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04-19-2011, 02:33 AM
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#1
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Scrim or drill?
As a beginning d4 or d5 team, should we focus our time running drills or scrims vs other teams?
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04-19-2011, 02:56 AM
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#2
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Explosive Kittens
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Drill at the start of your training sesh then scrim at the end. then like once a month or so have one whole day of just scrims
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04-19-2011, 05:41 PM
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#3
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Death is Coming...
Join Date: May 2006
Location: Minnesota
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What I have found that worked with my team.
Setup your normal practice days like this:
1. Warm Up (stretch, jumping jacks, push ups)
2. Short run / spring combo (run the boundary of the field, running the long sides, sprinting the short sides. 5 lap is generally a good warm up, then walk a lap around)
3. Run a few games against your own team mates 5v5, 3v3 whatever you can muster at practice
4. Do a post game field walk and discussion, talk about what worked what didn't. If you are playing the layout spend time learning the shots and going over these things.
5. Run drills (snapping, run & gun, first ball accuracy, communication drills etc.)
6. Play a few more games.
7. run a few more drills.
8. cool down (stretch, etc again)
This gives you a good balance through the day to keep players interested and not just burn through paint playing games, but also keep players from getting bored drilling.
When just starting out work on building your fundamental skills and trust in your fellow players. Most of your time should be drilling and practicing your basic skills.
I would say 70/30 is probably a fair ratio of drill to scrimmage
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04-19-2011, 05:53 PM
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#4
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Join Date: Feb 2011
Location: 50 snake
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i would do some drills at the start and then get into the games.
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04-19-2011, 05:58 PM
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#5
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PUMPER_TYLER
Join Date: Apr 2005
Location: Long Beach CA
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it depends on your teams level of skill. once you get to a certain level of experience drills become a waste of paint. scrimming against a better team and learning from your mistakes is always a better tool than setting up controlled situations that most of the time never playout in an actual game scenario. IMO
__________________
PS131
98 STO sniper
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04-20-2011, 06:18 PM
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#6
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As we are a new start up team, paint is the limiting factor to duration of practice. What kind of drills, specific to gameplay can we work on to improve general skills without needing to shoot paint?
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04-21-2011, 05:10 PM
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#7
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Detroit Action
Join Date: Sep 2007
Location: southeast, MI
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Play hopper ball...everyone starts out with just one hopper, and shoot one ball, then check in your bunker, shoot, then check in...saves a lot of paint, good snapping practice, and good overall gameplay practice
__________________
White and pink SL94 with pink rotor
Detroit Action/Alpha Dogs
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04-21-2011, 08:23 PM
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#8
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Tha Westcoast <3
Join Date: Nov 2010
Location: 70 Snake
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Drill Drill And drill! drilling is what gets you better as a paintball player. snapping, close out drills such as 2v1 3v1, ghosting aswell, which is a 1v1 drill, run and gunning, etc. keep drilling and youll see major improvements in your game.
As for paint, try doing team paint, it works a bunch. do a 2 case practice ea. we done that and had about 4-5 cases left for the team to scrim. goodluck to you and your team in the future.
hope this helped a bit.
Last edited by Cali$wagDistrict : 04-21-2011 at 08:25 PM.
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04-21-2011, 09:37 PM
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#9
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Quote:
Originally Posted by DriverJ
What I have found that worked with my team.
Setup your normal practice days like this:
I would say 70/30 is probably a fair ratio of drill to scrimmage
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DriverJ got a good combo there
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"Treat others how you want to be "Treated"
looking for Shocktech NXT pm me
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04-22-2011, 06:29 PM
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#10
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777
Join Date: Jan 2006
Location: 847 IL
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Lets say you guys play 4 times a months. Either 2 or 3 of those practices should be drills, and the rest should be scrims against BETTER teams. Playing people better than you are is absolutely key to becoming better teams.
It is also important to have teamwork/communication drills. Not only just personal skill drills. Feel free to PM me if you need ideas for drills
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04-22-2011, 06:52 PM
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#11
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Thanks guys there is some great info here.
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