|
View Poll Results: What format do you like?
|
|
Current format for all divisions.
|
 
|
41 |
22.53% |
|
Proposed changes to formats.
|
 
|
106 |
58.24% |
|
NCPA Class A.
|
 
|
28 |
15.38% |
|
Woodsball.
|
 
|
7 |
3.85% |
 |
|
11-17-2012, 05:55 AM
|
#64
|
|
Join Date: Aug 2009
Location: maine ex mass hole
|
bring back the normal dimensions from 09
|
|
|
11-17-2012, 08:03 AM
|
#65
|
|
|
Quote:
Originally Posted by TheGrimReeper
I feel like layouts this season had a major impact on slowing down the game. If there is anything that needs to be changed (race to, time, whatever) it needs to be layouts, They just need to be.. well. better. Add more decent sized bunkers please
If you look at the layouts, EVERY layout this season had a 50 Dorito instead of having 2 40 d's. The snakes were the type that trapped the player at the 50/45. There was no way of crawling all the way down to there side to end a game.
If you watch the webcasts, there are plenty of points from each event where a team has 50 snake and 50 D- yet the other team has guys in the back line still living, that was usually not possible in the past it was much harder as there was not enough space to hide.
to put it bluntly Snake and D side were weak as **** on every layout this season. and The reason why they were weak is the new snake bunkers and only having 3 large d's IMO
|
Well said.
|
|
|
11-17-2012, 08:59 AM
|
#66
|
|
Dehh
|
Quote:
Originally Posted by TheGrimReeper
I feel like layouts this season had a major impact on slowing down the game. If there is anything that needs to be changed (race to, time, whatever) it needs to be layouts, They just need to be.. well. better. Add more decent sized bunkers please
If you look at the layouts, EVERY layout this season had a 50 Dorito instead of having 2 40 d's. The snakes were the type that trapped the player at the 50/45. There was no way of crawling all the way down to there side to end a game.
If you watch the webcasts, there are plenty of points from each event where a team has 50 snake and 50 D- yet the other team has guys in the back line still living, that was usually not possible in the past it was much harder as there was not enough space to hide.
to put it bluntly Snake and D side were weak as **** on every layout this season. and The reason why they were weak is the new snake bunkers and only having 3 large d's IMO
|
So are you upset the snake bunkers are too small or that you can't crawl all the way down it and shoot people in the back?
__________________
WildBoyz.
|
|
|
11-17-2012, 04:25 PM
|
#67
|
|
__________DOOM___________
Join Date: Jul 2006
Location: Orlando, FL
|
Need to get rid of the 170' field length and go back to 150', to make paintball interesting again. Instead of pulling a very competitive and interesting Race 2 format into boring, slow, and paint-wasting paintball.
The extra 20 feet is stupid, even though there were no new larger bunkers, they did the opposite and made them smaller.
Dumb
__________________
____DOOM__________
___FIERCE________
__FLORIDA _____ASMC
|
|
|
11-17-2012, 06:41 PM
|
#68
|
|
Join Date: Aug 2005
Location: Akron, Ohio
|
Quote:
Originally Posted by 631_Apathy
So are you upset the snake bunkers are too small or that you can't crawl all the way down it and shoot people in the back?
|
He seems upset that he has to actually shoot at someone to cross the gaps in the snake.
__________________
Kent State University Paintball Club
Eminence
DYE DM9 FOR SALE
Last edited by Kirko017 : 11-17-2012 at 06:46 PM.
|
|
|
11-17-2012, 07:48 PM
|
#69
|
|
Giant Paintball Robot
Join Date: Aug 2006
Location: New Zealand
|
I say keep the format roughly the same but scrap the long since redundant flags and have touchdown lines in their place. Cross alive to score.
Like this.
Why? It encourages a greater variety of tactics, removes redundant aspects of the game, adds more of a focal point in the player closest to scoring, encourages big gamebreaking moves, and makes it both feasible and reasonable to score under fire. It does not increase ref or admin burden, requires minimal retraining of staff and refs and actually slightly reduces the admin burden by not having to keep track of flags.
If the game is too fast and crazy move the lines back. Too slow and stalematey? Move them closer to the centre of the field. Tune til it works and you're seeing an equal number of rush plays, defensive plays etc. and the game is exciting to watch. Right now it's getting a bit one dimensional and there is very little difference between different plays and tactics.
Last edited by vijil : 11-18-2012 at 12:28 AM.
|
|
|
11-18-2012, 01:07 AM
|
#70
|
|
The Hindu Hammer
Join Date: Feb 2006
Location: americas wang
|
thats a wild idea, that i kind of want to play
|
|
|
11-18-2012, 07:59 AM
|
#71
|
|
ohio extraction
Join Date: Mar 2011
Location: ohio
|
Interesting
|
|
|
11-18-2012, 07:37 PM
|
#72
|
|
Join Date: Oct 2010
Location: tha bull ****ty
|
Quote:
Originally Posted by sliverclan
How about we not **** with anything for 1 year.
|
this would be nice
also 4 events
|
|
|
11-18-2012, 07:55 PM
|
#73
|
|
__________DOOM___________
Join Date: Jul 2006
Location: Orlando, FL
|
Listen to the three-headed space monster!
Quote:
Originally Posted by KING_GEEDORAH
this would be nice
also 4 events
|
... sorry couldn't resist.
__________________
____DOOM__________
___FIERCE________
__FLORIDA _____ASMC
|
|
|
11-19-2012, 01:27 AM
|
#74
|
|
|
Quote:
Originally Posted by vijil
I say keep the format roughly the same but scrap the long since redundant flags and have touchdown lines in their place. Cross alive to score.
Like this.
