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09-29-2012, 03:26 AM
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#64
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Nice
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09-29-2012, 07:21 PM
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#65
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Gathering Storm
Join Date: Nov 2005
Location: *262*
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Less than 24 hours to preregister!!!
Save yourself some $$$, and call the field or go to www.pbbomb.com
__________________
PBX EGO 11 (#14)
Ninja Pro 68/4500
lime Dye Rotor
Visit www.pbbomb.com for the #1 field in Chicagoland
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09-30-2012, 03:09 PM
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#66
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SaintS 2nd in Command
Join Date: Jan 2011
Location: Near Chicago
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we're offically a week away. Can't wait to shoot many things.
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10-01-2012, 10:34 AM
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#67
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Leader of The Boys
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So where are the rules for this game?
I don't see it on the website.
__________________
"I don't play in a paintball game. I fight in them ."
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10-01-2012, 10:47 AM
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#68
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Join Date: Sep 2010
Location: Chicago, IL
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Quote:
Originally Posted by The Boys_Butcher
So where are the rules for this game?
I don't see it on the website.
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I'll email the owners and see if we can get something posted right away. 
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10-01-2012, 12:44 PM
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#69
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Quote:
Originally Posted by Rob @ Ninja PB
I'll email the owners and see if we can get something posted right away. 
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Thank you Rob.
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10-01-2012, 10:56 PM
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#70
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Gathering Storm
Join Date: Nov 2005
Location: *262*
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It looks like the forcast for Sunday will be pretty great!
54 degrees and sunny.
Great for getting dressed up in you clown gear or wearing some dead flesh
__________________
PBX EGO 11 (#14)
Ninja Pro 68/4500
lime Dye Rotor
Visit www.pbbomb.com for the #1 field in Chicagoland
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10-02-2012, 11:27 AM
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#71
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32
Join Date: Aug 2003
Location: Baraboo, WI
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maybe i did not look hard enough or missed it, but what are the game times etc etc.
what time the field open ?
registration ?
Game on time ?
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10-02-2012, 11:55 AM
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#72
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Gathering Storm
Join Date: Nov 2005
Location: *262*
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That is currently being worked on by PBE.
Here is the info from the last Big Game that shouldn't change.
Gates should open @ 8am
There are 3 lines for entry.
Pre-registered individuals
Pre-registered teams
Day of registration
Game info still TBD
__________________
PBX EGO 11 (#14)
Ninja Pro 68/4500
lime Dye Rotor
Visit www.pbbomb.com for the #1 field in Chicagoland
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10-02-2012, 08:02 PM
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#73
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Gathering Storm
Join Date: Nov 2005
Location: *262*
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Taken from their Facebook page
Paintball Explosion
Clowns vs Zombies II rules and schedule
Paintball Explosion
October 7th, 2012
I. Schedule
a. 7am – Doors Open, Chrono open (mandatory)
b. 9am – General’s Meeting and safety briefing in lower staging area
c. 10am – Play Starts
d. 11am – 1st 1 hour mission block – Capture the Castle
e. 12pm – 2nd 1 hour mission block – Capture the Bumper Cars
f. 1pm – 3rd 1 hour mission block – Control both US Army Bases (Nam and Turmoil)
g. 2pm – Secret Mission – Capture the Bomb! Destroy Oil Field or Nuclear Missile
h. 3pm – 4th 1 hour mission block – Capture the Saloon
i. 4pm – Final Battle!! Parking Lot Field Capture the Flag!!!
II. General Rules
a. Surrender Rules
i. 10ft surrender call = mandatory surrender – DO NOT TURN
ii. DO NOT BARREL TAG – no physical contact
b. Do not shoot in or at safe zones
c. Do not advance past safe zone lines around both teams respawns
i. Players who advance further will be pulled back – ref’s discretion
ii. If a spawn base is under control (direct, close proximity attack) by the opposing team, the attacking/opposing team will have to re-spawn at their base and will be awarded 50 pts.
