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Old 04-05-2012, 08:58 AM #22
r_clarke
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DONE rob..took a few days for me to get back here...been off world setting some trade disputes
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Old 04-05-2012, 08:58 AM #23
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raging pimps going blue?
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Old 04-05-2012, 09:08 AM #24
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As You All Know We Are A Very Law Friendly Team...on The Top Post I Am Making A List Of The Teams/players That Will Be Interested In Using Their Laws At The Game, The List Is Intended To Keep The Law Count Far And Even On Both Sides...yes We Are Doing The Bunker Buster Rule For All Structures/bunkers And Buildings...just Make Sure You Call A Ref B4 Shooting So It Will Be Counted...rules For The Tanks Will Be Discussed With The Tank Drivers..SO FAR the laws appear to be uneven with the REBELS very "LAWFULL"..we are thinking of using the LAW CARDS to keep the players far....please Post Up If Your Team/player Intends To Use The Laws...thanks !
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Old 04-05-2012, 02:40 PM #25
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Blackhawks will be coming down with 15-20 people. Dont know what side we will be running tho. Looking forward to this game
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Old 04-05-2012, 02:50 PM #26
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Happy to have you guys !!...is anyone interested in CAMPING (sat to sunday)? if so we can arrange it with OTP...just need to know if you wild n crazy ballers are coming in Early to get settled...
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Old 04-05-2012, 04:38 PM #27
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Blackhawks will be coming down with 15-20 people. Dont know what side we will be running tho. Looking forward to this game
go BLUE! I would love to roll with you guys again!

as for camping i am down!!!
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Old 04-05-2012, 06:39 PM #28
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Old 04-11-2012, 07:41 PM #29
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The Numbers for the PRE-Reg are looking Good !!! Were working on the Prizes for the 1st 200 PRE-REG players...so if you want one you will have to pre reg, and KEEP IN MIND..the Cost now is only $25..but goes UP june 1st !!
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Old 04-12-2012, 05:05 AM #30
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There will be no camping for this guy..considering I live about an hour from the field lol
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Old 04-12-2012, 09:08 AM #31
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Troop Transports Ship/ Drop Points: (Rebel Transport / Star destroyer)
Generals must designate a DROP POINT by selecting a FLAG STATION that is under THEIR control. Once the drop target is set, the ship may not unload at any other location. Players INSIDE of the “drop ship” are NOT allowed to shoot, talk, pick up/hold props, and must hold on to the rope to signify being Inside the drop ship. PLEASE DO NOT SHOOT AT THE PLAYERS OR REF IN THE “SHIP”.AND NERFS WILL NOT KILL THE TRANSPORT..
ALL TROOP DROPS WILL START AT THE INSERTION POINT. Generals will be allowed (2) Transports in the morning, and (2) after the lunch break. No more than (10) TROOPS will be allowed in (1) ship. No more than (1) ship will be launched per side at a time.


Bounty hunters have been known to Blow things up with their remote detonation devices


The R2 LEEDS 2...fit for a princess.....




YEAH THIS KINDA EXPLAINS IT's Self



Fuel cells are very dangerous



DROIDS AND DROID MISSIONS: Each side will be given a DROID for use on the field. These Droids will have a separate list of Objectives/missions (@ 100pts each) that will aid you in the game. The droids can be carried and used by ANY member of YOUR team, and CAN BE MOVED from the field by a player after that player holding it is shot. DROIDS ARE NOT DROP PROPS, dead players are allowed to give the droids to another player that is alive while leaving the playing area. The DROIDS will have a PLUG and TIMER system installed. You (or your teammate) will have to plug into the FLAG STATIONS (4 of the 6), and turn the dial to start and complete the Down load/upload process described on your mission card. The ORANGE lights on the flag stations will sound/light during the download/upload process. After the completion of the process, unplug the droid from the station, and continue game play. If you are shot out while the droids are working, your droid may continue working, and cannot be moved by the other team, but CAN BE UNPLUGGED BY THE OTHER TEAM.
You have all day to complete the list of Missions for the droids.