Why? It encourages a greater variety of tactics, removes redundant aspects of the game, adds more of a focal point in the player closest to scoring, encourages big gamebreaking moves, and makes it both feasible and reasonable to score under fire. It does not increase ref or admin burden, requires minimal retraining of staff and refs and actually slightly reduces the admin burden by not having to keep track of flags.
If the game is too fast and crazy move the lines back. Too slow and stalematey? Move them closer to the centre of the field. Tune til it works and you're seeing an equal number of rush plays, defensive plays etc. and the game is exciting to watch. Right now it's getting a bit one dimensional and there is very little difference between different plays and tactics.
|
I like it.
Edit: Kind of.
Last edited by OhIoCoNtRActKilLa : 11-19-2012 at 10:50 PM.
|
|
|
11-19-2012, 04:00 AM
|
#75
|
|
Join Date: Aug 2005
Location: Akron, Ohio
|
Quote:
Originally Posted by vijil
I say keep the format roughly the same but scrap the long since redundant flags and have touchdown lines in their place. Cross alive to score.
Like this.
Why? It encourages a greater variety of tactics, removes redundant aspects of the game, adds more of a focal point in the player closest to scoring, encourages big gamebreaking moves, and makes it both feasible and reasonable to score under fire. It does not increase ref or admin burden, requires minimal retraining of staff and refs and actually slightly reduces the admin burden by not having to keep track of flags.
If the game is too fast and crazy move the lines back. Too slow and stalematey? Move them closer to the centre of the field. Tune til it works and you're seeing an equal number of rush plays, defensive plays etc. and the game is exciting to watch. Right now it's getting a bit one dimensional and there is very little difference between different plays and tactics.
|
so moneyball without a flag...
__________________
Kent State University Paintball Club
Eminence
DYE DM9 FOR SALE
|
|
|
11-19-2012, 04:57 AM
|
#76
|
|
Giant Paintball Robot
Join Date: Aug 2006
Location: New Zealand
|
Cheers guys, let me know if anyone tries it out.
Hmm
Only #4 is close to being similar. So not moneyball without flags. Just same old raceto with a new way to score 
Last edited by vijil : 11-19-2012 at 05:09 AM.
|
|
|
11-19-2012, 09:58 PM
|
#77
|
|
Kong-Ker
Join Date: Jan 2004
Location: RIP Ronnie
|
-With bringing penalty boxes back I'm guessing you need more refs also to police guys going in and out so that's tough
-for psp to bring in semi pro is tough. In reality how many d1 teams played every event.
-I'm sure there will be new bunkers, there has to be so sup air has something to sell
-I truly believe the league is doing a ton of stuff right. I think the dimensions shrinking(back to the 150x125) coupled with better/more aggressive layouts is the necessary change. That would return The aggression to the game by itself
|
|
|
11-20-2012, 03:42 PM
|
#78
|
|
SevenHundredThirtyFour
Join Date: Feb 2007
Location: The Gaza Strip
|
More bunkers on the field would be nice, it adds diversity to the layouts and can cater to more aggressive play in some aspects. Also, race to 5 in d3+ would be nice, but I understand that may not be possible. Overall the PSP has the best format on the national level. World cup had something like 360 teams? Thats a huge step up from previous seasons after 2008. And also, thank you to whoever listened to the players and adding different pitched horns/buzzers, that made a huge difference 
__________________
810TL TCP
|
|
|
11-20-2012, 03:45 PM
|
#79
|
|
Sup'AirBall - since 1996
Join Date: Apr 2008
Location: Loyalhanna, PA
|
there will be a change on the field : 4 added bunkers.
More info here : http://www.pbnation.com/showthread.php?t=3897778
__________________
Sup'AirBall - inventor of the inflatable paintball bunker - 1996
The official bunker of the PSP, NPPL, Millennium Series and many many more
|
|
|
11-20-2012, 07:40 PM
|
#80
|
|
Join Date: Sep 2011
Location: Baltimore,MD
|
if you gonna change it you should do Pro - Race to 10 and D1 race to 7
|
|
|
11-22-2012, 02:21 PM
|
#81
|
|
|
Go back to the old field size- 150ft x 120ft. The extra 20 ft has slowed the game down.
|
|
|
11-25-2012, 11:18 AM
|
#82
|
|
MLAT
Join Date: Sep 2006
Location: Midwest
|
d1 should have penalty boxes.
__________________
INFAMOUS D1
DISTORTION
WARPED
CLP
CPX
|
|
|
11-26-2012, 04:29 PM
|
#83
|
|
Ruthless
Join Date: May 2007
Location: Florida
|
I still think that games should be no Race to format but rather just a single time of play but with a mercy rule. All have a 12 or 15 minute game time but mercy ruling would be as follows.
Pro - none, you are pro
Semipro/d1 - if a team is leading by 7 points the game is over
d2 - if a team is leading by 5 game is over
d3 - team is leading by 4 or 5 game is over
d4 - ....not really sure
race to 2 would be the same
Either the above or whoever has the most points at end of game play time wins. Teams can come back from bad deficits but if someone is leading by the above amounts in that division they will not likely come back.
Just my opinion 
|
|
|
11-27-2012, 03:26 AM
|
#84
|
|
Giant Paintball Robot
Join Date: Aug 2006
Location: New Zealand
|
Another option is to do what sports like rugby do and have a total game time which never changes, and that includes the time between points. Say 45 minutes total including the breaks between points and any timeouts, so the game clock only stops for unusual stuff like when the refs have to delay a start because they aren't ready or whatever.
Makes scheduling much much easier. I don't know why more sports don't do it that way.
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|