 |
|
11-20-2012, 03:38 PM
|
#1
|
|
Sup'AirBall - since 1996
Join Date: Apr 2008
Location: Loyalhanna, PA
|
2013 PSP field and added bunkers
After talking to team owners and coaches, countless hours computing information gathered all season long from the games themselves and from the type of games Paintball Sports Promotions wants to showcase, adding a few more bunkers to the existing PSP field is the best remedy to slow Race-to games.
The length of the PSP field increased in 2011 to help keep players alive off the break. Though it helped, those 20 extra feet also increased the gaps between bunkers once primary positions were taken, making the progression a bit more difficult. We all saw countless games going to time again season. We all saw countless players running out of paint on the field again this season.
Shooting more paint cost too much to the teams and slow games are definitely not attractive to watch.
To demonstrate the difference between 46 bunkers and 50 bunkers on the field, we took the most recent layout: PSP World Cup. (see below)
What could be considered as an insignificant change is indeed a crucial one. Looking at the routes towards Snake1 and D1, the total distance is about the same, but that distance is broken into 4 segments with the new configuration, making each move that much shorter.
On the Dorito side, you had to run 27 off the break, then 19 from the Small Dorito to the Aztec. With the alternate configuration, you would have a 9 shorter break and two short bumps: 11 then another 16 to make it to that Aztec. You can see the alternate route is much safer and the bunkers much easier to get to.
The Snake would have been even also easier to get too.
At PSP MAO, we all remember that huge gap between the Tall Aztec and D1. An extra bunker would have broken that gap in half, making the game that much faster. (And we would have had an extra bunker to place on the field to offer more options or shorter moves).
Now its on you to win your gun battles and get to the key positions before your opponent.
Those 4 added bunkers are shapes we already use on the PSP field. There will be no new shape for 2013, guaranteed.
This new addition will come at almost no cost to those buying a new field and, to those buying the bunkers individually; this is going to be the cheapest PSP Upgrade Kit ever.
We are looking forward to the 2013 season with more exciting games for those on the field or watching the webcast!

__________________
Sup'AirBall - inventor of the inflatable paintball bunker - 1996
The official bunker of the PSP, NPPL, Millennium Series and many many more
|
|
|
11-20-2012, 04:03 PM
|
#2
|
|
__________DOOM___________
Join Date: Jul 2006
Location: Orlando, FL
|
I think this is the wrong direction plain and simple, more bunkers give more people places to plant their ***** and shoot paint. More bunkers are going to slow the game down even more, only time will tell.
__________________
____DOOM__________
___FIERCE________
__FLORIDA _____ASMC
|
|
|
11-20-2012, 04:12 PM
|
#3
|
|
Baller
Join Date: Oct 2012
Location: Guadalajara, Mexico
|
On one side of the coin, more bunkers means more places to hide and shoot paint, but the aim of this change is to have shorter distances to move forward on the field at the begining of a game, meaning that you don't die every time you want to move to the snake or the Doritos. If players have the ability to move easier down the field they will do it. So in reality this change will make moving down easier and more viable.
|
|
|
11-20-2012, 04:12 PM
|
#4
|
|
Forever an AA's Fan
Join Date: Jul 2005
Location: SoCal
|
how about Sup Air brings back the taller snake beams and ditches the dickdragging ones in place for 2012?
|
|
|
11-20-2012, 04:14 PM
|
#5
|
|
SevenHundredThirtyFour
Join Date: Feb 2007
Location: The Gaza Strip
|
Thank youuuuuuuuuuuuu!
__________________
810TL TCP
|
|
|
11-20-2012, 04:19 PM
|
#6
|
|
naughtydawgsfan11.
Join Date: Jul 2008
Location: Bro-H-I-Bro U.
|
Bring back mini-x's yo.
__________________
HK
Ohio University Bobcats.
NCPA All Stars.
Xcape paintball.
|
|
|
11-20-2012, 04:23 PM
|
#7
|
|
Join Date: Apr 2004
Location: London ,Ontario
|
Just bring back the X-ball fields from back around 05-07. Those were my favorites, especially with the pins in the middle. Made for a more interesting game.
|
|
|
11-20-2012, 04:28 PM
|
#8
|
|
Sup'AirBall - since 1996
Join Date: Apr 2008
Location: Loyalhanna, PA
|
Quote:
Originally Posted by AKAForever
Just bring back the X-ball fields from back around 05-07. Those were my favorites, especially with the pins in the middle. Made for a more interesting game.
|
I read posts about the field layouts elsewhere on PBN and kept notes. Someone pointed out the repetitiveness of the layouts this season. I thought we had a good variety this season but I'll spend even more time on the designs for 2013 and do my best to bring you guys something everyone can enjoy playing and watching.
__________________
Sup'AirBall - inventor of the inflatable paintball bunker - 1996
The official bunker of the PSP, NPPL, Millennium Series and many many more
Last edited by AdrenalineGames : 11-20-2012 at 04:35 PM.
|
|
|
11-20-2012, 04:30 PM
|
#9
|
|
Join Date: Apr 2010
Location: Michigan
|
Like the added bunkers. Will see how it plays out with the position given in the sample. Looking forward to seeing how this will play out.
__________________
Tippman Effect
|
|
|
11-20-2012, 05:02 PM
|
#10
|
|
Pandamonium
Join Date: Nov 2003
Location: Ashburn, VA
|
The layout needs to promote player movement, not more places to hide. Movement creates action, ~ action creates...
