For the first time in years..... A Saturday Big Game at Blastcamp!!
30.00 entry, rental & all day air
Pre-registration - 20.00
Cases of Paint (2000 rounds) - 60.00 + 7% sales tax
Pre-register at www.blastcamp.com
Months of preparation, stares and murmurs of, “this guy is crazy,” preparing safe havens for everyone in the event of a biological disaster….now who is crazy? A biological outbreak has caused most of the human population to transform into bloodthirsty creatures…. ‘Zombie’ is the only word to describe them. The infected still retain their human functionality and have learned to use weapons; humanity’s only hope is to gather supplies and try to wait until the infection burns itself out. These “safe houses” are located throughout the area; ironically the builder of them was one of the first to become infected. Gather supplies, work together, struggle to survive…..
YELLOW TEAM (Zombies)
STARTING POINT: 2 Human teams chosen as Zombies
COLORLESS TEAM (Humans)
STARTING POINT: Random throughout field, 5 different Locations
Teams will be walked onto field in separate groups, after all teams are on field two groups will be given two yellow armbands per person, to be tied on each arm, these armbands signify a player is on the zombie team. Humans will not receive armbands. ZOMBIES MUST KEEP ARMBANDS ON THROUGHOUT DAY.
Humans must gather props strewn throughout the field and take them to one of (5) safe houses, the safe houses will also be located randomly on the field, marked by netted windows and caution tape over the doors. Once objects are inside safe houses, they are safe. Zombies cannot enter safe houses.
Humans must also ‘occupy’ safe houses by raising their flags on each one (red) and hold them until the end of game
Zombies cannot capture the safe houses until 11:15 AM
To capture the safe houses, Zombies must raise BOTH blue flags.
Humans : Any occupied safe house
Zombies: Speedball field
1) Ammo Boxes: located on ground throughout field (10 pts per box)
2) Health Kits: Taped to walls throughout field (20 pts per kit)
3) Disease Cure (30 pts per vial)
4) Zombie Survival Guide (50 pts per copy)
Humans will score based on amount of props located within occupied safe houses.
Zombies will start with points totaling # of prop points on field, points will be subtracted per prop found and controlled at time.
Points will be scored at 11:45 and 12:30.
Player cards will have 5 punches on each one, every death results in 1 punch, after 5 deaths player will become a zombie.
"Left for Dead"
The Infection has brought about a last stand scenario for the remaining humans. There are scattered survivors amongst the quarantine area that are simply trying to survive. One helicopter is coming back to check for survivors, hopefully they can gather enough supplies to signal the chopper down when it shows up…..
1. Rescue Humans from the graveyard
Kill all humans in the
2. Locate Airplane Crash
-Retrieve ammo, deliver
Prevent Humans from
retrieving ammo crates.
3. Deliver Health packs to embassy from the Hospital
Loot health packs from
hospital, plant fake packs OR
prevent humans from delivering
4. Find the rescue signal (air horn) and transport it to embassy
Delay the humans as long as
5. Signal for the rescue chopper from the embassy
(Activate horn, Pop green smoke)
Defeat all humans in and
around the embassy.
Humans: Small Group-Wall-Cannot leave until other humans reach them
Humans: Building One