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Old 01-31-2012, 10:23 PM #1
John
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Rule changes for 2012? What were they?

I know we went down to 10 bps semi auto for 8 players on each team (infantry). What other changes went live?

Rocket limitations? Hooch bodies? Bodies for not choosing side?
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Old 02-01-2012, 12:54 PM #2
Hoot {MWB}
 
 
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Per Tom:

1) The Hooch is now worth 11 points, as opposed to 10. Thus, making it slightly more valuable then holding a swing flag for an entire period.

*The Hooch no longer offers rejuves, just points. NO BODIES.

2) At the coin flip at the beginning of the game, the winner can pick to choose a side of the field, or ONE BODY. Previous years they were awarded two bodies. The team that does not choose the side of the field gets the body.

*UWL games now only have 1 extra body possible, as opposed to 4.

3) The team who receives the rejuve at the coin flip will be given one arm band of a different color. They must take this arm band to their dead box ref and give it to him. During the game, when a player is shot out and wants to rejuve, he must return to the dead box and receive this different colored arm band.

*The hope is that it will deter some dishonest rejuves.

4) There will now be a "Live Box" on the field. In the past, teams could set out their extra markers, tanks, pods, etc. around the dead box. If a live player was low on supplies, he could run back to the outside of the dead box and reload. The problem is that teams tended to have dead men talking, relaying information, or handing out extra pods to live players. To avoid this the UWL has begun to set out LIVE BOXES (the size of a cooler roughly), perhaps 20 feet away from the dead box. Live players can then run back and get their extra supplies out of this box, should they need it in the game, keeping them away from the Dead Box.

5) There have been questions about padding. Padded vests you wear under packs or clothing are not acceptable. However, jerseys with padding stitched into them is okay. In Tom's words, "if it's NPPL or PSP legal, it's UWL legal."

6) Rocket Launchers - 3 rockets max per insertion. Unused rockets do not roll over to the next insertion.

I don't know of any other changes yet.
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Last edited by Hoot {MWB} : 02-01-2012 at 12:57 PM.
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Old 02-01-2012, 01:20 PM #3
henrymiller
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What did everyone who played event 1 think of the 10 bps cap?
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Old 02-22-2012, 02:07 PM #4
bigdaddy mick
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I've heard that there will not be a commander for each team, anyone heard about this? Confirm or deny!
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Old 02-22-2012, 03:20 PM #5
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Captain is still there. The 10bps is great now you can tell who is the heavey gunner and who is not
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Old 02-22-2012, 04:00 PM #6
John
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Rocket launchers are the same? 10 per side per match?
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Old 02-22-2012, 04:40 PM #7
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Rocket launchers are NOT the same

3 rockets per insertion only
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Old 02-22-2012, 04:53 PM #8
John
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Do you get roll overs if you don't use them?
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Old 02-22-2012, 05:48 PM #9
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Anyone have the current rules all togther they can e-mail me at waldo warmy@gmail.com
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Old 02-22-2012, 05:49 PM #10
John
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We are updating the 2nd post as we go.
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Old 04-25-2012, 12:35 PM #11
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where can i go to get all the information about the uwl? i want to learn more about it? someone please pm me.
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Old 04-25-2012, 03:55 PM #12
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playuwl.com will have the official rules...then refer to this thread for the 2012 changes
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