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Old 02-14-2012, 10:42 AM #1
RedRod
 
 
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Join Date: Nov 2001
Location: Ontario Canada
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 has been a member for 10 years
Sunday Feb 19th 30 Days of Night Winter Big Game




Come join us for 30 Days of Night (SUN February 19th 2012) at our Outdoor Field

We will be hosting the greatest winter scenario game in the area!

-Character Roles in effect

-Medic and Reinsertion Rules

-Free LUNCH!!

-Free AIR/CO2

-Continuous Play

-Paint Grenades/Smoke Grenades/Land Mines IN USE!

Group Incentives:

Pre Register 5 Player group & the 6th player plays FREE
Pre Register 10 Player group & the 11th player plays FREE & 1000 FREE paintballs
Pre Register 15 Player group & the 16th player plays FREE & 1500 FREE paintballs
Pre Register 20 Player group & the 21th player plays FREE & 2000 FREE paintballs
Pre Register 25 Player group & the 26th player plays FREE & A BT4 Combat FREE
Pre Register 30 Player group & the 31th player plays FREE & A BT Delta Elite FREE

All registrations must be in by Wednesday Feb. 15th 2012 at 6pm to be eligable for the incentive.

Pre-registration ends Saturday February 18th at 6pm

Visit the shop for sign-up sheets and more info.

THIS IS A FIELD PAINT ONLY EVENT

Pricing: (HST extra)

Tickets:

$20 PREPAID

$30 AT THE DOOR

SPECIAL EVENT COLOUR Ramp/Polar Ice: $80 case 2000cnt

First Strike rounds : $9/8, $30/40

$5 per rental set
FREE HPA TANK RENTAL
*Please bring gov't issued photo ID for rental*

$7 - BT M8 Paint Grenade

$9 - BT M12 Paint Grenade


Field OPENS @ 7:00AM Sharp

Registration, Air, Paint and Concession @ 7:30AM

Game STARTS @ 9:00AM

FINAL BATTLE @ 4:00PM

SUNDAY FEBRUARY 19th 2012 - Experience the TERROR
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Old 02-14-2012, 10:43 AM #2
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Old 02-14-2012, 10:46 AM #3
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Location: Ontario Canada
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30 Days of Night 3

SAFETY
- Unmodified goggles must be worn at all times on the field
- Barrel Sleeves ONLY, must be used when in the staging area
- 15ft Surrender rule is in effect during the day of play
- No Blind firing
- Field Paint ONLY
- At ALL times be careful about your footing as there will be ice, snow and snow covered ice anywhere on the field
MEDICS
- Medics can heal any non-headshot wound (neck down)
- A medic must come to your aid within 3 minutes, if no medic arrives in time you must return to the HQ area
- Medics CANNOT heal themselves
- PLAYERS MAY NOT MOVE TO MEDICS. Player must stay where he/she was shot.
- Medics must wipe the player clean of any and all paintball hits before the player returns to play.
PROPS
- If eliminated with a prop, notify a referee or an observer of its location. DO NOT take the prop with you
- Do not move props until your specific mission calls for it
- Props include items as well as people that are involved in the game
- These items may NOT be moved before their mission or EVER hidden
- Failure to abide by these rules will cost your team points
TANKS AND VEHICLES
- Players not riding in vehicle must stay 15 feet away from vehicle
- Vehicles MAY NOT move upon players that are 15 feet away
- Vehicles can be IMMOBOLIZED by either a direct hit from a rocket or a paint grenade thrown IN the vehicle. They are destroyed with a second rocket or grenade.
- Team colour of controlling team will and must be displayed on vehicle.
MISSIONS
- Missions will be posted on the scoreboard for the full day
- If the mission calls for the tripping/defusing of a device and you have not been informed how to do so ask a REFEREE or Observer.
SAFE ZONES
- A clearly marked area around each teams base AND hospitals will be marked off with signs
- The opposing team is NOT allowed to travel within this “SPAWN” area or said player will be deemed eliminated as if they were shot with a headshot and have to
return to the main headquarters
Hospitals
- Hospitals are on field “neutral zones”. Players may return there to be re-inserted into the game once they leave the hospital and travel back to their HQ.
- Opposing teams players ARE NOT allowed to take ANY aggressive action towards the hospitals OR enter within their “SAFE ZONE”.
- Any player caught doing such will be removed from play by Headshot.
INSERTIONS
- Insertions are every 15 mins for both teams.
- ALL insertions will be at the main bases WITHIN THE SAFE ZONE or and area decided by the game organizer.
Insertions cannot be destroyed or shot until 10 seconds after the insertion referee DROPS the insertion flag


