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Old 12-19-2012, 04:09 PM #589
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It must be just the server installs that are buggy with it. I have the standalone version on my laptop and it runs really well. Are you switching to NX because that is what most of the defense industry uses or because you are so upset with Inventor?

Here is a fishing reel I did in inventor. I had help rendering it as I am not the best getting things to look the great using Showcase.
[IMG]http://i2.photobucket.com/albums/y5/dtpaintball/fishingreel_zpsd46c7886.jpg[/IG]
Mix of both really...Pissed off at Autodesk, Most of our customers use NX. (defense and aerospace) I also wanted a CAD/CAM program. (one program, one file)

I'm the test subject right now for Nx.. We only have one license. I will be training the other engineers if we get more licences.
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Old 12-19-2012, 04:51 PM #590
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M98, you have BLOPS2? We need to have more power talks while slaying fools
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Old 12-19-2012, 06:19 PM #591
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M98, you have BLOPS2? We need to have more power talks while slaying fools
Yes only for zombies.
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Old 12-19-2012, 07:13 PM #592
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Fair enough
Over winter break we better get some gaming in if you aren't too busy with work

Haven't talked with you in foreverrrr...

^Darn I'm good at emphasis.
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Old 12-27-2012, 10:38 AM #593
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Not paintball related - but took a TON of time in AutoCAD to do.

Start off with this picture of a full back tattoo based on a stained glass window from Windwaker.




Stretch, skew, and trace. With the exception of Link's nose and mouth, the entire thing is a single hatch emulating actual stained glass. Could be laser cut out and stay whole.





Buy a cheap used projector on ebay and a chunk of wood. Many hours later with severe writers cramp from the woodburning pen, we arrive at my sister's Christmas present. I cut it out on a bandsaw after (the perimeter, not the pieces), but didn't get a pic of it complete, I'll have to update later with the cut out version.

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Old 12-27-2012, 12:30 PM #594
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That's amazing. I've traced in AutoCAD before ( but nothing that involved) and it can take a very long time.
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Old 12-27-2012, 07:16 PM #595
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that's nutzz
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Old 12-28-2012, 10:34 AM #596
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very cool @!!!
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Old 12-28-2012, 12:16 PM #597
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i don't think i could of did that
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Old 12-28-2012, 08:13 PM #598
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Awesome.
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Old 12-28-2012, 11:07 PM #599
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you're a jenious holy crap
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Old 12-29-2012, 09:29 AM #600
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that's pretty cool and incredibley time consuming...wouldn't it have been easier to just pull down the image and convert it to vector...just sayin
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Old 12-29-2012, 09:30 AM #601
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http://www.creativeuncut.com/gallery...ww-window2.jpg
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Old 12-29-2012, 10:06 AM #602
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that's pretty cool and incredibley time consuming...wouldn't it have been easier to just pull down the image and convert it to vector...just sayin
I have yet to try a raster to vector conversion package that worked to the level I wanted - even on good quality line drawings let alone something that needed skewing.
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Old 12-29-2012, 11:01 AM #603
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in high school I ran a sign cutter that would take any image and turn it straight into vector outlines, I think it was roland procut or something to that effect. You could then adjust the levels and distort it once it was in there. I remember doing some crazy intricate cuts on it...also if you had a laser cutter you could burn it straight from the vector. I saw a girl do it with a 40 layer sculpture in college, it was insane.
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Old 12-29-2012, 11:03 AM #604
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She made a 3d model in rhino, then sliced each layer the thickness of the wood and exported them to the laser, I think it was a dragon or something...
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Old 01-04-2013, 11:02 AM #605
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Update on that project...
Outside looks the same because I've been working on the insides but it's nearly finished. After I finish the mandatory parts, just gonna make it look nice

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File Type: png house2.png (648.9 KB, 293 views)
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Old 01-05-2013, 12:25 AM #606
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If there's an option to put the viewport in perspective instead of isometric[or similar] would look pretty good.
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Old 01-05-2013, 12:37 PM #607
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Took like 15+ minutes t render lol
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Old 02-20-2013, 08:22 PM #608
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Interesting thread. I do 3d modeling using solidworks for a living. Can't come to this "weapons site" from work unfortunately or I'd post some of my projects.

Couple thoughts:
Has anyone thought about indexing all these renders? thread is up to 29 pages now and that's a lot of browsing for someone new to it :lol:
Anyone done a spyder or similar blowback frame assembly? I have an alternative project in mind that uses stock junk spyder frames as a starting point. I think I have one laying around I can reverse engineer, but I don't want to repeat work if someone else has done it...

forgot I had a couple lo-res renders on FB:


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Old 02-22-2013, 09:34 AM #609
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Yours renders looks great. Are you a engineer for a company or just a freelance designer/engineer?
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