d. Players are not allowed to be within 20ft of the tank – friendly or enemy
e. Tank will be escorted by referee and tank is killable with a rocket launcher
III. Special Rules
a. Points will be awarded throughout the game for;
i. General Kill – 50pts
ii. XO Kill – 25pts
iii. Mission Objective – 200pts
iv. Secret Mission – 300pts (150 capture, 150 plant)
v. Final Battle – 2 flags, 50pts awarded every 10 minutes per flag, 600pts total
vi. Spawn control – 50pts
b. Points may be spent on;
i. Tank Insertion, 30 minutes or until destroyed – 100pts
1. Tank can only be destroyed by Rocket
2. Opposing team automatically gets the use of the Rocket Launcher – XO
3. Paintball Explosion reserves the right to use the tank at its own discretion.
ii. Mobile Hospital Respawn, 15 minutes – 100pts
1. Mobile Hospital Respawn location must be approved by head ref.
IV. Mission Rewards and Raffle
a. Every player will receive 1 raffle ticket for registering
b. Any player in, or touching, an objective base at the end of a mission block will receive one raffle ticket – PARTICIPATE IN THE MISSIONS!
c. There will be a 2 minute cease fire at the end of every mission block to hand out tickets
d. Cease fires will always be signified by a megaphone siren and every referee echoing cease fire
e. After the cease fire, play will resume on the siren
f. You must be present at the end of day to win the raffle
__________________
PBX EGO 11 (#14)
Ninja Pro 68/4500
lime Dye Rotor
Visit www.pbbomb.com for the #1 field in Chicagoland
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10-03-2012, 08:33 AM
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#74
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SaintS 2nd in Command
Join Date: Jan 2011
Location: Near Chicago
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^^^ This.
Thanks for that poast brother! Seems simple enough.
I’m humbly calling for all of the experienced players to make sure they know and educate players at this game about the rules. We don't have to be dicks about it, just helping your fellow bros.
If for anything, for the sake of safety and overall good times for our beloved PBE 
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10-03-2012, 08:39 AM
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#75
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Dammit! hit:(
Join Date: Jun 2012
Location: montgomery, il
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Quote:
Originally Posted by NWO_Loki
^^^ This.
Thanks for that poast brother! Seems simple enough.
I’m humbly calling for all of the experienced players to make sure they know and educate players at this game about the rules. We don't have to be dicks about it, just helping your fellow bros.
If for anything, for the sake of safety and overall good times for our beloved PBE 
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I second that. Were all there to have a good time and stay safe. 4 days left!
__________________
Empire axe w/ninja carbon fiber tank
Azodin blitz w/ninja tank (back-up gun)
Halo too hopper
Lapco big shot assault barrel
E-flex mask
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10-03-2012, 09:11 AM
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#76
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Clowns vs Zombies II
Paintball Explosion
October 7th, 2012
Event Schedule
7am – Doors Open, Chrono open (mandatory)
9am – General’s Meeting and safety briefing in lower staging area
10am- Game On
11am – 1st 1 hour mission block – Capture the Castle
12pm – 2nd 1 hour mission block – Capture the Bumper Cars
1pm – 3rd 1 hour mission block – Control both US Army Bases (Nam and Turmoil)
2pm – Secret Mission – Capture the Bomb! Destroy Oil Field or Nuclear Missile
3pm – 4th 1 hour mission block – Capture the Saloon
4pm – Final Battle!! Parking Lot Field Capture the Flag!!!
General Rules
i. 10ft surrender call = mandatory surrender – DO NOT TURN
ii. DO NOT BARREL TAG – no physical contact
b. Do not shoot in or at safe zones
c. Do not advance past safe zone lines around both teams respawns
i. Players who advance further will be pulled back at the ref's discretion.
ii. If a spawn base is under control (direct, close proximity attack) by the opposing team, the attacking/opposing team will have to re-spawn at their base and will be awarded 50 pts.
d. Players are not allowed to be within 20ft of the tank – friendly or enemy
e. Tank will be escorted by referee and tank is killable with a rocket launcher
Special Rules
a. Points will be awarded throughoutthis game for;
i. General Kill – 50 Pts.
ii. XO Kill – 25pts
iii. Mission Objective – 200pts
iv. Secret Mission – 300pts (150 capture, 150 plant)
v. Final Battle – 2 flags, 50pts awarded every 10 minutes per flag, 600pts total
vi. Spawn control – 50pts
b. Points may be spent on;
i. Tank Insertion, 30 minutes or until destroyed – 100pts
1. Tank can only be destroyed by Rocket
2. Opposing team automatically gets the use of the Rocket Launcher – XO
3. Paintball Explosion reserves the right to use the tank at its own discretion.
ii. Mobile Hospital Respawn, 15 minutes – 100pts
1. Mobile Hospital Respawn location must be approved by head ref.
Mission Rewards and Raffle
a. Every player will receive 1 raffle ticket for registering
b. Any player in, or touching, an objective base at the end of a mission block will receive one raffle ticket – PARTICIPATE IN THE MISSIONS!
