tournmanet lock. most guns post 05 have them in the programming or with a switch on the board. You just have to make sure that whatever mode your in is set to 13bps or less. Putting it in lock then would be your decision. I have a OLED so its easy for me to just show a ref that its set to nxl/psp/autoresponse or whatever with the cap number visible on the screen.
I recall when the eblade was on the way out and ramping/caps were starting to come in, there was a way to mathematically create a cap. It had to do with setting the CTO or the CON. I can't remember which.
Try sending an email to the PE guys. They might remember. Or try asking in the cocker forum. A lot of them are old school ballers. They might remember.
I've got them set to PSP mode and like 12.98bps... no real "LED" screen, but the NTs will give a colored light "flash" to indicate which mode/bps it is in. I guess I'll just be prepared to prove it occasionally... heck, I may kick them both back to semiauto anyway. then they can just pull the trigger a few times and realize nothing extraordinary happening. I'll research the tournament lock. Not claiming to be a genius here. thnx
with eblades by setting the con and cto upto like 60-80 you can eventually get it to a 12 cap by trial and error. However its only possible with most recent software. I only have semi,classic and training on mine e1 and zero B so I cant go into the settings that are needed.
As for mech guns, same rule applies as with markers with RT. Sure its mech, shoot it like you normally will but itll be at refs discretion if they think your shooting too fast (although im sure most wont have a problem if shooting mech)
You guys don't need to worry about not being able to shoot your Ebladed cockers or anything like that. Take and play with whatever gun you want and have fun. Normally it's not a problem unless somebody is really shooting an extended rope that seems way too fast and then a ref might pull and check you.