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12-02-2012, 06:32 PM
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#43
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Yummy! :-)
Join Date: Nov 2006
Location: Midwest(Ks) ((316))
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That's what I said before.
Get the word out on Facebook. Talk with companies that will be in the game (Empire, Dye, etc.) and see if they will post the kick starter page on their Facebook. I've only seen this game talked about on here and from Greg himself. That is no where near enough exposure to get $600,000.
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12-02-2012, 11:50 PM
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#44
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Join Date: Apr 2010
Location: Charlotte, NC
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I'll start contacting some Paintball Companies and other Paintball Websites tomorrow.
__________________
Hometown: Charlotte, NC
Favorite Food: Milk-Steak
Hobbies: Magnets
Likes: Ghouls
Dislikes: People's Knees.
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12-03-2012, 12:13 AM
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#45
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Yummy! :-)
Join Date: Nov 2006
Location: Midwest(Ks) ((316))
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Do it. And try to find way to get it advertised outside the devoted paintball community. Get it in front of people that want to play paintball, but don't have the money. Get it in front of the kids that aren't quite old enough to play, or are still scared of getting hit. Get it in front of people that have never played before.
It has to be spread far and wide for there to be any chance of it getting funded.
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12-04-2012, 08:24 PM
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#46
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GregRedHastings.com
Join Date: Apr 2003
Location: Phoenix, AZ
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12-04-2012, 10:02 PM
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#47
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Join Date: Apr 2010
Location: Charlotte, NC
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Quote:
Originally Posted by digitard
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The Game is getting somewhere, that's for sure!
__________________
Hometown: Charlotte, NC
Favorite Food: Milk-Steak
Hobbies: Magnets
Likes: Ghouls
Dislikes: People's Knees.
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12-04-2012, 10:31 PM
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#48
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Yummy! :-)
Join Date: Nov 2006
Location: Midwest(Ks) ((316))
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Still needs more. Paintball Access is a good start, but that is still only really viewed by most people that already know about the game.
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12-28-2012, 11:23 AM
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#49
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I like to shoot bazooka.
Join Date: Mar 2005
Location: Detroit, MI
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i'll back this
__________________
Luxe 1.0
Axe
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12-28-2012, 11:31 AM
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#50
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Yummy! :-)
Join Date: Nov 2006
Location: Midwest(Ks) ((316))
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21 days left, and still not even to $2000. I knew it wouldn't make it to $600,000 but damn I expected it to get a little more than its at now.
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12-28-2012, 12:03 PM
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#51
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It's ARRI not ARRI
Join Date: Jun 2008
Location: Chicago
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Quote:
Originally Posted by paintballking72
21 days left, and still not even to $2000. I knew it wouldn't make it to $600,000 but damn I expected it to get a little more than its at now.
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lol of course it's not going to get anywhere near 600,000. If these types of games were profitable to begin with, they wouldn't need to use kickstarter to get funds.
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12-28-2012, 12:39 PM
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#52
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GregRedHastings.com
Join Date: Apr 2003
Location: Phoenix, AZ
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The first game was extremely profitable. It was one of the top ranked games on XBOX LIVE during it's release period, and if it had sold a few copies "faster" it would have been certified Platinum (it had more than enough sales, but not in the time period that they use for measurement).
The 2nd game was as well.
The reason that Greg chose Kickstarter had nothing to do w/ profitability of the game. Finding a publisher to fund the game wasn't the issue.
The issue was that after multiple games being funded by larger companies Greg found it was just too constrictive of an environment. Making a paintball game that hits the sweet spot for gamers, and paintballers, is a hard thing to do. GHTP/MAX'D came close, but there was a lot they wanted to do in those games but simply couldn't due to kick back from the publisher, or time.
So they decided with MAX'D 2 that they wanted to avoid that entirely. They wanted to get funding for the game outside the companies, and make the game they've always wanted to make. All those ideas they have had, or people have suggested, that they really liked. They wanted to be able to make that. They also didn't want to be told "You MUST release by X date, and that's not negotiable". So they went outside the normal model, and reached out to the community. This way they could take the time, and make the game that they think really exemplifies what the series should be.
So, as mentioned above, the crowd funding was nothing to do with profitability of the series/games. It was to make the game right, and not have anyone leaning over their shoulder saying "do this/do that" or saying "6 months is all you have as we're committing to a XX date launch".
Hope that helps.
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12-28-2012, 02:03 PM
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#53
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Yummy! :-)
Join Date: Nov 2006
Location: Midwest(Ks) ((316))
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Quote:
Originally Posted by ProtoBaller1991
lol of course it's not going to get anywhere near 600,000. If these types of games were profitable to begin with, they wouldn't need to use kickstarter to get funds.
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Oh I knew they would never even make close to 6 figures. I figured MAYBE
Quote:
Originally Posted by digitard
The first game was extremely profitable. It was one of the top ranked games on XBOX LIVE during it's release period, and if it$5000 though. had sold a few copies "faster" it would have been certified Platinum (it had more than enough sales, but not in the time period that they use for measurement).
The 2nd game was as well.
The reason that Greg chose Kickstarter had nothing to do w/ profitability of the game. Finding a publisher to fund the game wasn't the issue.
The issue was that after multiple games being funded by larger companies Greg found it was just too constrictive of an environment. Making a paintball game that hits the sweet spot for gamers, and paintballers, is a hard thing to do. GHTP/MAX'D came close, but there was a lot they wanted to do in those games but simply couldn't due to kick back from the publisher, or time.
So they decided with MAX'D 2 that they wanted to avoid that entirely. They wanted to get funding for the game outside the companies, and make the game they've always wanted to make. All those ideas they have had, or people have suggested, that they really liked. They wanted to be able to make that. They also didn't want to be told "You MUST release by X date, and that's not negotiable". So they went outside the normal model, and reached out to the community. This way they could take the time, and make the game that they think really exemplifies what the series should be.
So, as mentioned above, the crowd funding was nothing to do with profitability of the series/games. It was to make the game right, and not have anyone leaning over their shoulder saying "do this/do that" or saying "6 months is all you have as we're committing to a XX date launch".
Hope that helps.
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So does this mean the game will still happen even if it doesnt get funded?
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01-01-2013, 10:44 AM
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#54
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I like to shoot bazooka.
Join Date: Mar 2005
Location: Detroit, MI
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What they should do is scrap what they have and work on improving the DPB format. That was a lot of fun when people used to play.
__________________
Luxe 1.0
Axe
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02-16-2013, 03:15 PM
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#55
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Join Date: Feb 2013
Location: Lexington sc
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I want to see this made!
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02-18-2013, 12:03 AM
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#56
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Join Date: Jan 2010
Location: SAKRAMENTO, KALI
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i dont think wer ever gona get a ghtp maxd style anytime in the next few years. greg is all about rec ball. nobody wants rec ball games!!!
__________________
Love 2 play N play 2 win!
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02-18-2013, 11:30 AM
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#57
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Join Date: Sep 2004
Location: Long Island
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It's a shame this game will never come out I always wanted a sequel to max'd ghtp 2 did not meet my expectations
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