Ilum was first discovered in 22,800 BBY when a Jedi, navigating hyperspace in the Force, felt a strong pull deep from the Unknown Regions. Following the sensation, the scout had found a world rich in Force-strong crystals



"The plans for the ultimate weapon will be safer with my master"-Lord Tyranus




Jedi Master Quinlan Vos
When Order 66 was transmitted to the clone commanders throughout the galaxy, Vos was on the overseer's platform of a Juggernaut, when a neighboring tank fired on him and destroyed the tank he had been standing on.
Believed to be dead, Vos emerged from the explosion badly wounded, though very much alive. His right arm was broken and bloody and his lungs burned. Upon learning of the betrayal of his troops, Vos realized his priority was to survive in the jungles of Kashyyyk. He knew also that if this betrayal had occurred on Kashyyyk, then it had happened elsewhere. He vowed to escape Kashyyyk and track down the second Sith Lord he had been searching for during the war, and bring an end to the dominion of the dark side.




Quinlan Vos escaped into the woods of Kashyyyk, eluding the clone troopers. He clung to his training as a Jedi through his pain, using lessons taught by Yoda, Mace Windu, and Count Dooku to overcome his clone opponents. He was eventually tracked by Clone Commander Faie, who told Vos that if he didn't come out of hiding, Faie would call in an air strike and kill himself, Vos, and the neighboring Wookiee village. Vos made up his mind that he couldn't run and hide, that he would never track down the second Sith Lord, and that his destiny was to stop Faie and protect the innocent Wookiees.




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Old 04-12-2012, 09:57 AM #32
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Bounty hunters get to blow things up!!!!!!!!!!!!!!!! Awesome. lol.
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Old 04-13-2012, 03:12 AM #33
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Once again, you are outdoing yourself with the props Mr. Clarke!
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Old 04-14-2012, 05:08 PM #34
r_clarke
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once again we heroes are trying to IMMERSE YOU THE PLAYER INTO THE WORLD OF THE PRODUCTION
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Old 04-16-2012, 09:07 AM #35
r_clarke
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***************************GAME UPDATE********************************

Tanks confirmed for the game are:
UNDERTAKERS (empire)
Team Hellbent (rebels)

with a few other tanks awaiting confirmations,
we wanted to discuss RULES for the tanks

*
TANKS/WALKERS:
  • MOTORIZED TANKS MUST HAVE PROOF OF INSURANCE ON SITE ON GAME DAY.
    THIS RULE IS FROM OTP AND MUST BE SATISFIED B4 THE TANK WILL BE ALLOWED ON THE FIELD.
  • TANKS WILL INSERT AT THE MAIN INSERTION POINTS FOR EACH TEAM AND WILL RETURN WHEN DESTROYED
    FOR REINSERTION. TANKS MAY REINSERT ALL DAY.
  • TANKS WILL BE IMMOBILIZED FOR (5) MIN WITH (1) LAW ROCKET HIT OR GRENADE HIT
    AND WILL BE DESTROYED WITH (2) LAW ROCKET HITS.
  • TANKS MAY SHOOT WHILE IMMOBILIZED FOR 5 MIN DURATION
  • MOTORIZED TANK PROVIDER MUST SUPPLY (AT LEAST) 2 TANK REFS (1 PER EACH SIDE OF THE TANK)
    WITH COMMUNICATION TO TANK DRIVER FOR SAFETY AND TO NOTIFY WHEN HIT BY ROCKETS.
  • WALKING TANK PROVIDER MUST SUPPLY 1 TANK REF WITH
    COMMUNICATION TO TANK DRIVER FOR SAFETY AND TO NOTIFY WHEN HIT BY ROCKETS.
  • TANKS MUST HAVE A SIDE INDICATOR (RED OR BLUE) TO INDICATE WHAT SIDE THEY ARE ON.
  • ALL TANKS WILL HAVE A 20ft SAFETY ZONE RADIUS, ANYONE FOUND WITHIN THIS AREA WILL BE CALLED OUT

THOUGHTS?


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Old 04-16-2012, 04:57 PM #36
mbpmilitia
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Quote:
Originally Posted by r_clarke View Post
***************************GAME UPDATE********************************

Tanks confirmed for the game are:
UNDERTAKERS (empire)
Team Hellbent (rebels)

with a few other tanks awaiting confirmations,
we wanted to discuss RULES for the tanks