More action will be the basis for the strategy to win, not the 15bps your back players can put out for 3 minutes or the ability to get a key spot (snake) and hide while you pop up occasionally.
I think Clear bunkers would be an interesting idea. You can hide for protection but you wont stay long, just a thought.
Or maybe a hockey/lacrosse style rule, if one player crosses a certain point, the whole team has to either get to that point or the other team is given a one man advantage. Something to promote movement and strategy that fairly easy to understand by an onlooker.
|
|
|
11-20-2012, 05:29 PM
|
#11
|
|
RUSHian Mob
Join Date: Feb 2009
Location: Houston, Tx
|
Most excellent. More bunkers, more movement. This plays perfectly to aggressive play.
__________________
Picked best team 2011 by NTex PBreview Picked best reps of Texas 2012 by NTex PBreview
|
|
|
11-20-2012, 05:30 PM
|
#12
|
|
Nice
Join Date: Mar 2012
Location: Phoenix, Arizona
|
Lulz at clear bunkers
__________________
Geo 3 shooter/Proflex Wearer/Arizona player/ Ninja lover/Rotor and Spire owner
|
|
|
11-20-2012, 05:31 PM
|
#13
|
|
TCK
Join Date: Apr 2009
Location: miami,florida
|
I think it's a good move, more bunkers to run and gun, trying to get that G. The news snake for this year was a good moe you truly saw really good snake players shine
|
|
|
11-20-2012, 05:44 PM
|
#14
|
|
naughtydawgsfan11.
Join Date: Jul 2008
Location: Bro-H-I-Bro U.
|
Quote:
Originally Posted by vincib
The layout needs to promote player movement, not more places to hide. Movement creates action, ~ action creates...
More action will be the basis for the strategy to win, not the 15bps your back players can put out for 3 minutes or the ability to get a key spot (snake) and hide while you pop up occasionally.
I think Clear bunkers would be an interesting idea. You can hide for protection but you wont stay long, just a thought.
Or maybe a hockey/lacrosse style rule, if one player crosses a certain point, the whole team has to either get to that point or the other team is given a one man advantage. Something to promote movement and strategy that fairly easy to understand by an onlooker.
|
These are some horrible ideas, not gonna lie haha.
__________________
HK
Ohio University Bobcats.
NCPA All Stars.
Xcape paintball.
|
|
|
11-20-2012, 05:44 PM
|
#15
|
|
Factory PB
Join Date: Aug 2004
Location: Chicago
|
Quote:
Originally Posted by AdrenalineGames
I read posts about the field layouts elsewhere on PBN and kept notes. Someone pointed out the repetitiveness of the layouts this season. I thought we had a good variety this season but I'll spend even more time on the designs for 2013 and do my best to bring you guys something everyone can enjoy playing and watching.
|
Would it be within the realm of possibilities to have a 'throwback' style layout with the traditional x-pins configuration? Obviously we can't expect you to commit to anything, but is it possible that we could see something like that?
|
|
|
11-20-2012, 05:52 PM
|
#16
|
|
Join Date: May 2012
Location: Newport Ky.
|
This will help. Players are more likely to camp if there is a wide lane they can post on and they're more likely to camp if they don't think they can make their bump.
Make the lane smaller, the bump easier, the smart players will move out and forward.
__________________
The truth hurts
|
|
|
11-20-2012, 05:53 PM
|
#17
|
|
RAW
Join Date: Oct 2006
Location: South Jersey
|
Adding bunkers makes breakouts more player friendly. If youre a good player, youll make your primary bunkers 99% of the time, no need for extra bunkers. It allows the un-athletic, less skilled players to easily make their bumps, and their bunkers off break. Not that its a terribly bad idea, but i feel its not necessary. Keeping the bunker count the same forces players to play smart by bumping when the time is right, not because the next one is only within an "arm's reach". If teams are going to just sit in the back and lane, then thats what theyre going to do while dragging out the time clock, its just another way to play the game.
I do, however, agree that the snake beams should be just a tad taller.
__________________
RASTAFARI
DEV♥TION
JET LIFE ✈
|
|
|
11-20-2012, 05:57 PM
|
#18
|
|
J.R.
|
Finally!
__________________
Editor & Videographer for SocialPaintball.com
Other info will go here later :)
Last edited by byrontech : 11-20-2012 at 06:28 PM.
|
|
|
11-20-2012, 05:57 PM
|
#19
|
|
A Complete Vulgarian
Join Date: Jun 2004
Location: NWA
|
Quote:
Originally Posted by pbstar1792
Thank youuuuuuuuuuuuu!
|
+1

|
|
|
11-20-2012, 06:20 PM
|
#20
|
|
__________DOOM___________
Join Date: Jul 2006
Location: Orlando, FL
|
At least make the 50 bunkers, or the opposite 40 bunkers worth the risk of getting to by making a kill possible.
Adding bunkers to the back will only slow the game down more. Reward big moves with big rewards, don't put a useless bunker somewhere I already ran by.
__________________
____DOOM__________
___FIERCE________
__FLORIDA _____ASMC
|
|
|
11-20-2012, 06:57 PM
|
#21
|
|
Dehh
|
Is it just me or is that snake side not mirrored?
edit: or are those two different proposals? If so i like the green side better.
__________________
WildBoyz.
Last edited by 631_Apathy : 11-20-2012 at 07:01 PM.
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|