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Old 12-30-2012, 08:39 PM #1
mayhemflipper
 
 
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geo 2.1 paint break

Hey I just have a question. I just got a geo 2.1 and was shooting it with a dye 68/45 with rps premium. It had a break in the chamber. I think it was just an issue that I was using a regular halo b. Can anyone help?
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Old 12-30-2012, 09:38 PM #2
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Quote:
Originally Posted by mayhemflipper View Post
Hey I just have a question. I just got a geo 2.1 and was shooting it with a dye 68/45 with rps premium. It had a break in the chamber. I think it was just an issue that I was using a regular halo b. Can anyone help?
What exactly are you wanting help with? I dont really see a question in here, more of a statement of what happened....
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Old 12-31-2012, 12:49 AM #3
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Just what y'all think is what made it break. The paint or the slow halo b. Just wondering. It was on PSP 12.5
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Old 12-31-2012, 01:16 AM #4
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It broke paint once? Really not an issue, there are a lot of things that could cause that, none of them worth worrying about.

A halo feeds plenty fast, they were the hopper to have back when 15bps was the standard. Unless you're shredding paint, it's nothing to worry about. And at that your paint is likely the culprit, possibly followed by settings. But if you only broke a single ball all day, I wouldn't touch anything.
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Old 12-31-2012, 11:30 AM #5
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Old 01-03-2013, 12:09 PM #6
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You say "chamber" that is pretty rare if your eyes are working. By chamber you mean chop and not a barrel break? Regardless check settings, but very little will cause a chop unless the eyes are dirty.

The only chop I had was actually a broken ball in the hopper. Old paint what a mess.
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Old 01-04-2013, 09:02 PM #7
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I think I had a broken ball that got fed. The eyes work flawlessly.
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Old 01-05-2013, 04:59 PM #8
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