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Old 12-21-2012, 05:38 PM #22
r_clarke
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SEEKING A TANK FOR THE HUMAN SIDE...POST/PM me with some info..we have 2 of the 3 we would like for the game...we have Prawn, and 3rd ent tank confirmed....
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Old 12-21-2012, 05:42 PM #23
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Old 12-24-2012, 10:03 AM #24
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The 1st Intel Package is ready for the role players..study your characters, Know WHY they are fighting, and for WHAT....
They will need the support of EVERY PLAYER on their side/team..support your role players to complete missions, and Don't forget that FLAG..
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Old 12-27-2012, 03:08 PM #25
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ok, here is another WILD idea:

PENALTY MISSIONS (ok stay with me now)
How would you feel about 3 or 4 missions (side missions) that,
when completed, will Cause a 5 or 10 min DEDUCTION to the other team's OVER ALL TIME......THOUGHTS?
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Old 01-12-2013, 06:39 PM #26
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Computer prop, When opened to retrieve the internal HD an internal alarm will sound to indicate the breach.

Exterior strobe flashes all day to indicate location....

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Old 01-22-2013, 08:48 AM #27
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We will be meeting soon with the powers that be at OXCC to finalize Pre-reg pricing, and paint cost....stay tuned..
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Old 02-07-2013, 06:13 PM #28
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Q?.......would you prefer:

1-having the missions ahead of time, printed out/distributed in a "player's pack". a full list of the missions for the day / per side....

2-giving only the generals the missions ahead of time...

3-keeping everything hush hush until That mission's start time?
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Old 02-07-2013, 06:32 PM #29
offbeatherbal
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I say number 3 maybe give the generals the first mission
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Old 02-08-2013, 07:59 PM #30
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Δ..... I agree with number 3

Also, I think penalty missions is a great idea. I like the twist of being able to hurt your opponent y something other than painting faces.

I'm doing my best to figure out how to make this game. My GF is probably going to kill me but, I'm trying to figure out a way to compromise.
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Old 02-13-2013, 01:05 PM #31
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#3 seems to be a fav...so how you like the "MINI MISSIONS" to be given out?

1-intel to the role players while on the field?
2-intel @ game HQ avail for any player to take on the mission ?
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Old 02-13-2013, 02:22 PM #32
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Quote:
Originally Posted by r_clarke View Post
#3 seems to be a fav...so how you like the "MINI MISSIONS" to be given out?

1-intel to the role players while on the field?
2-intel @ game HQ avail for any player to take on the mission ?
I think #2
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Old 02-14-2013, 09:42 AM #33
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Quote:
Originally Posted by k2riser View Post
I think #2
I agree.
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Old 02-14-2013, 08:54 PM #34
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#3

Any other way is just lame.
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Old 02-21-2013, 05:50 AM #35
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The People Have Spoken...missions Will Only Be Given Out At The Top Of The Hour To The Role Players..thank You For All Your Input People....stay Tuned !
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Old 02-21-2013, 05:51 AM #36
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Map should be released after our next trip out for the Sedition game..just want to check a few things out...
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Old 02-21-2013, 10:55 AM #37
r_clarke
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TIME LINE:
7:00AM----paint sales and registration opens
9AM------pre-game orientation
10AM-----GAME ON
11AM-----MISSION #1
12PM-----MISSION #2
1PM------LUNCH BREAK
2PM------MISSION #3
3PM------MISSION #4
4PM------GAME OVER
5PM------AWARDS AND SCORE



THOUGHTS ????
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Old 03-11-2013, 09:46 AM #38
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PRIZES !!! EVERYONE LOVE FREE STUFF....OFFER UP SOME SUGGESTIONS ON WHAT YOU WOULD LIKE TO SEE AS PRIZES, TOSS OUTS and SWAG !!! ...

Our sponsors will be offering up the latest and greatest items for sure, but what do YOU want ..?
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Old 03-11-2013, 10:23 AM #39
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IDEA: How would you feel about (1) LIFE CARD in every player package...This card will act as your +1 LIFE card..when you are shot out...give this card to a REF and you will be HEALED....Like this better than FINDING the cards on the field like we did at the STAR WARS Game?
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Old 03-11-2013, 11:30 AM #40
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IDEA: Props for the game will include LARGE water Guns as "PRAWN WEAPONS"...how do you feel about Them being filled with Water/liquid paint (enough for 1 shot only)..If a BUNKER is hit with this liq paint/water...it would count as a bunker busting shot (to mimic the power of the prawn guns in the movie) one shot from the weapon only....Thoughts?
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Old 03-13-2013, 09:58 AM #41
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IDEA: PENALTY FOR THE OTHER TEAMS MAY BE GAINED BY POSSESSING a location (1 per side)....Time GAINED POSSESSING these key locations will be DEDUCTED from the other team's over all time...EX..HOLD THE "FORT" for 10min, and the enemy will loose 10min from their OVER ALL TIME...More time you hold that location, the more time taken off from the enemy...Both sides will have 1 of these KEY locations each, there will be a SWITCH installed for the enemy to shut down your POSSESSION STATION...THOUGHTS ?

the idea is these 2 locations (1 each behind enemy lines) that when "possesed" by the enemy, will DEDUCT from the Over all time (score)
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Last edited by r_clarke : 03-13-2013 at 10:07 AM.
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Old 03-13-2013, 12:27 PM #42
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This game sounds like it will have some good battles. Will these locations be in a fixed spot or will they be decided based on what the current battle lines are?
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