RADIO ETIQUETTE
- Channel 1.0 -1.10 is for HQ and Observers only!! Please refrain from using
- Channel 5.0 – 5.10 is reserved for the Vampires
- Channel 8.0 – 8.10 is reserved for the Human
- Channel 10 – 10.10 is reserved for Administration!! Please refrain from using
GENERALS
- Generals of both teams may leave their bases at any time to try and complete missions
- Generals are eliminated the same way as their teammates
- Generals will wear an extra shirt to distinguish themselves for their troops
CHRONOGRAPHING
- 280 fps or less. Three shots over the chrony, all three must be under
- 280fps or less and you get your player card punched for field entry
- All markers MUST be chronographed again at lunchtime and throughout the afternoon.
- ROVING CHRONO - There will be roving chronographs on the field at all times – if you are clocked at 290 fps or higher you will be sent back to Staging and
penalized
SURRENDER RULE
- There is a 15ft surrender rule during the scenario game
- "Surrendered" players are eliminated by head shot and must return to Staging
R.O.F.
- 15.4 BPS MAX
- ALL MODES ARE ACCEPTED
PENALTIES
- Roving Chrono – shooting hot costs your team 500 points
- SENCOND INFRACTION – You will be asked to leave
- Aggressive cheating or wiping – Player is removed from play
- Shooting Observers or their equipment will cost your team - 1000 points
- Moving Prop or Mission Item before it is activated by mission – Player is removed from play and 1000 points
- Player using non event field paintballs will be asked to leave the event no exceptions no refunds
Eliminations
- A direct breaking hit will eliminate a player.
- A neck down shot may be healed by a medic
- A neck up shot and the player has to return to the Staging Area or Hospital
- This DOES NOT includes gun or gun accessories (aka gun hits do not count)
Armband
- Teams will be distinguished by either a Blue (Human) or Red (Dead) armband.
- Medics (Green)
- Generals (Orange)
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Old 02-14-2012, 10:54 AM #4
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Human Missions

9am – 10am – Investigate Destroyed plane at Airport (900 points)
- Hold and secure the airplane at the airport for over 20 consecutive minutes
o 500 point bonus if held for over 40 minutes

10am – 11am – Round up guns and ammunition (3 items – 200 points per item)
- Find and return listed items to your HQ
o Ammunition from General Store
o Gun crate from Army Base
o Mortar rounds from Old fort

11am – 12pm – Round up all possible items of help (9 items – 100 points per item)
- Located following items around the field and return to City of Resolute
o 2 Crosses from Grave yard
o 1 Holy water from Church
o 2 Full Spectrum lights from General Store
o 2 Boxes of Dynamite from the Airport
o 2 Wooden stakes from Old fort

12pm – 2pm – Fight back (5pts per Vampire)
- Eliminate as many vampires as possible
- Elimination includes any vampire returning to the neutral area

2pm – 3pm – Prevent burning of city (300 points per item – 4 items)
- Prevent the 3 oil drums and the flare from making it to the flag station in the City of Resolute

3pm – 4pm – Prevent the Escape of the Vampires (1000 points)
- Kill the Vampire General before the time limit is reached
- There is no more Safe Zone around the Vampire HQ
o Surrender rule is in STRICT effect
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Old 02-14-2012, 10:56 AM #5
RedRod
 
 
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Join Date: Nov 2001
Location: Ontario Canada
RedRod is a founding member
 has been a member for 10 years
Vampire Missions

9am – 10am - Disrupt Resolute’s Communications (300 points per box)
- Retrieve Boxes of C4(3) from Old Fort
- Place C4 at bottom of each Satellite dish(3) near General store
- Do not let Humans diffuse the explosives till 10am
o Bonus 100 points per cell phone found and returned to your HQ (5 cell phones)

10am – 11am – Destroy Transportation (100 points per part – 9 vehicles)
- Attain special coloured paint from General
- Mark each vehicle on the field with special colour of paint
o 2 Boats
o 2 Troop Carriers
o 1 Tank
o 1 APC
o 1 Truck
o 1 Bike
o 1 Helicopter


11am – 12pm – Shut off the power in Resolute (200 points per item – 3 items)
- Find wire cutters in General Store
- Find and cut the 3 power wires in the City of Resolute


12pm – 2pm – Slaughter (5 points per human)
- Eliminate as many humans as possible
- Elimination includes any human returning to the neutral area

2pm – 3pm – Destroy City by setting fire to crude oil (300 points per item – 4 items)
- Find and carry the 3 barrels of crude oil to flag station in City of Resolute from the Oil Reserve
- Find Flare in Army base and take to barrels of crude oil to start the fire

3pm – 4pm – Escape before the sun rises again (1000 points)
- Defend your general until the time limit
- There is no more safe zones around your HQ
o Surrender rule is still in STRICT effect
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Old 02-14-2012, 10:58 AM #6
RedRod
 
 
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Join Date: Nov 2001
Location: Ontario Canada
RedRod is a founding member
 has been a member for 10 years
__________________
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