c. There will be a 2 minute cease fire at the end of every mission block to hand out tickets
d. Cease fires will always be signified by a megaphone siren and every referee echoing cease fire
e. After the cease fire, play will resume on the siren
f. You must be present at the end of day to win the raffle
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10-03-2012, 04:00 PM
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#77
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Gathering Storm
Join Date: Nov 2005
Location: *262*
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4 more days!!!
__________________
PBX EGO 11 (#14)
Ninja Pro 68/4500
lime Dye Rotor
Visit www.pbbomb.com for the #1 field in Chicagoland
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10-03-2012, 08:32 PM
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#78
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Gathering Storm
Join Date: Nov 2005
Location: *262*
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Will there be time for a strategy session between the rules and the start of the game?
I found at the last game, only a few people actually got a chance to talk with the general before we began
__________________
PBX EGO 11 (#14)
Ninja Pro 68/4500
lime Dye Rotor
Visit www.pbbomb.com for the #1 field in Chicagoland
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10-04-2012, 11:32 AM
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#79
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SaintS 2nd in Command
Join Date: Jan 2011
Location: Near Chicago
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From the looks of this timeline, it doesn’t appear there will much time for it. It will depend on how promptly the orientation starts/ends.
My general suggestions:
- seek your general/XO out before the game. Find out if he has any specific strategy in mind or directive for when the game starts.
-We already know what the primary mission is at hour 1, which is an advantage. Make sure your side knows. You'd be surprised how many people are unaware of what’s going on
-This game is Big Game based, which means emphasis on capturing/holding real estate. Recruit as many willing walk ons to form a spot platoon. It will be up to your general to disperse you but at least you can give him the proper tools to fight.
-while strategy is important, communication is more important IMO. If it were a military operation, all involved would be in on the plan or have orders to follow through on said plan. Unfortunately, the same cannot be counted on in a paintball big game. You cannot expect all players on a side to decide to want to put their own game aside to help the bigger cause (disappointing but true) but you can control communicating information to any player. What they do with it is up to them. The side that has the most selfish players typically lose and then they wonder why they lost
Our team doesn't even know what side they will be on but we have an ad hoc stategy in place that is easily able to be customed to the generals needs. I hope this helps a little brotha. Its really the best I think of to answer this question at the moment.
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10-04-2012, 12:33 PM
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#80
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Sock it to 'em
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Sockjob will be teaming up with Shortbus for this event. We are under the unknown factor as of now.
__________________
Seattle Sockjob
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10-04-2012, 03:20 PM
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#81
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Gathering Storm
Join Date: Nov 2005
Location: *262*
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What about specialty positions
__________________
PBX EGO 11 (#14)
Ninja Pro 68/4500
lime Dye Rotor
Visit www.pbbomb.com for the #1 field in Chicagoland
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10-04-2012, 03:35 PM
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#82
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SaintS 2nd in Command
Join Date: Jan 2011
Location: Near Chicago
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I don't see roles being called out here which is also typical of a Big Game format as opposed to a traditional scenario game. The general would have to distribute those out. Im guessing that if a special role pops up, it will be a part of the "special mission" which wouldnt be revealed until the top of the hour.
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10-04-2012, 08:19 PM
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#83
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Gathering Storm
Join Date: Nov 2005
Location: *262*
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Cool.
I can't wait!
Clowns unite, and jump in this 1973 VW bug
__________________
PBX EGO 11 (#14)
Ninja Pro 68/4500
lime Dye Rotor
Visit www.pbbomb.com for the #1 field in Chicagoland
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10-04-2012, 10:12 PM
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#84
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Gathering Storm
Join Date: Nov 2005
Location: *262*
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Ryan, do you have an update on the teams list?
I know that there were still some undecided.
Will you be waiting until the day of for those?
__________________
PBX EGO 11 (#14)
Ninja Pro 68/4500
lime Dye Rotor
Visit www.pbbomb.com for the #1 field in Chicagoland
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