modular system to represent a variety if light vehicles from a mech, to a helicopter, or even a Mack Truck.
The idea is that, in most events, at least on of the variants can find a place either as a helio drop, a resuppling truck delivery, or a robot code breaker for examples.

The project is currently in prototyping now. I can post design drawings if need be, but will post pics ASAP
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Old 01-12-2013, 06:45 PM #94
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Computer terminal..when the side door is opened to remove the internal HD,
the internal sounder/buzzer will activate in alert those around that the door is open...External strobe flashes all day to show location

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Old 01-13-2013, 10:36 AM #95
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Years ago we encountered a challenging prop that was
the key to the entire event. Imagine a human sized
coffin which was contained motion sensors, flashing
lights and a radio with external speaker and michrophone.
The idea was that the game controller would communicate
with whoever owned it, directing them what needed to
be done next. Troubles arose after the external antenna
broke off and communications stopped.

Faced with the question of what to do, we hid the thing
and pretended we didn't know where it was. This of
course uset the game flow for much of the event, much
to the promoters dismay.

Finally fed up with having the box we brought it off the
field, only to find the promoter had told everyone else
where to find it. We set up a defensive perimeter and
held off repeated attempts to steal the box till the game ended.

Lesson learned from this is to always plan for the
unexpected.
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Old 02-28-2013, 02:30 PM #96
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Electric box

I just finish this one, an electric box / panel
This is phase 1, phase 2 will be adding electronic in it
Phase 3 is dreaming of a wireless system to confirm status to game leader, and other device

It is made with 1/2" Apex tubing. Operator can yank out the cable. It also can be put back "easily"

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Old 07-21-2013, 12:33 PM #97
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Possession Station:

Set timer to desired time, white sounder will activate to alert the enemy/ref. White switch will turn on/off station. (keys can be bypassed, or needed to station activation)

FUNCTION: as long as the alarm is sounding, you team is in possession of this location....mission complete when timer runs out without being turned off.





DROIDS from out star wars game.
when plugged into our flag stations, they trigger alarms.
timer must be set to "download" information into the droid.

FLAG STATION:


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Old 12-03-2013, 01:57 PM #98
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Old 12-03-2013, 07:52 PM #99
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AWESOME!
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Old 12-03-2013, 09:11 PM #100
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Old 12-03-2013, 10:10 PM #101
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That is pretty cool. At west point they have used arty strikes on the different coordinates on the map. Only the general can decide where to place the strikes. Adds a cool new dimension to scenario paintball.
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Old 12-04-2013, 09:39 AM #102
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From our Red Dawn game in 2009.

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Old 12-04-2013, 10:45 AM #103
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From our Fallout: Wasteland game in 2010.
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Old 12-04-2013, 10:49 AM #104
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From our Army of Darkness game in 2011
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Old 12-04-2013, 10:55 AM #105
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From our Rome: 2045 game in 2012.
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