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Old 08-26-2011, 07:35 PM #43
Andocommando
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Matrix takes the cake
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Old 08-26-2011, 09:51 PM #44
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Matrix takes the cake
Bingo.
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Old 08-28-2011, 06:34 PM #45
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EIT classes ftmf loss. Ugh. Six Sigma makes me sleepy/
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Old 08-28-2011, 06:42 PM #46
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DerP?
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Old 08-29-2011, 12:23 PM #47
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I enjoy reading these, and they are relevant to paintball unlike most stuff on here.

Defense vs. Offense
The PSP NJO field layout is ideal for the purposes of this discussion because it's relatively easy to understand the characteristics in play--especially if you've played on the layout at some point, either at the PSP event or a local or regional one or even just for fun.
First let me suggest that more often than not people confuse the pace at which something happens for the style of play involved. Let me further suggest there are fundamentally three styles of play in competitive paintball; offensive, defensive & tactical or conditional play we can call counterpunch paintball. Finally let me suggest that teams can also have tendencies toward different styles that aren't the style itself. Few teams are truly defensive and only defensive. Fewer teams are only offensive. Most teams are counterpunchers with either an offensive or defensive tendency.
A breakout that eliminates 2 opponents can turn into a short point if the team recognizes and responds as a group (or a, ahem, team) to the opportunity 2 quick eliminations present. That doesn't make a team an offensive team. It probably does mean the players have some aggressive tendencies and have learned (and/or been taught) how to capitalize on such opportunities. However, that same team on a breakout that leaves both sides 5 up is likely to play a very different point from the one played with the 2 early eliminations. Is that a style change--or simply the result of different circumstances? (Hint: it's not a style change.)
Now consider our hypothetical team on the PSP NJ layout breaking out 5 up. As we saw this result was not uncommon particularly if the teams stayed inside and played the "safe" primaries; Home, either or both the show side MT & Can, the pit side MT and/or midfield Temple. Variations on that set-up allowed teams to cross up their lanes or play them straight up and offered movement in stages for getting wide. One might be excused for considering that breakout to be fundamentally defensive--but that would be a mistake. Any breakout, wherever the primaries are, is a tactic. What happens after the breakout is your style or tendency indicator--most of the time. (It does little good to try and force "big" breakouts if the aggressor continues to lose bodies, and points in the process. Better to take up positions that can be used to take control of the field in order to then execute a gameplan consistent with a team's strengths and abilities.) At NJ even Dynasty routinely took short positions on breakouts--and frequently do anyway--as part of a larger strategy and because they have the players and talent to execute aggressive play from any breakout formation.
Take a moment to consider the NJ layout. The show wire had limited bunker options countered by decent Home shooting lanes, excellent dead zone lanes and two stand-up bunkers the taking of which made wide rotations difficult OTB. There were better Home shooting lanes wide on the pit side along with the midfield Temple and close by MT. The layout encouraged short, safe breaks that also allowed for having 4 or 5 guns up coming off the board. (The weakness of any short or inside breakout is heavy pressure up the center--because, in part, there are no wide guns able to counter a center push. As a practical matter the only consistently effective center attack was the show wire side of the X even though teams routinely tried to use the fifty dorito and lockdown the pit wire using the upfield Can. That option was sometimes effective but usually only as part of a larger mid-game push and a numeric advantage.) Given a layout like NJ what is a team to do? To a larger than is usually acknowledged extant any given layout will strongly influence how every team plays regardless of their preferences or tendencies.
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Old 08-29-2011, 12:31 PM #48
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I enjoy reading these, and they are relevant to paintball unlike most stuff on here.

....
Interesting. Citation?
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Old 08-29-2011, 12:43 PM #49
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The new zombie map pack = winning! The moon map adds a few new twists, and I <3 being able to play der riese again. Anyone up for joining dustimus and I in slaying the undead tonight?
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Old 08-29-2011, 12:58 PM #50
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How many shotguns Are there
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Old 08-29-2011, 01:04 PM #51
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How many shotguns Are there
**** loads. Also, moon men, anti-gravity wells, etc.
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Old 08-29-2011, 01:11 PM #52
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***** guns compared to shotgun
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Old 08-29-2011, 01:16 PM #53
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***** guns compared to shotgun


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Old 08-29-2011, 04:03 PM #54
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The new zombie map pack = winning! The moon map adds a few new twists, and I <3 being able to play der riese again. Anyone up for joining dustimus and I in slaying the undead tonight?
best map pack for zombies yet? worth getting?
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Old 08-29-2011, 04:41 PM #55
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Yes lets get some games goin around 9?
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Old 08-29-2011, 05:43 PM #56
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Shaun - Turn off your swear filter. Live free.

EDIT: **** ****.
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Old 08-29-2011, 06:45 PM #57
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Yes, it rocks.


@ dusty, I'm down to merk. 9 sounds great.


@ nick. I fear the ban hammer.
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Old 08-30-2011, 12:21 AM #58
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They don't ban for swearing unless you circumvent the filter.

**** **** **** **** **** ***** ***.
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Old 08-30-2011, 08:04 AM #59
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Reported for swearing
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Old 08-30-2011, 01:39 PM #60
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Reported for not bringing sam everywhere you go
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Old 08-30-2011, 02:07 PM #61
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Sell me the xsv sl
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Old 08-30-2011, 02:52 PM #62
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Reported for not bringing sam everywhere you go




How the hell do you turn off the swear filter?
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Old 08-30-2011, 07:26 PM #63
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Sell me the xsv sl
Dusty you don't have any money
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