*
TANKS/WALKERS:
  • MOTORIZED TANKS MUST HAVE PROOF OF INSURANCE ON SITE ON GAME DAY.
    THIS RULE IS FROM OTP AND MUST BE SATISFIED B4 THE TANK WILL BE ALLOWED ON THE FIELD.
  • TANKS WILL INSERT AT THE MAIN INSERTION POINTS FOR EACH TEAM AND WILL RETURN WHEN DESTROYED
    FOR REINSERTION. TANKS MAY REINSERT ALL DAY.
  • TANKS WILL BE IMMOBILIZED FOR (5) MIN WITH (1) LAW ROCKET HIT OR GRENADE HIT
    AND WILL BE DESTROYED WITH (2) LAW ROCKET HITS.
  • TANKS MAY SHOOT WHILE IMMOBILIZED FOR 5 MIN DURATION
  • MOTORIZED TANK PROVIDER MUST SUPPLY (AT LEAST) 2 TANK REFS (1 PER EACH SIDE OF THE TANK)
    WITH COMMUNICATION TO TANK DRIVER FOR SAFETY AND TO NOTIFY WHEN HIT BY ROCKETS.
  • WALKING TANK PROVIDER MUST SUPPLY 1 TANK REF WITH
    COMMUNICATION TO TANK DRIVER FOR SAFETY AND TO NOTIFY WHEN HIT BY ROCKETS.
  • TANKS MUST HAVE A SIDE INDICATOR (RED OR BLUE) TO INDICATE WHAT SIDE THEY ARE ON.
  • ALL TANKS WILL HAVE A 20ft SAFETY ZONE RADIUS, ANYONE FOUND WITHIN THIS AREA WILL BE CALLED OUT

THOUGHTS?


only issue i have with those rules is the LAW rocket rule. if u want to make it that it takes 2 LAW rocket hits to take out the tank then after the first hit the tank shouldnt be able to move or shoot. say its down for "repairs" or something. and if its hit again within the 5 min then its eliminated. i only bring that up because anyone who has ever done artillery knows that once u stick ur head up and shoot a rocket, its like sending up a flare and letting every enemy player know where u r including the tank u just shot at. other then that i like the rules though.
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Old 04-16-2012, 05:07 PM #37
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How many LAWs will be on the field per side and how many rockets can they carry? A tank should have a major advantage to 1 player with a LAW. It's easy to hit a tank once when it is 1-on-1 but making it 2 hits and allowing the tank to fight back evens it out. If tanks can't shoot while immobilized they might as well just be eliminated after 1 hit. I would call myself out, walk back to insertion and be back in the action in under 5 minutes.
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Old 04-16-2012, 09:31 PM #38
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I'm throwing my hat into this. I haven't decided on a side yet. Rebel Kermitt, or Darth Kermitt?
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Old 04-17-2012, 09:17 AM #39
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We're goin blue in support of mike and black Phoenix!
cant wait to shoot together again my friends!
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Old 04-17-2012, 12:30 PM #40
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cant wait to shoot together again my friends!
well be shooting together sooner than that!!! MAY 20TH!!!!! cant wait!!!
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Old 04-17-2012, 01:00 PM #41
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At the moment we are discussing LAW cards and how to handle it.
The current idea is 3 to 5 laws per side (depending on the amount of players and Tanks)
because of the LARGE amount of playing field at OTP and the tanks plus Bunker buster rules.
we want the law counts to be far, and looking at the TEAM LIST in the 1st post,
im seeing some balance issues

We would issue LAW cards to the ROLE PLAYERS, and they would assign them to players as they want. The card would have to be ZIP TIED to the back of the mask and NOT around your neck, this would allow the REF to see it without getting in Your way to check. The Card would be a VERY BRIGHT color to keep the refs from giving away your position.

There will be NO ROCKET LIMIT for the Lawmen...

For the tanks, I as a law player think it's more of a challenge to have the tank SHOOTING while Immobilized, and for all the work TANK COMMANDERS put into these beasts, i would hate to have them walking/driving off the field so quick after a NERF HERDER Blows it up. And i always think of it as the 1st shot kills the wheels/motor and the 2nd shot destroys it all the way.

After we confirm all the TANKS for the game, we will be working on the areas they will be able to travel/insert due to the different SIZES of these big boys.

I would Like to have 2 walkers and 2 motorized on the field, most of you guys know how BIG otp is, and they are currently updating things on the fields for this season to add even more "bang for your buck".
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Old 04-17-2012, 02:02 PM #42
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Is rental included in the price? The OP states "Rental Packages Also Available" but the online registration form just has a box for "Do you need rental equipment?" and doesn't list an additional cost. I'm trying to get some newbies out but they want to know what it is all going to cost them.
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